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steam_iap_config_info.go
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steam_iap_config_info.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package platformclientmodels
import (
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// SteamIAPConfigInfo Steam IAP config info
//
// swagger:model Steam IAP config info.
type SteamIAPConfigInfo struct {
// steam app id
AppID string `json:"appId,omitempty"`
// namespace
// Required: true
Namespace *string `json:"namespace"`
// steam publisher authentication key
// Required: true
PublisherAuthenticationKey *string `json:"publisherAuthenticationKey"`
}
// Validate validates this Steam IAP config info
func (m *SteamIAPConfigInfo) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateNamespace(formats); err != nil {
res = append(res, err)
}
if err := m.validatePublisherAuthenticationKey(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *SteamIAPConfigInfo) validateNamespace(formats strfmt.Registry) error {
if err := validate.Required("namespace", "body", m.Namespace); err != nil {
return err
}
return nil
}
func (m *SteamIAPConfigInfo) validatePublisherAuthenticationKey(formats strfmt.Registry) error {
if err := validate.Required("publisherAuthenticationKey", "body", m.PublisherAuthenticationKey); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *SteamIAPConfigInfo) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *SteamIAPConfigInfo) UnmarshalBinary(b []byte) error {
var res SteamIAPConfigInfo
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}