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item_snapshot.go
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item_snapshot.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package platformclientmodels
import (
"encoding/json"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ItemSnapshot Item snapshot
//
// swagger:model Item snapshot.
type ItemSnapshot struct {
// App id, required when itemType is APP
AppID string `json:"appId,omitempty"`
// App type, required when itemType is APP
// Enum: ['DEMO', 'DLC', 'GAME', 'SOFTWARE']
AppType string `json:"appType,omitempty"`
// Base app Id
BaseAppID string `json:"baseAppId,omitempty"`
// booth name to get tickets while it's item type is CODE
BoothName string `json:"boothName,omitempty"`
// createdAt
// Format: date-time
CreatedAt *strfmt.DateTime `json:"createdAt,omitempty"`
// description
Description string `json:"description,omitempty"`
// Entitlement type
// Enum: ['CONSUMABLE', 'DURABLE']
// Required: true
EntitlementType *string `json:"entitlementType"`
// supported features
// Unique: true
Features []string `json:"features"`
// whether flexible pricing applied, only applied if itemType is BUNDLE
Flexible bool `json:"flexible"`
// inventory config
InventoryConfig *InventoryConfig `json:"inventoryConfig,omitempty"`
// Item id
// Required: true
ItemID *string `json:"itemId"`
// itemIds, should be empty if item type is not "BUNDLE"
ItemIds []string `json:"itemIds,omitempty"`
// itemQty, the quantity of item in itemIds, default 1, should be empty if item type is not "BUNDLE"
ItemQty map[string]int32 `json:"itemQty,omitempty"`
// Item type
// Enum: ['APP', 'BUNDLE', 'CODE', 'COINS', 'EXTENSION', 'INGAMEITEM', 'LOOTBOX', 'MEDIA', 'OPTIONBOX', 'SEASON', 'SUBSCRIPTION']
// Required: true
ItemType *string `json:"itemType"`
// language
// Required: true
Language *string `json:"language"`
// Whether can be visible in Store for public user
Listable bool `json:"listable"`
// loot box config
LootBoxConfig *LootBoxConfig `json:"lootBoxConfig,omitempty"`
// Max count, -1 means UNLIMITED, unset when itemType is CODE
// Format: int32
MaxCount int32 `json:"maxCount,omitempty"`
// Max count per user, -1 means UNLIMITED
// Format: int32
MaxCountPerUser int32 `json:"maxCountPerUser,omitempty"`
// Name
// Required: true
Name *string `json:"name"`
// Item's namespace
// Required: true
Namespace *string `json:"namespace"`
// option box config
OptionBoxConfig *OptionBoxConfig `json:"optionBoxConfig,omitempty"`
// Whether can be purchased
Purchasable bool `json:"purchasable"`
// recurring for subscription
Recurring *Recurring `json:"recurring,omitempty"`
// region
// Required: true
Region *string `json:"region"`
// Region data
RegionDataItem *RegionDataItem `json:"regionDataItem,omitempty"`
// sale config
SaleConfig *SaleConfig `json:"saleConfig,omitempty"`
// Season type, required while itemType is SEASON
// Enum: ['PASS', 'TIER']
SeasonType string `json:"seasonType,omitempty"`
// whether it is sold in section only
SectionExclusive bool `json:"sectionExclusive"`
// whether allow to sell back to store
Sellable bool `json:"sellable"`
// Sku
Sku string `json:"sku,omitempty"`
// Whether stack the CONSUMABLE entitlement
Stackable bool `json:"stackable"`
// Target currency code of coin item
TargetCurrencyCode string `json:"targetCurrencyCode,omitempty"`
// [Going to deprecate]Target item id of mapping from game namespace to publisher namespace
TargetItemID string `json:"targetItemId,omitempty"`
// The target namespace of a cross namespace item
TargetNamespace string `json:"targetNamespace,omitempty"`
// thumbnail url
ThumbnailURL string `json:"thumbnailUrl,omitempty"`
// title info
// Required: true
Title *string `json:"title"`
// updatedAt
// Format: date-time
UpdatedAt *strfmt.DateTime `json:"updatedAt,omitempty"`
// Item use count, required when entitlement type is consumable or itemType is COINS
// Format: int32
UseCount int32 `json:"useCount,omitempty"`
}
// Validate validates this Item snapshot
func (m *ItemSnapshot) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateEntitlementType(formats); err != nil {
res = append(res, err)
}
if err := m.validateItemID(formats); err != nil {
res = append(res, err)
}
if err := m.validateItemType(formats); err != nil {
res = append(res, err)
}
if err := m.validateLanguage(formats); err != nil {
res = append(res, err)
}
if err := m.validateName(formats); err != nil {
res = append(res, err)
}
if err := m.validateNamespace(formats); err != nil {
res = append(res, err)
}
if err := m.validateRegion(formats); err != nil {
res = append(res, err)
}
if err := m.validateTitle(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
var itemSnapshotTypeAppTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["DEMO", "DLC", "GAME", "SOFTWARE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemSnapshotTypeAppTypePropEnum = append(itemSnapshotTypeAppTypePropEnum, v)
}
}
const (
// ItemSnapshotAppTypeDEMO captures enum value "DEMO"
ItemSnapshotAppTypeDEMO string = "DEMO"
// ItemSnapshotAppTypeDLC captures enum value "DLC"
ItemSnapshotAppTypeDLC string = "DLC"
