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cvar.txt
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cvar.txt
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0x000002079BD1A830 "+ability" - 0x00020008
0x000002079BD19330 "+attack" - 0x00000008
0x000002079BD1B040 "+back" - 0x00020008
0x000002079BD18A90 "+break" - 0x00000008
0x000002079BD17CD0 "+camdistance" - 0x00000008
0x000002079BD17C70 "+camin" - 0x00000008
0x000002079BD17400 "+cammousemove" - 0x00000008
0x000002079BD16FE0 "+camout" - 0x00000008
0x000002079BD17040 "+campitchdown" - 0x00000008
0x000002079BD16F20 "+campitchup" - 0x00000008
0x000002079BD17D90 "+camyawleft" - 0x00000008
0x000002079BD17280 "+camyawright" - 0x00000008
0x000002079BD190C0 "+commandermousemove" - 0x00000008
0x000002079B77DFE0 "+csm_rot_x_neg" - 0x00000008
0x000002079B77E580 "+csm_rot_x_plus" - 0x00000008
0x000002079B77E1C0 "+csm_rot_y_neg" - 0x00000008
0x000002079B77E670 "+csm_rot_y_plus" - 0x00000008
0x000002079BD1B2B0 "+displayFullscreenMap" - 0x00000008
0x000002079BD1B610 "+dodge" - 0x00020008
0x000002079BD192D0 "+duck" - 0x00020008
0x000002079BD1B9A0 "+forward" - 0x00020008
0x000002079BD1A5C0 "+graph" - 0x00000008
0x000002079BD197B0 "+jump" - 0x00020008
0x000002079BD1A620 "+klook" - 0x00000008
0x000002079BD1BA00 "+left" - 0x00000008
0x000002079BD1B0A0 "+lookdown" - 0x00000008
0x000002079BD1A3E0 "+lookup" - 0x00000008
0x00007FFDC43A9C30 "+mat_texture_list" - 0x00000000
0x000002079BD1A290 "+melee" - 0x00000008
0x000002079BD19B10 "+movedown" - 0x00000008
0x000002079BD18C70 "+moveleft" - 0x00020008
0x000002079BD1AC20 "+moveright" - 0x00020008
0x000002079BD1A560 "+moveup" - 0x00000008
0x000002079BD1B160 "+offhand0" - 0x00000008
0x000002079BD1B1C0 "+offhand1" - 0x00000008
0x000002079BD18E80 "+offhand2" - 0x00000008
0x000002079BD1B3D0 "+offhand3" - 0x00000008
0x000002079BD1A440 "+offhand4" - 0x00000008
0x000002079BD19690 "+pause_menu" - 0x00000008
0x000002079BD1ABC0 "+ping" - 0x00020008
0x000002079BD4CE00 "+posedebug" - Turn on pose debugger or add ents to pose debugger UI 0x00004008
0x00007FFDB4EE0120 "+pushtotalk" - 0x00000000
0x000002079BD1A0B0 "+reload" - 0x00000008
0x000002079BD1B8E0 "+remote_view" - 0x00000008
0x000002079BD18C10 "+right" - 0x00000008
0x000002079BD1B100 "+score" - 0x00000008
0x000002079BD18D90 "+scriptCommand1" - 0x00000008
0x000002079BD1AA70 "+scriptCommand2" - 0x00000008
0x000002079BD1BA60 "+scriptCommand3" - 0x00000008
0x000002079BD1B430 "+scriptCommand4" - 0x00000008
0x000002079BD1B880 "+showscores" - 0x00000008
0x000002079BD1AA10 "+speed" - 0x00000008
0x000002079BD19F30 "+strafe" - 0x00000008
0x000002079BD19C60 "+toggle_duck" - 0x00020008
0x000002079BD1AEF0 "+toggle_zoom" - 0x00000008
0x000002079BD18F40 "+use" - 0x00000008
0x000002079BD1B4F0 "+useAndReload" - 0x00000008
0x000002079BD1AC80 "+variableScopeToggle" - 0x00020008
0x00007FFDC864FC70 "+vgui_drawtree" - 0x00000002
0x00007FFDC775D380 "+voicerecord" - 0x00000000
0x000002079BD196F0 "+walk" - 0x00000008
0x000002079BD19AB0 "+weaponCycle" - 0x00000008
0x000002079BD19CC0 "+weapon_discard" - 0x00000008
0x000002079BD19450 "+zoom" - 0x00000008
0x000002079BD1A9B0 "-ability" - 0x00020008
0x000002079BD193F0 "-attack" - 0x00000008
0x000002079BD19F90 "-back" - 0x00020008
0x000002079BD1A740 "-break" - 0x00000008
0x000002079BD17910 "-camdistance" - 0x00000008
0x000002079BD16DA0 "-camin" - 0x00000008
0x000002079BD17460 "-cammousemove" - 0x00000008
0x000002079BD17820 "-camout" - 0x00000008
0x000002079BD17190 "-campitchdown" - 0x00000008
0x000002079BD177C0 "-campitchup" - 0x00000008
0x000002079BD180C0 "-camyawleft" - 0x00000008
0x000002079BD17760 "-camyawright" - 0x00000008
0x000002079BD19DE0 "-commandermousemove" - 0x00000008
0x000002079B77E6D0 "-csm_rot_x_neg" - 0x00000008
0x000002079B77DAF0 "-csm_rot_x_plus" - 0x00000008
0x000002079B77E0D0 "-csm_rot_y_neg" - 0x00000008
0x000002079B77DB50 "-csm_rot_y_plus" - 0x00000008
0x000002079BD19D20 "-displayFullscreenMap" - 0x00000008
0x000002079BD19930 "-dodge" - 0x00020008
0x000002079BD1A230 "-duck" - 0x00020008
0x000002079BD18CD0 "-forward" - 0x00020008
0x000002079BD1A8F0 "-graph" - 0x00000008
0x000002079BD1AAD0 "-jump" - 0x00020008
0x000002079BD1B550 "-klook" - 0x00000008
0x000002079BD199F0 "-left" - 0x00000008
0x000002079BD1A170 "-lookdown" - 0x00000008
0x000002079BD18A30 "-lookup" - 0x00000008
0x00007FFDC43A9D20 "-mat_texture_list" - 0x00000000
0x000002079BD1A680 "-melee" - 0x00000008
0x000002079BD19270 "-movedown" - 0x00000008
0x000002079BD195D0 "-moveleft" - 0x00020008
0x000002079BD1A4A0 "-moveright" - 0x00020008
0x000002079BD1B940 "-moveup" - 0x00000008
0x000002079BD1A050 "-offhand0" - 0x00000008
0x000002079BD19A50 "-offhand1" - 0x00000008
0x000002079BD1A1D0 "-offhand2" - 0x00000008
0x000002079BD1A890 "-offhand3" - 0x00000008
0x000002079BD19390 "-offhand4" - 0x00000008
0x000002079BD1B310 "-pause_menu" - 0x00000008
0x000002079BD18BB0 "-ping" - 0x00020008
0x000002079BD4CDA0 "-posedebug" - Turn off pose debugger or hide ents from pose debugger UI 0x00004008
0x00007FFDB4EE0BA0 "-pushtotalk" - 0x00000000
0x000002079BD18B50 "-reload" - 0x00000008
0x000002079BD194B0 "-remote_view" - 0x00000008
0x000002079BD19510 "-right" - 0x00000008
0x000002079BD19FF0 "-score" - 0x00000008
0x000002079BD1B7C0 "-scriptCommand1" - 0x00000008
0x000002079BD1B5B0 "-scriptCommand2" - 0x00000008
0x000002079BD1B490 "-scriptCommand3" - 0x00000008
0x000002079BD18EE0 "-scriptCommand4" - 0x00000008
0x000002079BD19750 "-showscores" - 0x00000008
0x000002079BD1B370 "-speed" - 0x00000008
0x000002079BD1B670 "-strafe" - 0x00000008
0x000002079BD1AFE0 "-toggle_duck" - 0x00020008
0x000002079BD19ED0 "-toggle_zoom" - 0x00000008
0x000002079BD1A6E0 "-use" - 0x00000008
0x000002079BD18AF0 "-useAndReload" - 0x00000008
0x000002079BD19630 "-variableScopeToggle" - 0x00020008
0x00007FFDC864F940 "-vgui_drawtree" - 0x00000002
0x00007FFDC775DB30 "-voicerecord" - 0x00000000
0x000002079BD19D80 "-walk" - 0x00000008
0x000002079BD1A110 "-weaponCycle" - 0x00000008
0x000002079BD1AD70 "-weapon_discard" - 0x00000008
0x000002079BD1A950 "-zoom" - 0x00000008
0x00007FFDC76DC3D0 "BindToggle" - Performs a bind <key> "increment var <cvar> 0 1 1" 0x00000000
0x000002079D99BB00 "BlendBonesMode" "2" - 0x00002008
0x00007FFDA8650F70 "BuildAINFile" - Build and Save the AI Node Graph (restarts map) 0x00000004
0x00007FFDA8281840 "CTeam_DontSave" "1" - 0x00000004
0x0000020784DDF030 "DebugPrintUsedTextures" - 0x00000000
0x00007FFDA864EFB0 "GenerateObjFile" - 0x00000004
0x00007FFDC43A7730 "MemTrackDeltaSnapshot" - Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end 0x00000000
0x00007FFDC43A9300 "MemTrackPrintStats" - Debug command prints current mem stats & creates a named snapshot - first param is snapshot name 0x00000000
0x00007FFDA81E9890 "NextMap" - Go to the next map 0x00000004
0x00007FFDD59619F0 "PhysPMC" "0" - 0x00000000
0x000002079B73E980 "ReloadAimAssistSettings" - Reloads aimassist config files. 0x00000008
0x000002079CF3AA60 "ScriptDisallowedToUsePersistenceOnSP" "0" - 0x00002008
0x000002079CE20F50 "ScriptSaveAllowed" "1" - 0x00002008
0x00007FFDA82834E0 "Test_InitRandomEntitySpawner" - 0x00004004
0x00007FFDC85078A0 "Test_Loop" - Test_Loop <loop name> - loop back to the specified loop start point unconditionally. 0x00000000
0x00007FFDC85079C0 "Test_LoopCount" - Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. 0x00000000
0x00007FFDC8507A20 "Test_LoopForNumSeconds" - Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. 0x00000000
0x00007FFDC8507B40 "Test_RandomChance" - Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. 0x00000000
0x00007FFDA8283440 "Test_RandomizeInPVS" - 0x00004004
0x00007FFDA8283540 "Test_RemoveAllRandomEntities" - 0x00004004
0x00007FFDC8507840 "Test_RunFrame" - 0x00000000
0x00007FFDA82833E0 "Test_SpawnRandomEntities" - 0x00004004
0x00007FFDC8507960 "Test_StartLoop" - Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. 0x00000000
0x00007FFDC8507A80 "Test_StartScript" - Start a test script running.. 0x00000000
0x00007FFDC8507900 "Test_Wait" - 0x00000000
0x00007FFDC8507AE0 "Test_WaitForCheckPoint" - 0x00000000
0x000002079BD16B50 "_fov" "0" - Automates fov command to server. 0x00000008
0x00007FFDA8AC7780 "_playerSettings_reparse_Server" - Load class settings from .set files on the server 0x00004006
0x00007FFDC4353F50 "_record" - Record a demo incrementally. 0x00020000
0x00007FFDC775D7A0 "_restart" - Shutdown and restart the engine. 0x00000000
0x00007FFDA8AC7900 "_setClassVarServer" - Set a class var on the server 0x00004006
0x00007FFDC43A91B0 "adminmsg" - Send text to the current community (if you are an admin) 0x00000000
0x00007FFDA8650FD0 "ai_ainRebuildOnMapStart" "0" - Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building 0x00000006
0x00007FFDA864EE00 "ai_ain_crc_debug" "0" - 0x00000006
0x00007FFDA81D92B0 "ai_anim_overlay_debug" "0" - 0x00000004
0x00007FFDA86483E0 "ai_auto_contact_solver" "1" - 0x00000004
0x00007FFDA8647170 "ai_choose_new_enemy_max_time" "1.5" - The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy 0x00000004
0x00007FFDA864DB00 "ai_cloaked_enemy_free_knowledge_duration" "0.6" - 0x00004004
0x00007FFDA8651180 "ai_cluster_select" "-1" - 0x00000004
0x00007FFDA864E810 "ai_collide_other_ai" "1" - 0x00004004
0x00007FFDA86494E0 "ai_current_enemy_bonus" "15" - The AI's current enemy is given a bonus distance heuristic so that he is likely to pick them again 0x00000004
0x00007FFDA864CD90 "ai_debug_corpse" "0" - 0x00000004
0x00007FFDA864D8C0 "ai_debug_directnavprobe" "0" - 0x00000004
