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item_update.go
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item_update.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package platformclientmodels
import (
"encoding/json"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ItemUpdate Item update
//
// swagger:model Item update.
type ItemUpdate struct {
// appId, required if appType is present, alpha numeric, max length is 255
AppID string `json:"appId,omitempty"`
// appType
// Enum: ['DEMO', 'DLC', 'GAME', 'SOFTWARE']
AppType string `json:"appType,omitempty"`
// baseAppId, can set value of game appId if want to link to a game
BaseAppID string `json:"baseAppId,omitempty"`
// booth name to get tickets while ItemType is CODE, Campaign or KeyGroup should located in targetNamespace if targetNamespace not null
BoothName string `json:"boothName,omitempty"`
// Category Path, A path separated by "/", will not show in store if it set to blank, max length is 255
CategoryPath string `json:"categoryPath,omitempty"`
// customized item clazz
Clazz string `json:"clazz,omitempty"`
// display order
// Format: int32
DisplayOrder int32 `json:"displayOrder,omitempty"`
// Entitlement Type
// Enum: ['CONSUMABLE', 'DURABLE']
// Required: true
EntitlementType *string `json:"entitlementType"`
// customized item properties
Ext interface{} `json:"ext,omitempty"`
// Features, allowed characters from a-zA-Z0-9_:- and start/end in alphanumeric with length range from 1 to 127
// Unique: true
Features []string `json:"features"`
// whether flexible pricing applied, only applied if itemType is BUNDLE
Flexible bool `json:"flexible"`
// images
Images []*Image `json:"images,omitempty"`
// inventory config
InventoryConfig *InventoryConfig `json:"inventoryConfig,omitempty"`
// itemIds, should be empty if item type is not "BUNDLE"
ItemIds []string `json:"itemIds,omitempty"`
// itemQty, the quantity of item in itemIds, default 1, should be empty if item type is not "BUNDLE"
ItemQty map[string]int32 `json:"itemQty,omitempty"`
// Item Type
// Enum: ['APP', 'BUNDLE', 'CODE', 'COINS', 'EXTENSION', 'INGAMEITEM', 'LOOTBOX', 'MEDIA', 'OPTIONBOX', 'SEASON', 'SUBSCRIPTION']
// Required: true
ItemType *string `json:"itemType"`
// Whether can be visible in Store for public user
Listable bool `json:"listable"`
// Localization, key language, value localization content
Localizations map[string]Localization `json:"localizations,omitempty"`
// loot box config, should be empty if item type is not "LOOTBOX"
LootBoxConfig *LootBoxConfig `json:"lootBoxConfig,omitempty"`
// Max count, -1 means UNLIMITED, new value should >= old value if both old value and new value is limited, unset when itemType is CODE
// Format: int32
MaxCount int32 `json:"maxCount,omitempty"`
// Max count per user, -1 means UNLIMITED
// Format: int32
MaxCountPerUser int32 `json:"maxCountPerUser,omitempty"`
// Name
Name string `json:"name,omitempty"`
// option box config, should be empty if item type is not "OPTIONBOX"
OptionBoxConfig *OptionBoxConfig `json:"optionBoxConfig,omitempty"`
// Whether can be purchased
Purchasable bool `json:"purchasable"`
// recurring for subscription
Recurring *Recurring `json:"recurring,omitempty"`
// region data map, key is region, value is region data list
RegionData map[string][]RegionDataItemDTO `json:"regionData,omitempty"`
// sale config, required if sellable is true
SaleConfig *SaleConfig `json:"saleConfig,omitempty"`
// seasonType
// Enum: ['PASS', 'TIER']
SeasonType string `json:"seasonType,omitempty"`
// Whether this item is sold in section only
SectionExclusive bool `json:"sectionExclusive"`
// sellable, whether allow to sell back to store
Sellable bool `json:"sellable"`
// sku, allowed characters from a-zA-Z0-9_:- and start/end in alphanumeric, max length is 127
Sku string `json:"sku,omitempty"`
// Whether to stack the entitlement when entitlement type is "CONSUMABLE"
Stackable bool `json:"stackable"`
// status
// Enum: ['ACTIVE', 'INACTIVE']
Status string `json:"status,omitempty"`
// Tags, allowed characters from a-zA-Z0-9:_- with length range from 1 to 30, should start and end in upper/lowercase/number, an item has max 20 tags.
