-
Notifications
You must be signed in to change notification settings - Fork 6
/
entitlement_update.go
173 lines (132 loc) · 5.02 KB
/
entitlement_update.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package platformclientmodels
import (
"encoding/json"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// EntitlementUpdate Entitlement update
//
// swagger:model Entitlement update.
type EntitlementUpdate struct {
// entitlement collection id, length 1-128
CollectionID string `json:"collectionId,omitempty"`
// end date of the entitlement. yyyy-MM-dd'T'HH:mm:ss.SSS'Z'
// Format: date-time
EndDate *strfmt.DateTime `json:"endDate,omitempty"`
// nullFieldList
NullFieldList []string `json:"nullFieldList,omitempty"`
// origin of the entitlement
// Enum: ['Epic', 'GooglePlay', 'IOS', 'Nintendo', 'Oculus', 'Other', 'Playstation', 'Steam', 'System', 'Twitch', 'Xbox']
Origin string `json:"origin,omitempty"`
// update reason
Reason string `json:"reason,omitempty"`
// start date of the entitlement. yyyy-MM-dd'T'HH:mm:ss.SSS'Z'
// Format: date-time
StartDate *strfmt.DateTime `json:"startDate,omitempty"`
// status
// Enum: ['ACTIVE', 'CONSUMED', 'INACTIVE', 'REVOKED', 'SOLD']
Status string `json:"status,omitempty"`
// useCount of a consumable entitlement
// Format: int32
UseCount int32 `json:"useCount,omitempty"`
}
// Validate validates this Entitlement update
func (m *EntitlementUpdate) Validate(formats strfmt.Registry) error {
var res []error
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
var entitlementUpdateTypeOriginPropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["EPIC", "GOOGLEPLAY", "IOS", "NINTENDO", "OCULUS", "OTHER", "PLAYSTATION", "STEAM", "SYSTEM", "TWITCH", "XBOX"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
entitlementUpdateTypeOriginPropEnum = append(entitlementUpdateTypeOriginPropEnum, v)
}
}
const (
// EntitlementUpdateOriginEPIC captures enum value "EPIC"
EntitlementUpdateOriginEPIC string = "EPIC"
// EntitlementUpdateOriginGOOGLEPLAY captures enum value "GOOGLEPLAY"
EntitlementUpdateOriginGOOGLEPLAY string = "GOOGLEPLAY"
// EntitlementUpdateOriginIOS captures enum value "IOS"
EntitlementUpdateOriginIOS string = "IOS"
// EntitlementUpdateOriginNINTENDO captures enum value "NINTENDO"
EntitlementUpdateOriginNINTENDO string = "NINTENDO"
// EntitlementUpdateOriginOCULUS captures enum value "OCULUS"
EntitlementUpdateOriginOCULUS string = "OCULUS"
// EntitlementUpdateOriginOTHER captures enum value "OTHER"
EntitlementUpdateOriginOTHER string = "OTHER"
// EntitlementUpdateOriginPLAYSTATION captures enum value "PLAYSTATION"
EntitlementUpdateOriginPLAYSTATION string = "PLAYSTATION"
// EntitlementUpdateOriginSTEAM captures enum value "STEAM"
EntitlementUpdateOriginSTEAM string = "STEAM"
// EntitlementUpdateOriginSYSTEM captures enum value "SYSTEM"
EntitlementUpdateOriginSYSTEM string = "SYSTEM"
// EntitlementUpdateOriginTWITCH captures enum value "TWITCH"
EntitlementUpdateOriginTWITCH string = "TWITCH"
// EntitlementUpdateOriginXBOX captures enum value "XBOX"
EntitlementUpdateOriginXBOX string = "XBOX"
)
// prop value enum
func (m *EntitlementUpdate) validateOriginEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, entitlementUpdateTypeOriginPropEnum, true); err != nil {
return err
}
return nil
}
var entitlementUpdateTypeStatusPropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["ACTIVE", "CONSUMED", "INACTIVE", "REVOKED", "SOLD"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
entitlementUpdateTypeStatusPropEnum = append(entitlementUpdateTypeStatusPropEnum, v)
}
}
const (
// EntitlementUpdateStatusACTIVE captures enum value "ACTIVE"
EntitlementUpdateStatusACTIVE string = "ACTIVE"
// EntitlementUpdateStatusCONSUMED captures enum value "CONSUMED"
EntitlementUpdateStatusCONSUMED string = "CONSUMED"
// EntitlementUpdateStatusINACTIVE captures enum value "INACTIVE"
EntitlementUpdateStatusINACTIVE string = "INACTIVE"
// EntitlementUpdateStatusREVOKED captures enum value "REVOKED"
EntitlementUpdateStatusREVOKED string = "REVOKED"
// EntitlementUpdateStatusSOLD captures enum value "SOLD"
EntitlementUpdateStatusSOLD string = "SOLD"
)
// prop value enum
func (m *EntitlementUpdate) validateStatusEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, entitlementUpdateTypeStatusPropEnum, true); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *EntitlementUpdate) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *EntitlementUpdate) UnmarshalBinary(b []byte) error {
var res EntitlementUpdate
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}