0x00007FFDA86479D0 "ai_debug_doors" "0" - 0x00000004
0x00007FFDA8648FD0 "ai_debug_draw_depth_test" "1" - Toggle depth test for some AI debug draw functionality 0x00000086
0x00007FFDA864EF20 "ai_debug_draw_nav_dist" "1024" - 0x00000004
0x00007FFDA8649180 "ai_debug_dyninteractions" "0" - Debug the NPC dynamic interaction system. 0x00000004
0x00007FFDA86482B0 "ai_debug_efficiency" "0" - 0x00000004
0x00007FFDA8647C10 "ai_debug_enemies" "0" - 0x00000004
0x00007FFDA8649450 "ai_debug_enemy_memory" "0" - 0x00000004
0x00007FFDA864AA30 "ai_debug_engagement_dist" "0" - 0x00000006
0x00007FFDA864BB30 "ai_debug_follow" "0" - 0x00000004
0x00007FFDA864EE90 "ai_debug_info_node_spectre" "0" - 0x00000004
0x00007FFDA8654BF0 "ai_debug_los" "0" - NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. 0x00004004
0x00007FFDA864C210 "ai_debug_move_script" "0" - 0x00000006
0x00007FFDA864A610 "ai_debug_move_transitions" "0" - 0x00000004
0x00007FFDA864F010 "ai_debug_node_connect" - Debug the attempted connection between two nodes 0x00000004
0x00007FFDA86493C0 "ai_debug_nodes" "1" - 0x00000004
0x00007FFDA86516A0 "ai_debug_obstacle_avoid" "0" - 0x00000004
0x00007FFDA864C840 "ai_debug_pieoff" "0" - 0x00000006
0x00007FFDA81D66E0 "ai_debug_poseparameters" "0" - 0x00000004
0x00007FFDA8647A60 "ai_debug_savePosition" "" - 0x00000004
0x00007FFDA864A580 "ai_debug_search_paths" "0" - 0x00000004
0x00007FFDA81DC410 "ai_debug_shoot_positions" "-1" - 0x00000004
0x00007FFDA8648150 "ai_debug_squads" "0" - 0x00000004
0x00007FFDA8652D80 "ai_debug_stats" "0" - 0x00000004
0x00007FFDA8647CA0 "ai_debug_test_anim_path" "0" - 0x00000006
0x00007FFDA8647780 "ai_debug_think_ticks" "0" - 0x00000004
0x00007FFDA8648CE0 "ai_debug_weapons" "" - 0x00000004
0x00007FFDA8648D90 "ai_default_efficient" "0" - 0x00000004
0x00007FFDA864DC30 "ai_default_free_knowledge_dist" "512" - 0x00004004
0x00007FFDA864DB90 "ai_default_free_knowledge_duration" "1.0" - 0x00004004
0x00007FFDA864C410 "ai_disable_task_announce_attack" "1" - 0x00000006
0x00007FFDA864DEA0 "ai_draw_motor_movement" "0" - 0x00000004
0x00007FFDA864D470 "ai_dump_hints" - 0x00000004
0x00007FFDA8647050 "ai_efficiency_override" "0" - 0x00000004
0x00007FFDA864CD00 "ai_enable_corpse_manager" "0" - 0x00000004
0x00007FFDA864DCD0 "ai_enemy_discard_time" "60" - 0x00004004
0x00007FFDA8648EB0 "ai_excluded_clusters" "0" - 0x00000004
0x00007FFDA8652780 "ai_find_lateral_cover" "1" - 0x00000004
0x00007FFDA8652810 "ai_find_lateral_los" "1" - 0x00000004
0x00007FFDA864B8D0 "ai_follow_use_points" "1" - 0x00000004
0x00007FFDA864BCF0 "ai_follow_use_points_when_moving" "1" - 0x00000004
0x00007FFDA8648220 "ai_frametime_limit" "50" - frametime limit for min efficiency AIE_NORMAL (in sec's). 0x00000004
0x00007FFDA8647D40 "ai_grenade_default_weapon" "" - 0x00000004
0x00007FFDA864B000 "ai_grenade_enabled" "1" - Allow AI to throw grenades 0x00000004
0x00007FFDA8647810 "ai_grenade_forced_weapon" "" - 0x00000004
0x00007FFDA864C8D0 "ai_grenade_fuse_time" "2" - 0x00000004
0x00007FFDA864AEE0 "ai_grenade_initial_contact_delay" "10" - When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them 0x00000004
0x00007FFDA864C4A0 "ai_grenade_max_throw_speed" "1500" - 0x00000004
0x00007FFDA8654B60 "ai_grenade_target_debounce_default" "22" - Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again 0x00000004
0x00007FFDA864C6F0 "ai_grenade_target_horizontal_offset" "15" - 0x00000004
0x00007FFDA864C780 "ai_grenade_target_variance_dist_scalar" "0.03" - 0x00000004
0x00007FFDA864C530 "ai_grenade_target_variance_min" "8" - 0x00000004
0x00007FFDA864AF70 "ai_grenade_throw_debounce" "15" - After an AI throws a grenade, how long until it can throw another one 0x00000004
0x00007FFDA864E180 "ai_local_step_size" "1024" - 0x00000004
0x00007FFDA8651ED0 "ai_max_corpse_detect_dist" "1024" - 0x00000004
0x00007FFDA8651F60 "ai_max_look_at_friendly_dist" "512" - 0x00000004
0x00007FFDA8651060 "ai_max_node_drop" "2048" - 0x00000004
0x00007FFDA8651610 "ai_max_triangulation_attempts" "2" - 0x00000004
0x00007FFDA8651740 "ai_max_triangulation_dist" "384" - 0x00000004
0x00007FFDA8647AF0 "ai_melee_kill_sound_radius" "250" - 0x00000004
0x00007FFDA864AD30 "ai_min_signal_dist" "512" - 0x00000004
0x00007FFDA8647E60 "ai_missFastPlayer_sideWindowYMax" "80" - 0x00000004
0x00007FFDA8648BB0 "ai_missFastPlayer_sideWindowYMin" "30" - 0x00000004
0x00007FFDA86488E0 "ai_missFastPlayer_sideWindowZMax" "80" - 0x00000004
0x00007FFDA8648E20 "ai_missFastPlayer_sideWindowZMin" "-20" - 0x00000004
0x00007FFDA8647F80 "ai_missFastPlayer_topWindowYMax" "50" - 0x00000004
0x00007FFDA8647350 "ai_missFastPlayer_topWindowYMin" "-50" - 0x00000004
0x00007FFDA8649060 "ai_missFastPlayer_topWindowZMax" "40" - 0x00000004
0x00007FFDA86476C0 "ai_missFastPlayer_topWindowZMin" "20" - 0x00000004
0x00007FFDA864D950 "ai_move_do_short_probe" "1" - 0x00000004
0x00007FFDA864D780 "ai_move_probe_delay" "0.25" - 0x00000004
0x00007FFDA864DE00 "ai_move_sanity_check" "0" - 0x00000004
0x00007FFDA864E060 "ai_moveprobe_debug" "0" - 0x00000004
0x00007FFDA864E2B0 "ai_moveprobe_jump_debug" "0" - 0x00000004
0x00007FFDA864E210 "ai_moveprobe_usetracelist" "0" - 0x00000004
0x00007FFDA864EC00 "ai_nav_debug_experimental_pathing" "0" - Draw paths tried during search for bodysnatcher pathing 0x00000004
0x00007FFDA864EA60 "ai_navigator_generate_spikes" "0" - 0x00000004
0x00007FFDA864E660 "ai_navigator_generate_spikes_strength" "8" - 0x00000004
0x00007FFDA864ED40 "ai_near_node_for_hull_box_extent" "800" - 0x00000006
0x00007FFDA86518F0 "ai_no_local_ground_paths" "0" - 0x00000004
0x00007FFDA8651860 "ai_no_local_paths" "0" - 0x00000004
0x00007FFDA864EB70 "ai_no_node_cache" "0" - 0x00000006
0x00007FFDA86486E0 "ai_no_select_box" "0" - 0x00000004
0x00007FFDA864D820 "ai_no_steer" "1" - 0x00000004
0x00007FFDA86512A0 "ai_node_draw_safety" "0" - 0x00000004
0x00007FFDA86510F0 "ai_node_select" "-1" - 0x00000004
0x00007FFDA8647220 "ai_pain_death_sound_radius" "250" - 0x00000004
0x00007FFDA8648030 "ai_pain_on_repeat_damage_threshold" "0.5" - 0x00000004
0x00007FFDA8648F40 "ai_pain_on_repeated_damage" "1" - 0x00000004
0x00007FFDA864C330 "ai_path_adjust_speed_on_immediate_turns" "1" - 0x00000004
0x00007FFDA86514B0 "ai_path_dangerous_cluster_cost_scalar" "70" - When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters 0x00000004
0x00007FFDA8648350 "ai_path_dangerous_cluster_death_time_inc" "35.0" - When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time 0x00000004
0x00007FFDA86513F0 "ai_path_dangerous_cluster_exclude_dist" "2200" - Maximum distance threshold between AI's start cluster and candidate cluster X, for cluster X to use any danger related logic 0x00000004
0x00007FFDA864E540 "ai_path_dangerous_cluster_look_ahead" "2" - How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found. 0x00000004
0x00007FFDA8651540 "ai_path_dangerous_cluster_min_time" "40" - The minimum amount of danger time left for a cluster to be considered dangerous 0x00000004
0x00007FFDA864C2A0 "ai_path_insert_pause_at_est_end" "1" - 0x00000004
0x00007FFDA864C160 "ai_path_insert_pause_at_obstruction" "1" - 0x00000004
0x00007FFDA8648A90 "ai_physics_shadow" "0" - 0x00000004
0x00007FFDA864DF30 "ai_pos_debug" "-1" - 0x00000004
0x00007FFDA864D1E0 "ai_radial_max_link_dist" "512" - 0x00000004
0x00007FFDA864A760 "ai_range_attack_twitch_debounce" "6" - 0x00000004
0x00007FFDA864A7F0 "ai_react_far_dist" "2000" - 0x00000004
0x00007FFDA864AE50 "ai_reasonable_facing_min_dist" "120" - 0x00000004
0x00007FFDA8647EF0 "ai_rebalance_thinks" "1" - 0x00000004
0x00007FFDA8648A00 "ai_recent_enemy_damage_dist_bonus" "1000" - AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy 0x00000004
0x00007FFDA8647940 "ai_recent_enemy_damage_expire_time" "3.0" - AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy 0x00000004
0x00007FFDA864A9A0 "ai_require_pvs" "0" - 0x00004004
0x00007FFDA864E940 "ai_route_simplify_interval" "0.5" - 0x00000004
0x00007FFDA864ACA0 "ai_run_from_enemy_retry" "10" - 0x00004004
0x00007FFDA8ADFF10 "ai_run_from_enemy_try_shoot_chance" "60" - Chance of AI that needs to run away taking a few shots at enemy before running 0x00004004
0x00007FFDA864AAD0 "ai_schedule_reset_conditions_on_gather" "1" - 0x00000004
0x00007FFDA8651D10 "ai_schedule_selector_debug" "0" - 0x00000004
0x00007FFDA86470E0 "ai_script_assault_points_validation_debug" "30" - 0x00000004
0x00007FFDA8651210 "ai_script_nodes_draw" "0" - 0x00000004
0x00007FFDA864E340 "ai_set_move_height_epsilon" - Set how high AI bumps up ground walkers when checking steps 0x00000004
0x00007FFDA864C5C0 "ai_shooting_cover_ammo_required_to_advance" "0.3" - Minimum % of ammo left in magazine required to advance from cover 0x00000004
0x00007FFDA864A910 "ai_shooting_cover_chance_use_sidelean_anim" "0.5" - When either forward or sidelean advance is possible what chance is it to use sidelean. ex. 0.5 = 50% 0x00000004
0x00007FFDA864C660 "ai_shooting_cover_idle_to_move_retry_debounce" "3" - 0x00000004
0x00007FFDA864C960 "ai_shooting_cover_max_wait_after_advance_no_los" "0.75" - 0x00000004
0x00007FFDA864A880 "ai_shooting_cover_no_path_retry_debounce" "4" - 0x00000004
0x00007FFDA864A6D0 "ai_shooting_cover_recently_used_cover_debounce" "0" - When searching for cover to use an AI won't pick a piece of cover that they had already used within this many seconds ago 0x00000004
0x00007FFDA8649330 "ai_shot_bias" "1.0" - 0x00000004
0x00007FFDA86490F0 "ai_shot_stats_term" "100" - 0x00000004
0x00007FFDA81DA0E0 "ai_show_hull_attacks" "0" - 0x00000004
0x00007FFDA86517D0 "ai_show_path_search_nodes" "0" - 0x00000006