// ItemSnapshotAppTypeGAME captures enum value "GAME"
ItemSnapshotAppTypeGAME string = "GAME"
// ItemSnapshotAppTypeSOFTWARE captures enum value "SOFTWARE"
ItemSnapshotAppTypeSOFTWARE string = "SOFTWARE"
)
// prop value enum
func (m *ItemSnapshot) validateAppTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemSnapshotTypeAppTypePropEnum, true); err != nil {
return err
}
return nil
}
var itemSnapshotTypeEntitlementTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["CONSUMABLE", "DURABLE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemSnapshotTypeEntitlementTypePropEnum = append(itemSnapshotTypeEntitlementTypePropEnum, v)
}
}
const (
// ItemSnapshotEntitlementTypeCONSUMABLE captures enum value "CONSUMABLE"
ItemSnapshotEntitlementTypeCONSUMABLE string = "CONSUMABLE"
// ItemSnapshotEntitlementTypeDURABLE captures enum value "DURABLE"
ItemSnapshotEntitlementTypeDURABLE string = "DURABLE"
)
// prop value enum
func (m *ItemSnapshot) validateEntitlementTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemSnapshotTypeEntitlementTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateEntitlementType(formats strfmt.Registry) error {
if err := validate.Required("entitlementType", "body", m.EntitlementType); err != nil {
return err
}
// value enum
if err := m.validateEntitlementTypeEnum("entitlementType", "body", *m.EntitlementType); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateItemID(formats strfmt.Registry) error {
if err := validate.Required("itemId", "body", m.ItemID); err != nil {
return err
}
return nil
}
var itemSnapshotTypeItemTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["APP", "BUNDLE", "CODE", "COINS", "EXTENSION", "INGAMEITEM", "LOOTBOX", "MEDIA", "OPTIONBOX", "SEASON", "SUBSCRIPTION"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemSnapshotTypeItemTypePropEnum = append(itemSnapshotTypeItemTypePropEnum, v)
}
}
const (
// ItemSnapshotItemTypeAPP captures enum value "APP"
ItemSnapshotItemTypeAPP string = "APP"
// ItemSnapshotItemTypeBUNDLE captures enum value "BUNDLE"
ItemSnapshotItemTypeBUNDLE string = "BUNDLE"
// ItemSnapshotItemTypeCODE captures enum value "CODE"
ItemSnapshotItemTypeCODE string = "CODE"
// ItemSnapshotItemTypeCOINS captures enum value "COINS"
ItemSnapshotItemTypeCOINS string = "COINS"
// ItemSnapshotItemTypeEXTENSION captures enum value "EXTENSION"
ItemSnapshotItemTypeEXTENSION string = "EXTENSION"
// ItemSnapshotItemTypeINGAMEITEM captures enum value "INGAMEITEM"
ItemSnapshotItemTypeINGAMEITEM string = "INGAMEITEM"
// ItemSnapshotItemTypeLOOTBOX captures enum value "LOOTBOX"
ItemSnapshotItemTypeLOOTBOX string = "LOOTBOX"
// ItemSnapshotItemTypeMEDIA captures enum value "MEDIA"
ItemSnapshotItemTypeMEDIA string = "MEDIA"
// ItemSnapshotItemTypeOPTIONBOX captures enum value "OPTIONBOX"
ItemSnapshotItemTypeOPTIONBOX string = "OPTIONBOX"
// ItemSnapshotItemTypeSEASON captures enum value "SEASON"
ItemSnapshotItemTypeSEASON string = "SEASON"
// ItemSnapshotItemTypeSUBSCRIPTION captures enum value "SUBSCRIPTION"
ItemSnapshotItemTypeSUBSCRIPTION string = "SUBSCRIPTION"
)
// prop value enum
func (m *ItemSnapshot) validateItemTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemSnapshotTypeItemTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateItemType(formats strfmt.Registry) error {
if err := validate.Required("itemType", "body", m.ItemType); err != nil {
return err
}
// value enum
if err := m.validateItemTypeEnum("itemType", "body", *m.ItemType); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateLanguage(formats strfmt.Registry) error {
if err := validate.Required("language", "body", m.Language); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateName(formats strfmt.Registry) error {
if err := validate.Required("name", "body", m.Name); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateNamespace(formats strfmt.Registry) error {
if err := validate.Required("namespace", "body", m.Namespace); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateRegion(formats strfmt.Registry) error {
if err := validate.Required("region", "body", m.Region); err != nil {
return err
}
return nil
}
var itemSnapshotTypeSeasonTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["PASS", "TIER"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemSnapshotTypeSeasonTypePropEnum = append(itemSnapshotTypeSeasonTypePropEnum, v)
}
}
const (
// ItemSnapshotSeasonTypePASS captures enum value "PASS"
ItemSnapshotSeasonTypePASS string = "PASS"
// ItemSnapshotSeasonTypeTIER captures enum value "TIER"
ItemSnapshotSeasonTypeTIER string = "TIER"
)
// prop value enum
func (m *ItemSnapshot) validateSeasonTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemSnapshotTypeSeasonTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemSnapshot) validateTitle(formats strfmt.Registry) error {
if err := validate.Required("title", "body", m.Title); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ItemSnapshot) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ItemSnapshot) UnmarshalBinary(b []byte) error {
var res ItemSnapshot
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}