// Unique: true
Tags []string `json:"tags"`
// target currency code, required if item type is "COINS"
TargetCurrencyCode string `json:"targetCurrencyCode,omitempty"`
// target namespace, require when sell a game's item on the publisher namespace
TargetNamespace string `json:"targetNamespace,omitempty"`
// thumbnail Url
ThumbnailURL string `json:"thumbnailUrl,omitempty"`
// Represent entitlement count when entitlement type is "CONSUMABLE", and represent coin count when itemType is "COINS"
// Format: int32
UseCount int32 `json:"useCount,omitempty"`
}
// Validate validates this Item update
func (m *ItemUpdate) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateEntitlementType(formats); err != nil {
res = append(res, err)
}
if err := m.validateItemType(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
var itemUpdateTypeAppTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["DEMO", "DLC", "GAME", "SOFTWARE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeAppTypePropEnum = append(itemUpdateTypeAppTypePropEnum, v)
}
}
const (
// ItemUpdateAppTypeDEMO captures enum value "DEMO"
ItemUpdateAppTypeDEMO string = "DEMO"
// ItemUpdateAppTypeDLC captures enum value "DLC"
ItemUpdateAppTypeDLC string = "DLC"
// ItemUpdateAppTypeGAME captures enum value "GAME"
ItemUpdateAppTypeGAME string = "GAME"
// ItemUpdateAppTypeSOFTWARE captures enum value "SOFTWARE"
ItemUpdateAppTypeSOFTWARE string = "SOFTWARE"
)
// prop value enum
func (m *ItemUpdate) validateAppTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeAppTypePropEnum, true); err != nil {
return err
}
return nil
}
var itemUpdateTypeEntitlementTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["CONSUMABLE", "DURABLE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeEntitlementTypePropEnum = append(itemUpdateTypeEntitlementTypePropEnum, v)
}
}
const (
// ItemUpdateEntitlementTypeCONSUMABLE captures enum value "CONSUMABLE"
ItemUpdateEntitlementTypeCONSUMABLE string = "CONSUMABLE"
// ItemUpdateEntitlementTypeDURABLE captures enum value "DURABLE"
ItemUpdateEntitlementTypeDURABLE string = "DURABLE"
)
// prop value enum
func (m *ItemUpdate) validateEntitlementTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeEntitlementTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateEntitlementType(formats strfmt.Registry) error {
if err := validate.Required("entitlementType", "body", m.EntitlementType); err != nil {
return err
}
// value enum
if err := m.validateEntitlementTypeEnum("entitlementType", "body", *m.EntitlementType); err != nil {
return err
}
return nil
}
var itemUpdateTypeItemTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["APP", "BUNDLE", "CODE", "COINS", "EXTENSION", "INGAMEITEM", "LOOTBOX", "MEDIA", "OPTIONBOX", "SEASON", "SUBSCRIPTION"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeItemTypePropEnum = append(itemUpdateTypeItemTypePropEnum, v)
}
}
const (
// ItemUpdateItemTypeAPP captures enum value "APP"
ItemUpdateItemTypeAPP string = "APP"
// ItemUpdateItemTypeBUNDLE captures enum value "BUNDLE"
ItemUpdateItemTypeBUNDLE string = "BUNDLE"
// ItemUpdateItemTypeCODE captures enum value "CODE"
ItemUpdateItemTypeCODE string = "CODE"
// ItemUpdateItemTypeCOINS captures enum value "COINS"
ItemUpdateItemTypeCOINS string = "COINS"
// ItemUpdateItemTypeEXTENSION captures enum value "EXTENSION"
ItemUpdateItemTypeEXTENSION string = "EXTENSION"
// ItemUpdateItemTypeINGAMEITEM captures enum value "INGAMEITEM"
ItemUpdateItemTypeINGAMEITEM string = "INGAMEITEM"
// ItemUpdateItemTypeLOOTBOX captures enum value "LOOTBOX"
ItemUpdateItemTypeLOOTBOX string = "LOOTBOX"
// ItemUpdateItemTypeMEDIA captures enum value "MEDIA"
ItemUpdateItemTypeMEDIA string = "MEDIA"
// ItemUpdateItemTypeOPTIONBOX captures enum value "OPTIONBOX"
ItemUpdateItemTypeOPTIONBOX string = "OPTIONBOX"
// ItemUpdateItemTypeSEASON captures enum value "SEASON"
ItemUpdateItemTypeSEASON string = "SEASON"
// ItemUpdateItemTypeSUBSCRIPTION captures enum value "SUBSCRIPTION"
ItemUpdateItemTypeSUBSCRIPTION string = "SUBSCRIPTION"
)
// prop value enum
func (m *ItemUpdate) validateItemTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeItemTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateItemType(formats strfmt.Registry) error {
if err := validate.Required("itemType", "body", m.ItemType); err != nil {
return err
}
// value enum
if err := m.validateItemTypeEnum("itemType", "body", *m.ItemType); err != nil {
return err
}
return nil
}
var itemUpdateTypeSeasonTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["PASS", "TIER"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeSeasonTypePropEnum = append(itemUpdateTypeSeasonTypePropEnum, v)
}
}
const (
// ItemUpdateSeasonTypePASS captures enum value "PASS"
ItemUpdateSeasonTypePASS string = "PASS"
// ItemUpdateSeasonTypeTIER captures enum value "TIER"
ItemUpdateSeasonTypeTIER string = "TIER"
)
// prop value enum
func (m *ItemUpdate) validateSeasonTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeSeasonTypePropEnum, true); err != nil {
return err
}
return nil
}
var itemUpdateTypeStatusPropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["ACTIVE", "INACTIVE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeStatusPropEnum = append(itemUpdateTypeStatusPropEnum, v)
}
}
const (
// ItemUpdateStatusACTIVE captures enum value "ACTIVE"
ItemUpdateStatusACTIVE string = "ACTIVE"
// ItemUpdateStatusINACTIVE captures enum value "INACTIVE"
ItemUpdateStatusINACTIVE string = "INACTIVE"
)
// prop value enum
func (m *ItemUpdate) validateStatusEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeStatusPropEnum, true); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ItemUpdate) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ItemUpdate) UnmarshalBinary(b []byte) error {
var res ItemUpdate
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}