0x00007FFDA8648B20 "ai_show_think_tolerance" "0" - 0x00000004
0x00007FFDA8651E30 "ai_sight_npc_search_time" "0.45" - How often AI look for other NPC enemies 0x00004004
0x00007FFDA864E9D0 "ai_simplify_path_dist" "1024" - 0x00000004
0x00007FFDA864E6F0 "ai_simplify_path_quick_dist" "1024" - 0x00000004
0x00007FFDA86492A0 "ai_solid_spawn_script_error" "0" - 0x00000004
0x00007FFDA864E3F0 "ai_sprint_min_enemy_dist" "256" - Don't sprint if enemy is within this distance 0x00000004
0x00007FFDA8652100 "ai_squad_cache_path_max_dest_diff" "1500" - 0x00000004
0x00007FFDA8652520 "ai_squad_cache_path_max_start_diff" "1000" - 0x00000004
0x00007FFDA86521A0 "ai_squad_clear_assigned_node_time" "5" - 0x00000004
0x00007FFDA8648970 "ai_squad_enemy_notify_delay" "0.7" - 0x00000004
0x00007FFDA86522D0 "ai_squad_keep_dist_increment" "800" - 0x00000004
0x00007FFDA8652230 "ai_squad_keep_dist_start" "1200" - 0x00000004
0x00007FFDA8652360 "ai_squad_min_cache_path_length" "1500" - 0x00000004
0x00007FFDA864ADC0 "ai_squad_min_salute_interval" "20" - AI squad will not salute friendly player more frequently than this 0x00004004
0x00007FFDA864E8B0 "ai_squad_move_spread_factor" "10" - Allow this times hull width from squad centroid before slowing down or speeding up members 0x00004004
0x00007FFDA86525B0 "ai_squad_num_LOFs" "2" - 0x00000004
0x00007FFDA8652400 "ai_squad_num_chasers" "2" - 0x00000004
0x00007FFDA8652490 "ai_squad_stay_close_radius" "500" - 0x00000004
0x00007FFDA8649570 "ai_stepsize" "18" - 0x00002106
0x00007FFDA8648510 "ai_strong_optimizations" "0" - 0x00000004
0x00007FFDA864E0F0 "ai_strong_optimizations_no_checkstand" "0" - 0x00000004
0x00007FFDA8648470 "ai_team_enemy_notify_interval" "3.0" - Interval for notifying teammates of my current enemy. Should be more than ai_squad_enemy_notify_delay 0x00000004
0x00007FFDA86472C0 "ai_team_enemy_notify_max_dist" "3000" - maximum distance for notifying teammates about enemies 0x00000004
0x00007FFDA864D5A0 "ai_test_hull_model_name" "models/robots/drone_frag/drone_frag.mdl" - 0x00000004
0x000002079D45DB40 "ai_titan_grapple_max_len" "3000" - 0x00002008
0x00007FFDA864B0C0 "ai_use_cached_squad_paths" "1" - 0x00000006
0x00007FFDA864E780 "ai_use_clipped_paths" "0" - 0x00000004
0x00007FFDA864E5D0 "ai_use_cluster_path" "1" - 0x00000004
0x00007FFDA86478A0 "ai_use_efficiency" "1" - 0x00000004
0x00007FFDA8649210 "ai_use_frame_think_limits" "1" - 0x00000004
0x00007FFDA8647DD0 "ai_use_think_optimizations" "1" - 0x00000004
0x00007FFDA81DA5C0 "ai_use_visibility_cache" "1" - 0x00000004
0x00007FFDA87FCEF0 "air_density" - Changes the density of air for drag computations. 0x00004004
0x000002079BD0B5D0 "airslowmo_enabled" "0" - Enables air slowmo 0x00002008
0x000002079BD09EB0 "airslowmo_enter_time" "0.25" - Duration it takes to reach full slowmo 0x00002008
0x000002079BD0B030 "airslowmo_ground_immediate_end" "0" - Controls whether air slowmo fades out after landing or immediately stops 0x00002008
0x000002079BD0ABA0 "airslowmo_leave_time" "1.0" - Duration it takes to leave full slowmo 0x00002008
0x000002079BD0D720 "airslowmo_when_hovering" "1" - Replaces hovering with air slowmo 0x00002008
0x00007FFDA8AD9FA0 "aisettings_reparse" - Reloads the AI settings files 0x00000006
0x000002079D453480 "aisettings_reparse_client" - Reloads the AI settings files 0x0000000A
0x00007FFDC76DC200 "alias" - Alias a command. 0x00000000
0x000002079B765CA0 "animEvent_debug" "0" - 1 = sparse, 2 = verbose 0x0000200A
0x000002079B7719D0 "animEvent_debugEnt" "0" - 0x0000000A
0x000002079B767D30 "animEvent_debug_cl" "0" - 1 = sparse, 2 = verbose 0x0000000A
0x000002079D44D860 "anim_estimateVelocity" "0" - 0x0000200A
0x000002079D44DCF0 "anim_playerMovementAngleMargin" "10" - 0x00002008
0x000002079CA31FD0 "anim_print_transition_overflow" "0" - 0x00002008
0x000002079D44DAB0 "anim_runGestureAnimEventsToCompletionOnReset_client" "0" - 0x00006008
0x000002079B7716E0 "anim_showPoseParamErrors" "0" - 0x0000008A
0x000002079D44DC60 "anim_showstate" "-1" - Show the (client) animation state for the specified entity (-1 for none). 0x0000600A
0x000002079D44DA20 "anim_showstatelog" "0" - 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. 0x0000600A
0x000002079CA32240 "anim_transitionsequences" "1" - Enables blended transitions between sequences. 0x00002008
0x00007FFDC7F6D790 "announcement" "" - 0x00000010
0x00007FFDC7F6D9D0 "announcementImage" "" - 0x00000010
0x00007FFDC7F6D670 "announcementVersion" "0" - 0x00000010
0x000002079D5F1330 "applyVideoChangesDeferred" - Workaround for applying video changes using controller buttons shortcuts. 0x00000008
0x00007FFDC775DBF0 "assert_test" - Cause the engine to fail an assert. 0x00000000
0x00007FFDD6E255A0 "async_allow_held_files" "1" - Allow AsyncBegin/EndRead() 0x00000000
0x00007FFDD6E25380 "async_mode" "0" - Set the async filesystem mode (0 = async, 1 = synchronous) 0x00000000
0x00007FFDD6E256C0 "async_resume" - 0x00000000
0x00007FFDC8505F70 "async_serialize" "0" - Force async reads to serialize for profiling 0x00000002
0x00007FFDD6E25450 "async_showErrors" "0" - 0x00000000
0x00007FFDD6E25630 "async_simulate_delay" "0" - Simulate a delay of up to a set msec per file operation 0x00000000
0x00007FFDD6E25540 "async_suspend" - 0x00000000
0x000002079BD0D1B0 "automantle_backoff_anim_maxfrac" "0.7" - Fraction of mantle after which pulling back simply aborts the mantle 0x00002008
0x000002079BD0FFA0 "automantle_cooldown" ".25" - Minimum time between mantles 0x00002008
0x000002079BD0E380 "automantle_dangle_required_space" "60" - Required space under the ledge to dangle 0x00002008
0x000002079BD099A0 "automantle_debug" "0" - Debugs player auto-mantle behavior 0x00002008
0x000002079BD0F8E0 "automantle_duration_above" "0.5" - Duration of "above" mantle animation 0x00002008
0x000002079BD08C20 "automantle_duration_below" "1.11" - Duration of "below" mantle animation 0x00002008
0x000002079BD0A690 "automantle_duration_high" "0.35" - Duration of "high" mantle animation 0x00002008
0x000002079BD0CCA0 "automantle_duration_level" "1.0" - Duration of "level" mantle animation 0x00002008
0x000002079BD0C110 "automantle_enable" "1" - Enables player auto-mantle behavior 0x00002008
0x000002079BD0A840 "automantle_forwarddist" "30.f" - Distance forward to do the ground check from when auto-mantling 0x00002008
0x000002079BD0DB10 "automantle_gun_enable_height" "33" - Eye height above ledge at which gun is reenabled 0x00002008
0x000002079BD0A600 "automantle_height" "80.f" - Maximum step height to auto-mantle player 0x00002008
0x000002079BD0C620 "automantle_height_above" "30" - Mantle height above ledge below which the "above" animation is used and above which the "high" animation is used 0x00002008
0x000002079BD0A0F0 "automantle_height_below" "-10" - Mantle height above ledge below which the "below" animation is used 0x00002008
0x000002079BD0BD20 "automantle_height_level" "10" - Mantle height above ledge below which the "level" animation is used 0x00002008
0x000002079BD0AC30 "automantle_jumpoff_anim_maxfrac" "0.5" - Maximum fraction of mantle at which jump off animation is played 0x00002008
0x000002079BD09400 "automantle_jumpoff_duration" "0.1" - Duration of jump off animation when jumping off 0x00002008
0x000002079BD0D840 "automantle_max_frac" "0.5" - Fractional amount (0-1) player can move forward without hitting jump. 0x00002008
0x000002079BD09D90 "automantle_maxangle_push" "50" - Max angle the player can be pushing from the wall normal to auto-mantle 0x00002008
0x000002079BD0EAD0 "automantle_maxangle_view" "50" - Max angle the player can be facing from the wall to auto-mantle 0x00002008
0x000002079BD0FF10 "automantle_min_frac" "0.1" - Fractional amount (0-1) player can move backward without hitting jump. 0x00002008
0x000002079BD0B9C0 "automantle_mindist" "18.f" - Minimum forward distance when auto-mantling 0x00002008
0x000002079BD0E9B0 "automantle_rest_frac" "0.4" - Fractional amount (0-1) player will tend toward when no input is given. 0x00002008
0x000002079BD0D9F0 "automantle_rest_frac_below" "0.3" - Replaces rest_frac when using the "below" animation 0x00002008
0x000002079BD0D960 "automantle_searchdist" "5.f" - Forward distance within which to look for a ledge to auto-mantle 0x00002008
0x000002079B788230 "automantle_view_correction_speed" "180" - Speed at which view direction is clamped when mantling 0x00004008
0x000002079B789A50 "automantle_view_high_yaw_max" "90" - Max view yaw when mantling with the "high" mantle animation 0x00004008
0x000002079B7881A0 "automantle_view_pitch_max" "35" - Max view pitch when mantling 0x00004008
0x000002079B78A290 "automantle_view_pitch_min" "-80" - Min view pitch when mantling 0x00004008
0x000002079B7895F0 "automantle_view_yaw_max" "60" - Max view yaw when mantling 0x00004008
0x000002079BD0E770 "automantle_wallrun_maxangle_view" "45" - Max angle the player can be facing from the wall to auto-mantle while wall running 0x00002008
0x000002079BD19B70 "autosprint_type" "0" - Automatically sprint when walking forward. 0: off, 1: on, 2: on (pilots only), 3: on (titans only) 0x01000208
0x00007FFDA81EA410 "base_tickinterval_mp" "0.016666667" - The tick interval used by the MP games. 0x00000004
0x00007FFDA81E9F70 "base_tickinterval_sp" "0.05" - The tick interval used by the SP games. 0x00000004
0x00007FFDC7050540 "baselines_print" "0" - 0x00000002
0x00007FFDA8654A40 "bbox_draw_vphysics" "0" - Draws physics data when showing ent_bbox 0x00000006
0x00007FFDC43547B0 "benchframe" - Takes a snapshot of a particular frame in a time demo. 0x00000000
