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Point.h
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Point.h
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// ----------------------------------------------------
// Point class -----------
// ----------------------------------------------------
#ifndef __POINT_H__
#define __POINT_H__
template<class TYPE>
class Point
{
public:
TYPE x, y;
Point()
{}
Point(TYPE x, TYPE y) : x(x), y(y)
{}
// Operators ------------------------------------------------
Point operator -(const Point &v) const
{
Point r;
r.x = x - v.x;
r.y = y - v.y;
return(r);
}
Point operator + (const Point &v) const
{
Point r;
r.x = x + v.x;
r.y = y + v.y;
return(r);
}
TYPE dotProd (const Point &v) const
{
return x * v.x + y * v.y;
}
TYPE lenght() const
{
return sqrt(x*x + y*y);
}
const Point& operator -=(const Point &v)
{
x -= v.x;
y -= v.y;
return(*this);
}
const Point& operator +=(const Point &v)
{
x += v.x;
y += v.y;
return(*this);
}
bool operator ==(const Point& v) const
{
return (x == v.x && y == v.y);
}
bool operator !=(const Point& v) const
{
return (x != v.x || y != v.y);
}
// Utils ------------------------------------------------
bool IsZero() const
{
return (x == 0 && y == 0);
}
Point& SetToZero()
{
x = y = 0;
return(*this);
}
Point& Negate()
{
x = -x;
y = -y;
return(*this);
}
// Distances ---------------------------------------------
TYPE DistanceTo(const Point& v) const
{
TYPE fx = x - v.x;
TYPE fy = y - v.y;
return sqrt((fx*fx) + (fy*fy));
}
};
typedef Point<int> iPoint;
typedef Point<float> fPoint;
#endif // __POINT_H__