0x00007FFDC7F6DDC0 "bind" - Bind a key. 0x00000000
0x00007FFDC7F6DE20 "bind_list" - List all current bindings. 0x00000000
0x00007FFDC3E87DF0 "bink_dump_precached_movies" - Dumps information about all precached Bink movies 0x00000000
0x000002079CCC9990 "bink_preload_videopanel_movies" "1" - Preload Bink movies used by VideoPanel. 0x00000008
0x000002079B78A170 "boost_jetwash_prediction_factor" "20.0f" - Factor used to scale player's velocity when finding jetwash trace point. 0x00002008
0x00007FFDC704E050 "bot_lagOut" "0" - Cause bots to lag out 0x00000000
0x000002079CF500D0 "bot_loadout" - Override bot loadout 0x00004008
0x00007FFDA8BF1460 "bot_loadout_server" - Override bot loadout. 0x00004014
0x00007FFDC43A9150 "box" - Draw a debug box. 0x00004000
0x00007FFDA822B680 "breakable_disable_gib_limit" "0" - 0x00000004
0x00007FFDC4353CC0 "budget_animatingEntities" "2000" - 0x00000000
0x00007FFDC3E88A40 "budget_animationOverlayEntities" "130" - 0x00000000
0x00007FFDC3E8AA50 "budget_combatCharEntities" "120" - 0x00000000
0x00007FFDC4353C30 "budget_weaponEntities" "450" - 0x00000000
0x000002079CE21270 "bug_reproNum" "0" - 0x0000200A
0x00007FFDC3E88300 "buildcubemaps" - Rebuild cubemaps. 0x00000000
0x00007FFDC3E88020 "buildcubemaps_async" "1" - 0x00004000
0x00007FFDC3E880B0 "buildcubemaps_index" "-1" - 0x00004000
0x00007FFDC3E881D0 "buildcubemaps_pvs_start_early" "1" - 0x00004000
0x00007FFDC3E88360 "buildcubemaps_single_step" "0" - 0x00004000
0x00007FFDC3E88480 "building_cubemaps" "0" - 0x00004000
0x000002079D98D680 "bulletPredictionDebug" "0" - 0x00002008
0x000002079B77B410 "c_dropship_ground_fx_dist_interval" "256" - 0x00000008
0x000002079B77B130 "c_dropship_ground_fx_time_interval" "0.25" - 0x00000008
0x000002079B77B260 "c_dropship_rope_debug" "0" - Used to visualize the drop ship rope interaction. 0x00000008
0x000002079B77B380 "c_dropship_rope_events" "1" - Turn on client side drop ship rope interaction detection. 0x00000008
0x000002079B77B1C0 "c_dropship_rope_magnitude" "128" - Used to scale the interaction of a drop ship and a rope. 0x00000008
0x000002079B77B2F0 "c_dropship_rope_range" "1024" - Max distance away from a drop ship that a Rope is effected. 0x00000008
0x000002079BD175B0 "c_maxdistance" "400" - 0x0000000A
0x000002079BD17E80 "c_maxpitch" "90" - 0x0000000A
0x000002079BD17520 "c_maxyaw" "135" - 0x0000000A
0x000002079BD16E90 "c_mindistance" "30" - 0x0000000A
0x000002079BD179D0 "c_minpitch" "0" - 0x0000000A
0x000002079BD17F10 "c_minyaw" "-135" - 0x0000000A
0x000002079BD17AF0 "c_orthoheight" "100" - 0x0000000A
0x000002079BD17DF0 "c_orthowidth" "100" - 0x0000000A
0x000002079BD171F0 "c_thirdpersonshoulder" "false" - 0x0000000A
0x000002079BD170A0 "c_thirdpersonshoulderaimdist" "120.0" - 0x0000000A
0x000002079BD176D0 "c_thirdpersonshoulderdist" "40.0" - 0x0000000A
0x000002079BD172E0 "c_thirdpersonshoulderheight" "5.0" - 0x0000000A
0x000002079BD16E00 "c_thirdpersonshoulderoffset" "20.0" - 0x0000000A
0x00007FFDC775DD40 "cache_print" - cache_print [section]
Print out contents of cache memory. 0x00000000
0x00007FFDC775DA10 "cache_print_lru" - cache_print_lru [section]
Print out contents of cache memory. 0x00000000
0x00007FFDC775D200 "cache_print_summary" - cache_print_summary [section]
Print out a summary contents of cache memory. 0x00000000
0x000002079BD18030 "cam_collision" "1" - When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. 0x0000000A
0x000002079BD17C10 "cam_command" - Tells camera to change modes 0x00004008
0x000002079BD17640 "cam_idealdelta" "4.0" - Controls the speed when matching offset to ideal angles in thirdperson view 0x0000000A
0x000002079BD17880 "cam_idealdist" "150" - 0x0000000A
0x000002079BD17B80 "cam_idealdistright" "0" - 0x0000000A
0x000002079BD16D10 "cam_idealdistup" "0" - 0x0000000A
0x000002079BD18120 "cam_ideallag" "4.0" - Amount of lag used when matching offset to ideal angles in thirdperson view 0x0000000A
0x000002079BD17370 "cam_idealpitch" "0" - 0x0000000A
0x000002079BD17A60 "cam_idealyaw" "0" - 0x0000000A
0x000002079BD17FA0 "cam_showangles" "0" - When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. 0x0000000A
0x000002079BD17130 "camortho" - Switch to orthographic camera. 0x00004008
0x000002079BD19210 "cancelselect" - 0x10000008
0x00007FFDA81E2200 "cast_hull" - Tests hull collision detection 0x00004004
0x00007FFDA81E24C0 "cast_ray" - Tests collision detection 0x00004004
0x000002079BD155C0 "cc_captiontrace" "1" - Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) 0x00000008
0x000002079BD15A80 "cc_emit" - Emits a closed caption 0x00000008
0x000002079BD156B0 "cc_findsound" - Searches for soundname which emits specified text. 0x00000008
0x000002079BD158F0 "cc_flush" - Flushes async'd captions. 0x00000008
0x000002079BD15AE0 "cc_global_norepeat" "5" - How often a caption can repeat, unless overriden by norepeat. (or 0) 0x00000008
0x000002079BD15530 "cc_lang" "" - Current close caption language (emtpy = use game UI language) 0x00000088
0x000002079BD15C50 "cc_linger_time" "1.0" - Close caption linger time in seconds. 0x00000088
0x000002079BD157A0 "cc_max_duration" "30.0" - The max duration in seconds for a closed caption if event doesn't stop playing. 0x00000008
0x000002079BD15960 "cc_minvisibleitems" "1" - Minimum number of caption items to show. 0x00000008
0x000002079BD15710 "cc_predisplay_time" "0.25" - Close caption delay in seconds before showing caption. 0x00000088
0x000002079BD159F0 "cc_rui" "1" - Use RUI to draw closecaption text. 0x00000008
0x000002079BD15650 "cc_showblocks" - Toggles showing which blocks are pending/loaded async. 0x00000008
0x000002079BD15830 "cc_timeshift_norepeat" "5" - How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0) 0x00000008
0x000002079CCCA5F0 "centerview" - 0x00000008
0x00007FFDC775E090 "changelevel" - Change server to the specified map 0x00020000
0x00007FFDC43A78B0 "chat" - Send text to the current chatroom 0x00000000
0x00007FFDC8587900 "chatroom_adminsOnly" - Set the chatroom to be admins-only 0x00000000
0x00007FFDC43A8970 "chatroom_away" - Tell the chatserver you are away from the room 0x00000000
0x00007FFDC857DD20 "chatroom_doRealNameLookups" "0" - 0x00000000
0x00007FFDC8587BF0 "chatroom_freetalk" - Set the chatroom to be free talk 0x00000000
0x00007FFDC8587960 "chatroom_min_status_send_interval" "16" - 0x00000000
0x000002079D44F930 "chatroom_nameLength" "-1" - 0x00000008
0x000002079D44F9C0 "chatroom_namePaddingX" "12" - 0x00000008
0x000002079D44FD70 "chatroom_nameWidth" "-1" - 0x00000008
0x00007FFDC7750390 "chatroom_onlyWhenActive" "1" - 0x00000000
0x00007FFDC43A7B20 "chatroom_present" - Tell the chatserver you are present in the room 0x00000000
0x00007FFDB4EE0210 "chatroom_ptt" "1" - 0x00000000
0x000002079D44F8A0 "chatroom_useSlopSpace" "0" - 0x00000008
0x00007FFDC8587AE0 "chatroom_voiceMode" "0" - 0x00000000
0x00007FFDC43A7C70 "chatserver" - Connect to a chatserver 0x00000000
0x000002079CA369D0 "cheap_captions_fadetime" "0.5" - 0x00000008
0x000002079CA36A70 "cheap_captions_test" "0" - 0x00000008
0x00007FFDA81F3360 "checkstuck_nonworld" "0" - Checks for the player being stuck in non-world entities and disallows movement when they are stuck. 0x00002006
0x000002079B789C10 "cl_NotifyAllLevelAssetsLoaded_endframe" "1" - 0x00000008
0x000002079B7A7850 "cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents" "1" - 0x00000008
0x000002079B765640 "cl_SetupAllBones" "0" - 0x00000008
0x000002079B7A7680 "cl_ShowBoneSetupEnts" "0" - Show which entities are having their bones setup each frame. 0x00000008
0x000002079BD486F0 "cl_aggregate_particles" "1" - 0x00000008
0x000002079B7A7180 "cl_allowABSCalculationDuringSnapshotScriptCalls" "1" - 0x0000000A
0x000002079B7A75F0 "cl_allowABSDuringSnapshotScriptCalls" "1" - 0x0000000A
0x000002079B771B30 "cl_allowAnimsToInterpolateBackward" "0" - 0x0000000A
0x000002079CDFD330 "cl_always_draw_3p_player" "0" - Always draw the 3p player model, even when in first-person view 0x0000000A
0x000002079B765DC0 "cl_always_ragdoll_radius" "500" - Always create client ragdoll if within this distance to viewer 0x00000008
0x000002079BD19810 "cl_anglespeedkey" "0.67" - 0x00000008
0x000002079B764E90 "cl_anim_blend_transition_dist" "2500" - 0x0000000A
0x000002079B764D70 "cl_anim_detail_dist" "1500" - 0x0000000A
0x000002079B771BC0 "cl_anim_face_dist" "250" - 0x0000000A
0x000002079B774010 "cl_anim_sounds_seek" "1" - 0x00000008
0x000002079B75A230 "cl_apply_ent_invalidate_threaded" "1" - 0x00000008
0x000002079B75A1A0 "cl_apply_ent_invalidate_threaded_background" "0" - 0x00000008
0x000002079B767CA0 "cl_approx_footstep_origin" "1" - 0x00000008
0x000002079BD08870 "cl_approx_tracer_origin" "1" - 0x00000008
0x000002079B7A72A0 "cl_async_bone_setup" "1" - 0x00000008
0x000002079D0784E0 "cl_base_entity_effect_lock" "0" - 0x00000008
0x000002079B765860 "cl_bones_incremental_blend" "0" - Don't reblend bones which we don't need to in SetupBones. 0x00000008
0x000002079B771650 "cl_bones_incremental_transform" "1" - Don't retransform bones which we don't need to in SetupBones. 0x00000008
0x000002079B765480 "cl_bones_oldhack" "0" - Redo all previously transformed bones in SetupBones--old 'hack'. 0x00000008
0x000002079B764BC0 "cl_bones_speculative" "1" - When animating bones, do everything needed last frame. 0x00000008
0x000002079BB0F310 "cl_bounds_show_errors" "0" - 0x00000008
0x000002079BD51F20 "cl_burninggibs" "0" - A burning player that gibs has burning gibs. 0x00000008
0x00007FFDC76D6FB0 "cl_clock_correction" "1" - Enable/disable clock correction on the client. 0x00004000
0x00007FFDC76D7200 "cl_clock_correction_ahead_correct_interval" "20" - Minimum interval over which the clock will try to correct to ideal when it's ahead 0x00004000
0x00007FFDC76D7170 "cl_clock_correction_behind_correct_interval" "200" - Interval over which the clock will try to correct to ideal when it's behind 0x00004000
0x00007FFDC76D6F20 "cl_clock_correction_force_server_tick" "999" - Force clock correction to match the server tick + this offset (-999 disables it). 0x00004000
0x00007FFDC43A93C0 "cl_cloud_settings" "-1" - Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) 0x00000010
0x000002079CCCA560 "cl_cloudmaskoverview" "0" - 0x0000400A
0x000002079CCC9EC0 "cl_cloudmaskoverviewheight" "0" - If not 0, overrides top height of cloudmask overview 0x0000400A
0x000002079CCCA130 "cl_cloudmaskoverviewsize" "512" - Size of the overview in pixels (should fit within screen resolution, 1024 recommended) 0x0000401A
0x000002079CCCA650 "cl_cloudmaskoverviewuseview" "0" - Make cloudmask overview use the view origin XY (eg, freecam) 0x0000400A
0x00007FFDC43A7790 "cl_cmdbackup" "2" - Number of redundant usercmds to send, to cover client->server packet loss 0x00000002
0x00007FFDC43A7A30 "cl_cmdrate" "60" - Max number of command packets sent to server per second 0x00000002
0x000002079BD1D4A0 "cl_colorfastpath" "0" - 0x00000008
0x00007FFDC775AD50 "cl_configversion" "1" - Configuration layout version. 0x00000002
0x00007FFDC775BC60 "cl_configversion_dummy" "0" - Configuration layout version dummy. 0x00000002
0x000002079D98B1D0 "cl_cull_weapon_fx" "1" - 0x00000008
0x000002079CE211C0 "cl_deathhints_enabled" "1" - 0x01000008
0x000002079CA385E0 "cl_debug_deferred_trace" "0" - 0x00000008
0x000002079CA38540 "cl_debug_deferred_trace_overlay" "0" - 0x00000008
0x000002079BD08570 "cl_debug_model_fx_sounds" "0" - 0x00000008
0x000002079BD48980 "cl_decal_alwayswhite" "1" - Force FX decals to white (1), or white full alpha (2). 0x00000008
0x000002079BD488F0 "cl_decal_backoff" "4" - Amount to back off FX decal trace by. 0x00000008
0x000002079CCCDEF0 "cl_deferred_effects" "1" - 0x00000008
0x000002079CCCA700 "cl_demoviewoverride" "0" - Override view during demo playback 0x00000008
0x000002079B765E50 "cl_disable_ragdolls" "0" - 0x00004008
0x000002079B7A6AA0 "cl_disable_splitscreen_cpu_level_cfgs_in_pip" "1" - 0x00000008
0x00007FFDC43A5C90 "cl_disconnectOnTooManySnapshotFrames" "0" - Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client. 0x00000000
0x000002079D98D2A0 "cl_doNetworkAsserts" "0" - Turn off to disable some client asserts that fail rarely, presumably due to network bugs. 0x00000008
0x000002079B7882C0 "cl_draw_player_model" "1" - 0x0000000A
0x000002079BB0E2F0 "cl_drawhud" "1" - Enable the rendering of the hud 0x00004008
0x000002079CDFD2A0 "cl_drawmonitors" "1" - 0x00000008
0x000002079BD487E0 "cl_dump_particle_stats" - dump particle profiling info to particle_profile.csv 0x00000008
0x000002079B764CE0 "cl_ejectbrass" "1" - 0x00000008
0x000002079CCC9540 "cl_enable_remote_splitscreen" "0" - Allows viewing of nonlocal players in a split screen fashion 0x00000008
0x00007FFDC43A5FF0 "cl_entCreateDeleteDebug" "0" - If true, print out when we create or delete an entity on the client 0x00000002
0x000002079CFE3B50 "cl_ent_absbox" - Displays the client's absbox for the entity under the crosshair. 0x00004008
0x000002079D198870 "cl_ent_bbox" - Displays the client's bounding box for the entity under the crosshair. 0x00004008
0x000002079D228DC0 "cl_ent_rbox" - Displays the client's render box for the entity under the crosshair. 0x00004008
0x000002079B7A6980 "cl_events_ignore_invalidate" "1" - 0x00000008
0x000002079D2B91C0 "cl_extrapolate" "0" - Enable/disable extrapolation if interpolation history runs out. This can cause extreme extrapolation if there is a teleport in the history. 0x00004008
0x00007FFDC7F81370 "cl_failremoteconnections" "0" - Force connection attempts to time out 0x00000002
0x000002079D997DD0 "cl_fasttempentcollision" "5" - 0x00000008
0x000002079D228FB0 "cl_find_ent" - Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
0x00004008
0x000002079D0780D0 "cl_find_ent_index" - Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
0x00004008
0x000002079D078660 "cl_flip_vis_bits" "0" - 0x0000000A
0x000002079D078570 "cl_flip_visibility" - Flips the visibilityBits of all Entities 0x00004008
0x00007FFDC43A62D0 "cl_flushentitypacket" "0" - For debugging. Force the engine to flush an entity packet. 0x00004000
0x000002079B765910 "cl_footstep_event_max_dist" "2500" - 0x0000000A
0x000002079B771800 "cl_footstep_event_max_dist_titan" "4000" - 0x0000000A
0x0000020784FF1710 "cl_fovScale" "1.0" - 0x00000200
0x00007FFDC43A7C10 "cl_fullupdate" - Forces the server to send a full update packet 0x00004000
0x0000020784FF1830 "cl_gib_allow" "1" - 0x00000000
0x000002079B781140 "cl_gib_attack_dir_scale" "1.0" - 0x00000008
0x000002079B7810B0 "cl_gib_lifetime" "3" - 0x00004008
0x000002079D5F1590 "cl_hold_to_rodeo_enable" "0" - 0x00000008
0x000002079BD4D800 "cl_idealpitchscale" "0" - 0 to turn off. 0.8 is a good starting value 0x0000000A
0x00007FFDC43A7910 "cl_ignorepackets" "0" - Force client to ignore packets (for debugging). 0x00004000
0x000002079D078280 "cl_interp_all" "0" - Disable interpolation list optimizations. 0x00000008
0x000002079D078130 "cl_interp_forceFullInterpolationAmount" "0" - 0x00004008
0x00007FFDC53AEB80 "cl_interpolate" "1.0" - Interpolate entities on the client. 0x00000002
0x000002079B771A60 "cl_interpolateSoAllAnimsLoop" "1" - 0x0000000A
0x000002079B7A74A0 "cl_interpolation_before_prediction" "1" - Interpolate entities before doing prediction 0x0000000A
0x00007FFDC43A7820 "cl_is_softened_locale" "0" - 0x00080000
0x000002079BD1C420 "cl_jiggle_bone_debug" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
0x000002079BD1C380 "cl_jiggle_bone_debug_pitch_constraints" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
0x000002079BD1C5D0 "cl_jiggle_bone_debug_yaw_constraints" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
0x000002079BD1C4B0 "cl_jiggle_bone_invert" "0" - 0x00004008
0x000002079BD1C540 "cl_jiggle_bone_sanity" "1" - Prevent jiggle bones from pointing directly away from their target in case of numerical instability. 0x00000008
0x000002079BD4DD20 "cl_lagcompensation" "1" - Perform server side lag compensation of weapon firing events. 0x00000208
0x00007FFDC43A8B50 "cl_language" "english" - Language 0x00000000
0x000002079BA04C70 "cl_leafsystemvis" "0" - 0x00004008
0x000002079D2290A0 "cl_lerpIfChildrenLerp" "1" - 0x00000008
0x000002079CCC9DA0 "cl_leveloverview" "0" - Enables level overview (top down) at the given scale. Use -1 for automatic scaling 0x00004008
0x000002079CCCA3F0 "cl_leveloverviewheight" "0" - If not 0, overrides top height of level overview 0x00004008
0x000002079CCCA2C0 "cl_leveloverviewsize" "512" - Size of the overview in pixels (should fit within screen resolution, 1024 recommended) 0x00004008
0x00007FFDC53AE430 "cl_matchmaking_timeout" "1" - Total time allowed for the client to resend the 'connect' attempt when matchmaking 0x00080000
0x000002079B7741C0 "cl_minimal_rtt_shadows" "1" - 0x00000088
0x000002079BD08600 "cl_model_fx_gib_cull_front_dist" "3000" - 0x0000000A
0x000002079BD084E0 "cl_model_fx_gib_cull_radius" "1000" - 0x0000000A
0x000002079BD1C0E0 "cl_mouseenable" "1" - 0x0000000A
0x00007FFDC43A76A0 "cl_move_use_dt" "1" - Use the actual delta time for motion instead some super complicated system based on the server frame rate. 0x00000000
0x00007FFDC43A89D0 "cl_noTimeoutLocalHost" "1" - 0x00000000
0x000002079CCC9430 "cl_panelanimation" - Shows panel animation variables: <panelname | blank for all panels>. 0x00000008
0x000002079CDFDD60 "cl_parallelParticlePreDrawWork" "1" - 0x00000008
0x000002079B7656D0 "cl_parallel_clientside_animations" "1" - 0x00000008
0x000002079BD1EF30 "cl_particle_batch_mode" "1" - 0x00000008
0x0000020784FF1950 "cl_particle_fallback_base" "0" - Base for falling back to cheaper effects under load. 0x00000000
0x0000020784FF15E0 "cl_particle_fallback_multiplier" "1" - Multiplier for falling back to cheaper effects under load. 0x00000000
0x000002079BD47920 "cl_particle_limiter_display_killed" "0" - Display a red box around killed fx. 0x00004008
0x000002079D9ADF60 "cl_particle_limiter_hide_killable" "0" - Hide fx than could be killed if over limit. 0x0000200A
0x000002079BD47400 "cl_particle_limiter_max_particle_count" "10000" - Limit the total number of active particles. 0 to not limit. 0x00004008
0x000002079BD480E0 "cl_particle_limiter_max_system_count" "0" - Limit the total number of active particle systems. 0 to not limit. 0x00004008
0x000002079BD47A40 "cl_particle_limiter_min_kill_distance" "4000" - Only kill fx that are further than this distance from the player. 0x00004008
0x000002079BD47370 "cl_particle_limiter_overlay" "0" - Display particle limiter infos. 0x00004008
0x000002079BD47890 "cl_particle_max_count" "0" - 0x00000008
0x000002079BD47E10 "cl_particle_sim_fallback_base_multiplier" "5" - How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. 0x00000008
0x000002079BD48230 "cl_particle_sim_fallback_threshold_ms" "6.0" - Amount of simulation time that can elapse before new systems start falling back to cheaper versions 0x00000008
0x000002079BD476D0 "cl_particle_snoozetime" "0.166667" - Particle snooze time in seconds (0 is off) 0x00004008
0x000002079BD481D0 "cl_particles_dump_effects" - 0x00000008
0x000002079BD48780 "cl_particles_dumplist" - Dump all new particles, optional name substring. 0x00000008
0x000002079BD47BC0 "cl_particles_show_bbox" "0" - 0x00004008
0x000002079BD48660 "cl_particles_show_controlpoints" "0" - 1 to show parent effects, 2 shows all children effects too 0x00004008
0x000002079BD4D890 "cl_pclass" "" - Dump entity by prediction classname. 0x00004008
0x000002079BD4D930 "cl_pdump" "-1" - Dump info about this entity to screen. 0x00004008
0x000002079BD48D80 "cl_phys_block_dist" "1.0" - 0x00000008
0x000002079BD48C20 "cl_phys_block_fraction" "0.1" - 0x00000008
0x000002079BD48AD0 "cl_phys_maxCollisionsPerFrame" "1200" - 0x00002008
0x000002079BD48EA0 "cl_phys_maxticks" "3" - Sets the max number of physics ticks allowed for client-side physics (ragdolls) 0x00000008
0x000002079BD49050 "cl_phys_show_active" "0" - 0x00004008
0x000002079BD48F30 "cl_phys_timescale" "1.0" - Sets the scale of time for client-side physics (ragdolls) 0x00004008
0x000002079BD48B60 "cl_physics_invalidate_ents" "0" - 0x00000008
0x000002079BD48FC0 "cl_physics_maxvelocity" "4000.0" - Max velocity of a vphysics object on the client 0x00004008
0x000002079BD4C420 "cl_physicsshadowupdate_render" "0" - 0x00000008
0x000002079BD18FA0 "cl_pitchspeed" "225" - 0x00000008
0x00007FFDC43A7610 "cl_playback_screenshots" "0" - Allows the client to playback screenshot and jpeg commands in demos. 0x00000000
0x000002079B7883E0 "cl_player_fullupdate_predicted_origin_fix" "1" - 0x00000008
0x000002079B75A4A0 "cl_player_touch_triggers" "0" - 0x0000000A
0x00007FFDC43A5F60 "cl_postSnapshotTransitionBlockCount" "20" - 0x00000000
0x00007FFDC43A61B0 "cl_preSnapshotTransitionBlockCount" "10" - 0x00000000
0x00007FFDC43A8AF0 "cl_precacheinfo" - Show precache info (client). 0x00000000
0x000002079BD51DE0 "cl_pred_error_verbose" "0" - Show more field info when spewing prediction errors. 0x00000008
0x000002079BD4DB70 "cl_pred_optimize" "1" - Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state 0x00000008
0x00007FFDC43A8C70 "cl_predict" "1" - Perform client side prediction. 0x00000200
0x000002079B77B750 "cl_predict_basetoggles" "1" - 0x00000008
0x000002079BD4DC00 "cl_predict_cmdlimit" "300" - Artificially limits the number of remembered commands that can be used for prediction 0x00004008
0x000002079BD4B6D0 "cl_predict_motioncontrol" "0" - 0x00000008
0x000002079BD4DAE0 "cl_predict_viewangles" "1" - Predict view angles even if cl_predict is 0. 0x00000008
0x000002079BD4D9C0 "cl_prediction_error_timestamps" "0" - 0x00000008
0x000002079BD4DC90 "cl_predictionlist" "0" - Show which entities are predicting
0x00004008
0x000002079BD4DA50 "cl_predictweapons" "1" - Perform client side prediction of weapon effects. 0x00000208
0x000002079D5E78C0 "cl_prevent_weapon_text_hints" "1" - stops weapon text hints from appearing 0x0000000A
0x00007FFDC7F812E0 "cl_printServerQueryInfo" "0" - 0x00000002
0x000002079B7715C0 "cl_ragdoll_force_fade_time" "5" - Fade out ragdoll even if in players view after this many seconds 0x00000008
0x000002079B773F80 "cl_ragdoll_force_fade_time_local_view_player" "20" - If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time 0x00000008
0x000002079C9D3530 "cl_ragdoll_force_fade_time_on_moving_geo" "5" - Fade out ragdoll even if in players view after this many seconds when touching moving geo. 0x00000008
0x000002079B765A30 "cl_ragdoll_force_fade_time_titan" "5" - Fade out titan ragdoll even if in players view after this many seconds 0x00000008
0x000002079BD490E0 "cl_ragdoll_gravity" "750" - Sets the gravity client-side ragdolls 0x00004008
0x0000020784FF1670 "cl_ragdoll_maxcount" "8" - 0x00000000
0x0000020784FF18C0 "cl_ragdoll_self_collision" "1" - 0x00000002
0x000002079D198780 "cl_removedecals" - Remove the decals from the entity under the crosshair. 0x00004008
0x00007FFDC53AE550 "cl_resend" "0.5" - Delay in seconds before the client will resend the 'connect' attempt 0x00080000
0x00007FFDC53AE1C0 "cl_resend_timeout" "10" - Total time allowed for the client to resend the 'connect' attempt 0x00080000
0x00007FFDC43A9210 "cl_retire_low_priority_lights" "0" - Low priority dlights are replaced by high priority ones 0x00000000
0x000002079CF3A820 "cl_safearea" "0" - 0x01000008
0x00007FFDC43A7B80 "cl_screenshotname" "" - Custom Screenshot name 0x00000000
0x000002079CE151D0 "cl_script_perf_dump_on_shutdown" "0" - 0x0000000A
0x000002079BD4BBB0 "cl_shadowupdatespacing" "10.0" - 0x00000008
0x000002079BD08960 "cl_show_splashes" "1" - 0x00000008
0x00007FFDC43556A0 "cl_showdemooverlay" "0" - How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) 0x00000000
0x00007FFDC43A9450 "cl_showents" - Dump entity list to console. 0x00004000
0x000002079BD4D770 "cl_showerror" "0" - Show prediction errors, 2 for above plus detailed field deltas. 0x00000008
0x000002079D98CFA0 "cl_showfiredbullets" "0" - 0x00000008
0x000002079CCC91E0 "cl_showfps" "0" - Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) 0x00080008
0x000002079CCC8F00 "cl_showfps_altframetime" "1" - Use the showfps_enabled time instead of the old cl_showfps time. 0x00080008
0x000002079CCC95D0 "cl_showpausedimage" "1" - Show the 'Paused' image when game is paused. 0x00000008
0x000002079CCC9150 "cl_showpos" "0" - Draw current position at top of screen 0x00080008
0x00007FFDC7F81150 "cl_showsounds" "0" - Print server to client networked sounds to the console 0x00004000
0x000002079CCC90B0 "cl_showtime" "0" - Draw current demo time if recording a demo 0x00080008
0x000002079D99BD80 "cl_simdbones_slerp" "0" - Use SIMD bone slerping. 0x00002008
0x000002079D077FB0 "cl_simulationtimefix" "1" - 0x0000000A
0x000002079BD1D700 "cl_skipfastpath" "0" - Set to 1 to stop all models that go through the model fast path from rendering 0x00004008
0x000002079B788350 "cl_smooth" "1" - Smooth view/eye origin after prediction errors 0x00000008
0x000002079B789470 "cl_smooth_debug" "0" - Show prediction errors that are being smoothed 0x00000008
0x000002079B788470 "cl_smoothtime" "0.15" - Smooth client's view after prediction error over this many seconds 0x00000008
0x000002079B7A2CF0 "cl_soundscape_flush" - Flushes the client side soundscapes 0x10004008
0x00007FFDA8AC5E20 "cl_sticksCountAgainstIdle" "0" - 0x00000004
0x000002079B765D30 "cl_threaded_bone_setup" "1" - Enable parallel processing of C_BaseAnimating::SetupBones() 0x00000008
0x000002079BB0F280 "cl_updatedirty_async" "0" - Call UpdateDirtySpatialPartitionEntities on a worker thread. 0x00000008
0x000002079B7A6740 "cl_updatedirty_early" "0" - 0x00000008
0x00007FFDC43A79A0 "cl_updaterate_mp" "20" - Number of packets per second of updates you are requesting from the server in mp 0x00010202
0x00007FFDC43A7DC0 "cl_updaterate_sp" "20" - Number of packets per second of updates you are requesting from the server in sp 0x00010202
0x000002079D198A70 "cl_updatevisibility" - Updates visibility bits. 0x00000008
0x000002079BD1A350 "cl_upspeed" "320" - 0x00004008
0x00007FFDC53AE880 "cl_useLobbyTypeForChatroom" "1" - 0x00000000
0x00007FFDC43A6240 "cl_use_calculate_local_player" "1" - 0x00000000
0x000002079D99BCF0 "cl_use_simd_bones" "1" - 1 use SIMD bones 0 use scalar bones. 0x00002008
0x000002079B78A4D0 "cl_use_view_cone" "1" - Enable clamping view to animated/scripted viewcone 0x00004008
0x000002079D0785D0 "cl_validateModelThreaded" "0" - 0x0000000A
0x000002079B75D4B0 "cl_viewmodel_pre_animate" "1" - 0x00000008
0x000002079BB19C00 "cl_wind_dir" - sets wind direction and strength 0x00000008
0x000002079BD1A7A0 "cl_yawspeed" "210" - 0x00000008
0x00007FFDA8227E40 "clear_debug_overlays" - clears debug overlays 0x00000004
0x00007FFDC775E330 "clear_loading_progress_detente" - Clears the detente for the load screen. 0x00020000
0x00007FFDC775E450 "clear_loading_progress_sp_text" - Clears the sp text for the load screen. 0x00020000
0x000002079CE15440 "client_deferredSnapshotScriptCalls" "1" - 0x00000008
0x00007FFDC859C4E0 "clientport" "37005" - Host game client port 0x00080000
0x0000020784CC1A60 "cloak_enabled" "1" - 0x00004000
0x0000020784CBD5B0 "cloak_pilotAberrationScale" "0.012" - How far apart the pilot cloak samples should be 0x00002000
0x0000020784CBDA30 "cloak_pilotBrightenAdd" "0.02" - Amount to add to the combined pilot cloak samples 0x00002000
0x0000020784CBD2D0 "cloak_pilotBrightenMul" "1.2" - Factor to brighten the combined pilot cloak samples 0x00002000
0x0000020784CBD6D0 "cloak_pilotDesaturate" "0.6" - Amount to desaturate the combined pilot cloak samples (1.0 = greyscale) 0x00002000
0x0000020784CBDEC0 "cloak_pilotNoiseFactor" "0.25" - Intensity of noise in pilot cloak aberration 0x00002000
0x0000020784CBD480 "cloak_pilotTint1" "0.35" - Brightness factor for center-left sample 0x00002000
0x0000020784CBDD10 "cloak_pilotTint2" "0.5" - Brightness factor for upper-right sample 0x00002000
0x0000020784CBD090 "cloak_pilotTint3" "0.65" - Brightness factor for lower-right sample 0x00002000
0x00007FFDC76D7040 "clock_bias_mp" "-18.0" - 0x00000002
0x00007FFDC76D7320 "clock_bias_sp" "-2.0" - 0x00000002
0x00007FFDC76D70E0 "clock_showcorrections" "0" - 0x00000002
0x00007FFDC76D7290 "clock_showdebuginfo" "0" - 0x00000002
0x00007FFDC775C110 "closecaption" "0" - Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects. 0x01000000
0x00007FFDC76D73F0 "cmd" - Forward command to server. 0x00000000
0x00007FFDC7759B30 "cmd1" - sets userinfo string for split screen player in slot 1 0x00000000
0x00007FFDC7759E40 "cmd2" - sets userinfo string for split screen player in slot 2 0x00000000
0x00007FFDC7759D20 "cmd3" - sets userinfo string for split screen player in slot 3 0x00000000
0x00007FFDC7759C60 "cmd4" - sets userinfo string for split screen player in slot 4 0x00000000
0x000002079BD4B2E0 "cockpitDrift_scalePitch" "0.0" - 0x00000008
0x000002079BD4B5B0 "cockpitDrift_scaleYaw" "0.0" - 0x00000008
0x000002079BD4B760 "cockpitDrift_speedPitch" "0.0" - 0x00000008
0x000002079BD4BF10 "cockpitDrift_speedYaw" "0.0" - 0x00000008
0x000002079D45C060 "cockpitShake_sourceRollRange" "3" - The range of weapon kick roll that will be sampled for cockpit shake. 0x00000008
0x000002079D45BC80 "cockpitShake_translateRange" "0.6" - Max amount of cockpit shake. 0x00000008
0x000002079D45BE20 "cockpit_damage_chroma_scale" "0.4" - 0x00000008
0x000002079D45BF40 "cockpit_hit_chroma_max_time" "0.6" - Time to get rid of the most recent hit_chroma adjustment when at near 0 health. 0x00000008
0x000002079D45B9C0 "cockpit_hit_chroma_scale" "0.2" - 0x00000008
0x000002079D45BD80 "cockpit_pitch_down_frac" "1.0" - fractional amount that cockpit pitches as you look down 0x00000008
0x000002079D45BEB0 "cockpit_pitch_up_frac" "1.0" - fractional amount that cockpit pitches as you look up 0x00000008
0x000002079D45BB80 "cockpit_screen_boot_chroma_scale" "0.0" - 0x00000008
0x000002079D45BFD0 "cockpit_screen_boot_delay_bottom" "1.25" - 0x00000008
0x000002079D45BA60 "cockpit_screen_boot_delay_left" "0.25" - 0x00000008
0x000002079D45B760 "cockpit_screen_boot_delay_mid" "0.5" - 0x00000008
0x000002079D45B7F0 "cockpit_screen_boot_delay_right" "0.75" - 0x00000008
0x000002079D45BAF0 "cockpit_screen_boot_delay_top" "1.0" - 0x00000008
0x000002079D1988D0 "collision_debug" - Sends a collision ray from player and gathers info. 0x00004008
0x00007FFDA8285790 "collision_test" - Tests collision system 0x00004004
0x000002079BD524B0 "colorblind_mode" "0" - 0x01000008
0x00007FFDC53B2150 "colorcorrectionui" - Show/hide the color correction tools UI. 0x00004000
0x00007FFDC76E61E0 "communities_doRealNameLookupsForCommunityCreators" "0" - 0x00000000
0x00007FFDC7759570 "communities_enabled" "1" - Enable communities 0x00000000
0x00007FFDC7759A80 "communities_hostname" "" - 0x00000000
0x00007FFDC7759690 "community" "" - Our current community 0x00000200
0x00007FFDC77504B0 "community_abortCommunitySettingsTime" "20" - 0x00000000
0x00007FFDC7750420 "community_abortUserInfoTime" "20" - 0x00000000
0x00007FFDC77590F0 "community_browse" - Browse available communities 0x00000000
0x00007FFDC7758FD0 "community_browse_excludeMine" "0" - 0x00000000
0x00007FFDC704E560 "community_clantags" "1" - put community name in the clan tag 0x00000000
0x00007FFDC7750AF0 "community_doRealNameLookupsForInbox" "0" - 0x00000000
0x00007FFDC76E6150 "community_frame_run" "1" - Communities should run it's frame update. 0x00000002
0x00007FFDC7759150 "community_getPendingJoinRequest" - Get a random pending join request to answer 0x00000000
0x00007FFDC7759930 "community_join" - Join a community 0x00000000
0x00007FFDC77598D0 "community_leave" - Leave a community 0x00000000
0x00007FFDC77592D0 "community_list" - list my communities 0x00000000
0x00007FFDC7F78B20 "community_queryServerWhenOrphaned" "1" - 0x00000000
0x00007FFDC77599F0 "community_replaceInboxTokens" "1" - 0x00000000
0x00007FFDC7759990 "community_report" - Report a community 0x00000000
0x00007FFDC7759060 "community_resolveNames" "1" - 0x00000000
0x00007FFDC77508B0 "community_send_server_voice" "1" - Communities will route voice data to the chat server! 0x00000002
0x00007FFDC77593C0 "community_spam" "0" - Whether communities should spam to the console log 0x00000002
0x00007FFDC7750820 "community_staleCommunitySettingsTime" "60" - 0x00000000
0x00007FFDC76E5FA0 "community_staleUserInfoTime" "120" - 0x00000000
0x00007FFDC53B2520 "con_logfile" "" - Console output gets written to this file 0x00000000
0x00007FFDC53B25F0 "con_timestamp" "0" - Prefix console.log entries with timestamps 0x00000000
0x000002079D44E230 "condump" - dump the text currently in the console to condumpXX.log 0x00000008
0x00007FFDC43A7550 "connect" - Connect to specified server. 0x00020000
0x00007FFDC43A7EB0 "connectWithKey" - Connect to specified server with an explicit encryption key. 0x00020000
0x00007FFDC43A9360 "connectwithtoken" - Connect to specified server with a reservation token. 0x00020000
0x000002079D44E1D0 "consoleSetPos" - x, y, wide, tall [0,1] 0x00000008
0x00007FFDC7759DE0 "convar_differences" - Show all convars which are not at their default values. 0x00000002
0x00007FFDC7759BF0 "convar_findByFlags" - Find concommands by flags. 0x00000002
0x00007FFDC7759CC0 "convar_list" - Show the list of convars/concommands. 0x00000002
0x0000020784CC2BA0 "cpu_level" "2" - CPU Level - Default: High 0x00000000
0x00007FFDC775D080 "crash_test" - Cause the engine to crash. 0x00000000
0x000002079D228CA0 "createentitydecals" "1" - 0x00004008
0x00007FFDC43A7CD0 "createparty" - Create a party 0x00000000
0x00007FFDA81E7460 "csm_auto_entity" "1" - 0x00000004
0x0000020784CC23C0 "csm_cascade_res" "1024" - Set the cascading shadow maps rendertarget resolution 0x00000000
0x000002079BB10500 "csm_culling_use_base_planes" "1" - 0x0000000A
0x000002079BB10620 "csm_culling_use_exclusion_planes" "1" - 0x0000000A
0x000002079BB10860 "csm_culling_use_inclusion_planes" "1" - 0x0000000A
0x000002079B77DBB0 "csm_culling_use_planes" "1" - 0x0000000A
0x000002079B77E5E0 "csm_debug_2d" "0" - 0x0000000A
0x000002079B77E4F0 "csm_debug_culling" "0" - 0x0000000A
0x000002079B77E040 "csm_debug_vis_hi_range" "1.0" - 0x0000000A
0x000002079B77DDF0 "csm_debug_vis_lo_range" ".35" - 0x0000000A
0x000002079BB10980 "csm_depth_bias" "-0.000005f" - 0x00000008
0x0000020784CC2960 "csm_enabled" "1" - Set whether to render cascading shadow maps 0x00000000
0x000002079BA04D00 "csm_fadeModels" "1" - 0x00000008
0x000002079B77DD60 "csm_force_no_csm_in_reflections" "0" - 0x0000000A
0x000002079BB10470 "csm_ignore_edge_planes" "0" - 0x00000008
0x000002079BB103E0 "csm_ignore_face_planes" "0" - 0x00000008
0x000002079BB102C0 "csm_max_z_offset" "10000" - 0x0000000A
0x000002079BB107D0 "csm_min_z_offset" "-10000" - 0x0000000A
0x0000020784CC3A50 "csm_quality_level" "1" - Set the cascading shadow maps cascade layout mode 0x00000000
0x000002079B77E460 "csm_renderable_shadows" "1" - 0x0000000A
0x000002079B77E3D0 "csm_rope_shadows" "1" - 0x0000000A
0x000002079B77DE80 "csm_rot_override" "0" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
0x000002079B77D940 "csm_rot_x" "50" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
0x000002079B77D9D0 "csm_rot_y" "43" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
0x00007FFDA81E74F0 "csm_server_status" - Usage:
csm_server_status
0x00000004
0x000002079BB10740 "csm_shadow_split_lerp_factor_range" ".1" - 0x0000000A
0x000002079B77DF80 "csm_status" - Usage:
csm_status
0x00000008
0x000002079BB106B0 "csm_texel_size_cascade_0" "0.25" - 0x00000008
0x000002079BB10350 "csm_texel_size_cascade_1" "1.0" - 0x00000008
0x000002079BB10590 "csm_texel_size_cascade_2" "4.0" - 0x00000008
0x000002079BB108F0 "csm_texel_size_cascade_onecascade" "2.0" - 0x00000008
0x000002079B77DA60 "csm_use_env_light_direction" "1" - 0x0000000A
0x000002079B77E130 "csm_viewmodels" "0" - 0x0000000A
0x000002079B77DCD0 "csm_world_shadow_meshes" "1" - 0x0000000A
0x000002079B77DC40 "csm_world_shadows" "1" - 0x0000000A
0x00007FFDC7F6DCD0 "curl_allowHTTPS" "1" - 0x00000000
0x00007FFDC7F6DC40 "curl_preloadDlls" "0" - 0x00000000
0x00007FFDC9276630 "cursorWide" "2" - 0x00000000
0x000002079D464010 "damageIndicatorReplayTimeOffset" "0.0" - Artificial delay of damage indicator in replay 0x00000008
0x00007FFDA8716610 "damage_debug" "0" - 0x00000004
0x000002079CE21040 "damage_indicator_style_pilot" "0" - 0x01000008
0x000002079CE21130 "damage_indicator_style_titan" "1" - 0x01000008
0x00007FFDA82814F0 "damagedefs_reparse" - Reloads the damage defs 0x00000006
0x000002079CA36DF0 "damagedefs_reparse_client" - Reloads the damage defs 0x0000000A
0x000002079CA29D80 "data_map_do_display" "0" - 0x00002008
0x000002079CA29CF0 "data_map_do_validate" "1" - 0x00002008
0x00007FFDC57D4A90 "dbg_demofile" "0" - 0x00000000
0x00007FFDA81DA520 "death_velocityScale" "100" - Scales the death velocity per point of damage 0x00000004
0x000002079B765C00 "debugFootstepEffects" "0" - 0x00000008
0x00007FFDC43A90F0 "debugModelPurge" - Debug command to purge unused models... 0x00000000
0x000002079BD4C5D0 "debugPlayerWeaponInfo" "0" - 0 = off, 1 == client, 2 == server 0x00000008
0x000002079BD4BC40 "debugPlayerWeaponInfoSlot" "-1" - Set to player # to see weapon values. 0x00000008
0x00007FFDC53B29C0 "debug_debug_overlay" "0" - Enable debug of the debug overlays 0x00004004
0x00007FFDA81E9EE0 "debug_draw_all_entity_links" "0" - Draw all entity links 0x00000006
0x00007FFDA81E3BD0 "debug_draw_box_depth_test" "1" - Toggle depth test for debug draw box functionality 0x00000006
0x00007FFDC76E6030 "debug_force_EAAccess" "-1" - 0x00000000
0x00007FFDC76E60C0 "debug_force_textRestriction" "-1" - 0x00000000
0x00007FFDC7750660 "debug_force_ugcRestriction" "-1" - 0x00000000
0x00007FFDC77505D0 "debug_force_voiceRestriction" "-1" - 0x00000000
0x00007FFDC76D6D60 "debug_map_crc" "0" - Prints CRC for each map lump loaded 0x00000002
0x00007FFDA86B57D0 "debug_overlay_fullposition" "0" - 0x00000004
0x00007FFDA87FF2A0 "debug_physimpact" "0" - 0x00000004
0x00007FFDA87FEB20 "debug_touchlinks" "0" - Spew touch link activity 0x00000004
0x00007FFDA81E3930 "debug_visibility_monitor" "0" - 0x00004004
0x00007FFDC4352B00 "debugvpkprecache" "0" - Set to the name of the map that you want to precache.
0x00000000
0x00007FFDA81E9A10 "decalfrequency" "10" - 0x00000104
0x00007FFDC8504850 "dedi_sendPrintsToClient" "-1" - 0x00000000
0x00007FFDC53AE760 "demo_autoRecord" "1" - 0x00000000
0x00007FFDC53AE670 "demo_autoRecordName" "demo" - 0x00000000
0x00007FFDC4354040 "demo_avellimit" "2000" - Angular velocity limit before eyes considered snapped for demo playback. 0x00000000
0x000002079D44FFA0 "demo_connect_string" "" - Connect string for demo UI 0x0000000A
0x00007FFDC43541F0 "demo_debug" "0" - Demo debug info. 0x00000000
0x00007FFDC43544B0 "demo_debugCmdDrift" "0" - If demo_playOneUserCmdPerTick is active, prints a warning when it had to correct for drift. 0x00000000
0x00007FFDC43546C0 "demo_enabledemos" "0" - Enable recording demos (must be set true before loading a map) 0x00000000
0x0000020784713420 "demo_fastforward" "0" - 0x00000000
0x00007FFDC43548A0 "demo_fastforwardfinalspeed" "20" - Go this fast when starting to hold FF button. 0x00000000
0x00007FFDC4354390 "demo_fastforwardramptime" "5" - How many seconds it takes to get to full FF speed. 0x00000000
0x00007FFDC43557C0 "demo_fastforwardstartspeed" "2" - Go this fast when starting to hold FF button. 0x00000000
0x00007FFDC4354330 "demo_gototick" - Skips to a tick in demo. 0x00000000
0x00007FFDC4354750 "demo_info" - List demo file contents. 0x00000000
0x00007FFDC4354810 "demo_interplimit" "4000" - How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. 0x00000000
0x00007FFDC4355730 "demo_interpolateview" "1" - Do view interpolation during dem playback. 0x00000000
0x00007FFDC4353FB0 "demo_legacy_rollback" "1" - Use legacy view interpolation rollback amount in demo playback. 0x00000000
0x00007FFDC4355580 "demo_pause" - Pauses demo playback. 0x00000000
0x00007FFDC43545A0 "demo_pauseatservertick" "0" - Pauses demo playback at server tick 0x00000000
0x00007FFDC4355850 "demo_playOneUserCmdPerTick" "1" - Plays back one cmd per tick, regardless of the tick timestamp on the cmd. This has an effect only if demo_playbackexactframes is off. 0x00000000
0x00007FFDC4355340 "demo_playbackexactframes" "0" - Play back exactly the number of frames as recorded. Playback speed will vary with framerate. Turned off, the demo will sync to the clock, and be smoother by dropping frames and inserting frames as needed. But that could cause playback to diverge from recording and cause errors. 0x00000000
0x00007FFDC4354280 "demo_quitafterplayback" "0" - Quits game after demo playback. 0x00000000
0x00007FFDC43540D0 "demo_recordcommands" "1" - Record commands typed at console into .dem files. 0x00004000
0x00007FFDC4355430 "demo_resume" - Resumes demo playback. 0x00000000
0x00007FFDC4354630 "demo_timedemonumitersremaining" "0" - 0x00000000
0x00007FFDC43558E0 "demo_timescale" - Sets demo replay speed. 0x00000000
0x00007FFDC43553D0 "demo_togglepause" - Toggles demo playback. 0x00000000
0x000002079D450250 "demo_ui_enable" "" - Suffix for the demo UI 0x0000000A
0x00007FFDC4354990 "demo_userCmdDriftBias" "3" - 0x00000000
0x00007FFDC4354420 "demo_userCmdDriftTolerance" "3" - 0x00000000
0x00007FFDC57D49D0 "demo_writeLocalFile" "0" - Demos write to a local file when recording a demo. 0x00000000
0x00007FFDC4355490 "demo_writeSeparateServerStream" "0" - Record server packets in a separate file, to help make playback smoother when playing back at a higher framerate, by interleaving user cmds with server packets. 0x00000000
0x00007FFDC775CE40 "demolist" - Print demo sequence list. 0x00000000
0x00007FFDC775CD80 "demos" - Demo demo file sequence. 0x00000000
0x000002079CF3A790 "devStats" "0" - True if game should report dev stats. 0x00002008
0x00007FFDD5160AF0 "developer" "0" - Set developer message level 0x00000000
0x00007FFDC57D4FA0 "devshots_nextmap" - Used by the devshots system to go to the next map in the devshots maplist. 0x00000000
0x00007FFDC43A9570 "devshots_screenshot" - Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. 0x00020000
0x00007FFDC775D260 "disconnect" - Disconnect game from server. 0x08000000
0x00007FFDC775C3B0 "display_elapsedtime" - Displays how much time has elapsed since the game started 0x00004000
0x000002079D073BD0 "dlight_debug" - Creates a dlight in front of the player 0x00004008
0x00007FFDC68080B0 "dlight_default_falloff" "0.3" - default half-distance fraction for legacy dlights. 0x00000080
0x00007FFDC43A8E50 "dlight_enable" "1" - 0x00000000
0x00007FFDC43A8FA0 "dlight_overlay" "0" - Draw debug overlay of dlight array 0x00004000
0x000002079BD0B540 "dodge_cockpitHack" "0" - Hack to avoid eye moving too far back in cockpit 0x00002008
0x000002079BD0A570 "dodge_cockpitOffsetMax" "3" - Cockpit translation while dodging 0x00002008
0x000002079BD090A0 "dodge_cockpitTiltMax" "4" - Additional view tilt applied to the cockpit while dodging 0x00002008
0x000002079BD0DCC0 "dodge_no_movement_forward_enable" "1" - Defaults dodge to go forward if there is no movement 0x00002008
0x000002079BD0EA40 "dodge_vertical_enable" "0" - Enables vertical dodge 0x00002008
0x000002079BD0FDF0 "dodge_vertical_horzspeedscale" "0.5" - Horizontal speed retained when dodging vertically 0x00002008
0x000002079BD0C980 "dodge_vertical_in_air" "1" - Allow dodge to still apply vertical acceleration when player is in the air 0x00002008
0x000002079BD0CF70 "dodge_vertical_threshold" "0.1" - Stick deflection before dodge becomes vertical 0x00002008
0x000002079BD0F2B0 "dodge_viewTiltDecreaseSpeed" "2.5" - Speed at which view tilt decreases while dodging (degrees/sec) 0x00002008
0x000002079BD0ACC0 "dodge_viewTiltFalloffTime" ".7" - Time during which view tilt decays to zero while dodging 0x00002008
0x000002079BD0AA80 "dodge_viewTiltIncreaseSpeed" "5" - Speed at which view tilt increases while dodging (degrees/sec) 0x00002008
0x000002079BD0D570 "dodge_viewTiltMax" "10" - Amount of view tilt while dodging in degrees 0x00002008
0x000002079CCCCF40 "dof_enable" "1" - 0x00000008
0x0000020784CBC160 "dof_farDepthEnd" "3000" - 0x00000000
0x0000020784CBC0D0 "dof_farDepthStart" "2000" - 0x00000000
0x0000020784CBC040 "dof_nearDepthEnd" "7.7" - 0x00000000
0x0000020784CBBFB0 "dof_nearDepthStart" "7.5" - 0x00000000
0x0000020784CBBF10 "dof_overrideParams" "0" - 0x00000000
0x000002079CCCD2A0 "dof_variable_blur" "0" - 0x00000008
0x000002079D198AD0 "dormant_debug" "0" - 0x00000008
0x00007FFDC7F80860 "downloadPlaylists" - Re-download the playlists
0x00000000
0x000002079B75FB20 "drawBeams" "1" - 0x00000008
0x00007FFDA81E2260 "drawline" - Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2 0x00004004
0x00007FFDA81DC2F0 "dropped_weapon_limit" "8" - 0x00000004
0x00007FFDC8594620 "dtwatchclass" "" - Watch all fields encoded with this table. 0x00000000
0x00007FFDC8594590 "dtwatchdecode" "1" - When watching show decode. 0x00000000
0x00007FFDC8594500 "dtwatchencode" "1" - When watching show encode. 0x00000000
0x00007FFDC85943D0 "dtwatchent" "-1" - Watch this entities data table encoding. 0x00000000
0x00007FFDC8594460 "dtwatchvar" "" - Watch the named variable. 0x00000000
0x000002079BD14760 "dumpClientStringTable" - Dump the contents of the client's game string table to the console. 0x00004008
0x00007FFDA81FF350 "dumpServerStringTable" - Dump the contents of the server's game string table to the console. 0x00004004
0x00007FFDA82858B0 "dump_entity_sizes" - Print sizeof(entclass) 0x00000004
0x00007FFDA8685360 "dump_generic_key_values" - 0x00000004
0x00007FFDA8200180 "dump_globals" - Dump all global entities/states 0x00000004
0x00007FFDA8285300 "dumpentityfactories" - Lists all entity factory names. 0x00000004
0x00007FFDA81E1F10 "dumpeventqueue" - Dump the contents of the Entity I/O event queue to the console. 0x00000004
0x00007FFDC775DA70 "dumpstringtables" - Print string tables to console. 0x00000000
0x0000020784CC2020 "dvs_enable" "1" - Enable dynamic viewport scaling. 0x00000000
0x0000020784CCC890 "dvs_gpuframetime_max" "16250" - GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds. 0x00000000
0x0000020784CC27B0 "dvs_gpuframetime_min" "15000" - GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds. 0x00000000
0x0000020784CCC440 "dvs_scale_min" "0.5f" - Smallest scale the viewport dimensions can be scaled by. 0x00000000
0x00007FFDC76DC370 "echo" - Echo text to console. 0x10000000
0x0000020784CC0CC0 "edge_override_depth" "-1" - edge_override_depth -1|0|1 0x00000000
0x0000020784CC0C20 "edge_override_silhouette" "-1" - edge_override_silhouette -1|0|1 0x00000000
0x00007FFDC85056A0 "editor_toggle" - Disables the simulation and returns focus to the editor 0x00004000
0x00007FFDC53B28D0 "enable_debug_overlays" "1" - Enable rendering of debug overlays 0x00004004
0x000002079B765510 "enable_skeleton_draw" "0" - Render skeletons in wireframe 0x00004008
0x00007FFDC859A6D0 "encrypt_multiKey" "1" - 0x00000002
0x00007FFDC43A94B0 "endmovie" - Stop recording movie frames. 0x00020000
0x00007FFDA86B5950 "ent_absbox" - Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA86E5D00 "ent_animdump" - Dumps the animation each frame the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA8655010 "ent_attachments" - Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA8716440 "ent_bbox" - Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA86E5E50 "ent_cancelpendingentfires" - Cancels all ent_fire created outputs that are currently waiting for their delay to expire. 0x00000004
0x00007FFDA86E5FC0 "ent_create" - Creates an entity of the given type where the player is looking. 0x00004004
0x00007FFDA86E6020 "ent_create_debug" "0" - 0x00000006
0x00007FFDA8719780 "ent_debugkeys" "" - 0x00000004
0x00007FFDA86E5C10 "ent_dump" - Usage:
ent_dump <entity name>
0x00004004
0x00007FFDA8654C90 "ent_entitylinks" - Displays all incoming and outgoing links to the given entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA86E5D60 "ent_fire" - Usage:
ent_fire <target> [action] [value] [delay]
0x00004004
0x00007FFDA8716200 "ent_info" - Usage:
ent_info <class name>
0x00004004
0x00007FFDA8BF4A60 "ent_keyvalue" - Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
0x00004004
0x000002079D078450 "ent_lightweightEnts" "1" - 0x00000008
0x00007FFDA86E59B0 "ent_messages" - Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA8685190 "ent_messages_draw" "0" - Visualizes all entity input/output activity. 0x00004004
0x00007FFDA87168A0 "ent_name" - 0x00004004
0x00007FFDA8685280 "ent_orient" - Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
Format: ent_orient <entity name> <optional: allangles> 0x00004004
0x00007FFDA8716720 "ent_pause" - Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. 0x00004004
0x00007FFDA8654FB0 "ent_pivot" - Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA8716350 "ent_remove" - Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA86B5770 "ent_remove_all" - Removes all entities of the specified type
Arguments: {entity_name} / {class_name} 0x00004004
0x000002079D229130 "ent_repack_threshhold" "0.0001" - 0x00000008
0x00007FFDA8716260 "ent_script_dump" - Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA86853E0 "ent_setname" - Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
0x00007FFDA86E5F40 "ent_step" - When 'ent_pause' is set this will step through one waiting input / output message at a time. 0x00004004
0x00007FFDA8685220 "ent_teleport" - Teleport the specified entity to where the player is looking.