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module.h
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module.h
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#pragma once
#include <c10/util/Exception.h>
#include <torch/csrc/autograd/variable.h>
#include <torch/csrc/jit/api/object.h>
#include <torch/csrc/jit/frontend/source_range.h>
#include <torch/csrc/jit/ir/ir.h>
#include <torch/csrc/jit/ir/named_value.h>
#include <torch/csrc/jit/passes/shape_analysis.h>
#include <torch/csrc/jit/runtime/argument_spec.h>
#include <torch/csrc/jit/runtime/graph_executor.h>
#include <torch/csrc/WindowsTorchApiMacro.h>
#include <torch/csrc/api/include/torch/ordered_dict.h>
#include <torch/csrc/jit/api/compilation_unit.h>
#include <torch/csrc/utils/memory.h>
#include <ATen/core/function_schema.h>
#include <ATen/core/qualified_name.h>
#include <c10/util/ArrayRef.h>
#include <c10/util/Optional.h>
#include <c10/util/irange.h>
#include <functional>
#include <memory>
#include <mutex>
#include <ostream>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
// This file contains classes which assist in desugaring Python style
// modules and their methods into flattened graphs which don't have any
// function calls.
namespace torch {
namespace jit {
using ::c10::Argument;
using ::c10::FunctionSchema;
using ::c10::QualifiedName;
// Map which stores filename to content.
using ExtraFilesMap = std::unordered_map<std::string, std::string>;
using ModulePtr = c10::intrusive_ptr<c10::ivalue::Object>;
struct Module;
template <typename T>
struct slot_list_impl;
template <typename T>
struct Named {
std::string name;
T value;
};
using NameModule = Named<Module>;
using NameValue = Named<IValue>;
using NameTensor = Named<at::Tensor>;
namespace detail {
struct TORCH_API ModulePolicy;
struct TORCH_API ParameterPolicy;
struct TORCH_API AttributePolicy;
struct TORCH_API BufferPolicy;
template <typename P>
struct NamedPolicy;
} // namespace detail
using module_list = slot_list_impl<detail::ModulePolicy>;
using named_module_list =
slot_list_impl<detail::NamedPolicy<detail::ModulePolicy>>;
using parameter_list = slot_list_impl<detail::ParameterPolicy>;
using named_parameter_list =
slot_list_impl<detail::NamedPolicy<detail::ParameterPolicy>>;
using attribute_list = slot_list_impl<detail::AttributePolicy>;
using named_attribute_list =
slot_list_impl<detail::NamedPolicy<detail::AttributePolicy>>;
using buffer_list = slot_list_impl<detail::BufferPolicy>;
using named_buffer_list =
slot_list_impl<detail::NamedPolicy<detail::BufferPolicy>>;
using ModuleLookup = std::function<Module(const std::vector<std::string>&)>;
struct TORCH_API Module : public Object {
explicit Module(c10::QualifiedName class_name);
Module(std::shared_ptr<CompilationUnit> cu, const c10::ClassTypePtr& type);
Module() = default;
Module(
c10::QualifiedName,
std::shared_ptr<CompilationUnit> cu,
bool shouldMangle = false);
Module(ModulePtr module_value) : Object(std::move(module_value)) {}
~Module() = default;
void set_optimized(bool o) {
TORCH_WARN(
"Module::set_optimized() is deprecated and has no effect. "
"Please use setGraphExecutorOptimize()");
}
bool is_optimized() const {
TORCH_WARN(
"Module::is_optimized() is deprecated and always returns true. "
"Please use getGraphExecutorOptimize()");
return true;
}
IValue forward(std::vector<IValue> inputs, const Kwargs& kwargs = Kwargs()) {
return get_method("forward")(std::move(inputs), kwargs);
}
// In script modules, buffers are Tensors attribute that are _not_ registered
// as parameters. This is different than in nn.Module where there is a special
// register_buffer method. With this simplification, we only need to track
// whether a slot is a parameter to be able to classify it.
void register_buffer(const std::string& name, at::Tensor v) {
bool is_param = false;
bool is_buffer = true;
type()->addOrCheckAttribute(name, TensorType::get(), is_param, is_buffer);
_ivalue()->setAttr(name, std::move(v));
}
void register_parameter(
const std::string& name,
at::Tensor v,
bool is_buffer) {
type()->addOrCheckAttribute(name, TensorType::get(), !is_buffer, is_buffer);
_ivalue()->setAttr(name, std::move(v));
}
void register_attribute(
const std::string& name,
const TypePtr& t,
IValue v,
bool is_param = false,
bool is_buffer = false) {
type()->addOrCheckAttribute(name, t, is_param, is_buffer);
_ivalue()->setAttr(name, std::move(v));
}
void register_module(const std::string& name, const Module& module) {
type()->addOrCheckAttribute(name, module.type());
_ivalue()->setAttr(name, module._ivalue());
}
void apply(const std::function<void(Module&)>& fn);
buffer_list buffers(bool recurse = true) const;
named_buffer_list named_buffers(bool recurse = true) const;
module_list children() const; // direct modules
named_module_list named_children() const;
module_list modules() const; // all modules, including this one, recursively
named_module_list named_modules() const;
// all tensors involved in gradient optimization
parameter_list parameters(bool recurse = true) const;
named_parameter_list named_parameters(bool recurse = true) const;
// all members of the object, similar to iterating over dir(obj) in python
attribute_list attributes(bool recurse = true) const;
named_attribute_list named_attributes(bool recurse = true) const;
void dump(
bool print_method_bodies,
bool print_attr_values,
bool print_param_values) const;
std::string dump_to_str(
bool print_method_bodies,
bool print_attr_values,
bool print_param_values) const;
/// Enables "training" mode.
void train(bool on = true);
/// Calls train(false) to enable "eval" mode.
/// Do not override this method, override `train()` instead.
void eval() {
train(/*on=*/false);
}
/// True if the module is in training mode.
bool is_training() const {
return attr("training", true).toBool();
}
/// Recursively casts all parameters to the given `dtype` and `device`.
///
/// If `non_blocking` is true and the source is in pinned memory and
/// destination is on the GPU or vice versa, the copy is performed
/// asynchronously with respect to the host. Otherwise, the argument has no
/// effect.
void to(at::Device device, at::ScalarType dtype, bool non_blocking = false);
/// Recursively casts all parameters to the given dtype.
///
/// If `non_blocking` is true and the source is in pinned memory and
/// destination is on the GPU or vice versa, the copy is performed
/// asynchronously with respect to the host. Otherwise, the argument has no
/// effect.
void to(at::ScalarType dtype, bool non_blocking = false);
/// Recursively moves all parameters to the given device.
///
/// If `non_blocking` is true and the source is in pinned memory and
/// destination is on the GPU or vice versa, the copy is performed
/// asynchronously with respect to the host. Otherwise, the argument has no
/// effect.
void to(at::Device device, bool non_blocking = false);
void save(
std::ostream& out,
const ExtraFilesMap& extra_files = ExtraFilesMap()) const;
void save(
const std::string& filename,
const ExtraFilesMap& extra_files = ExtraFilesMap()) const;
void _save_for_mobile(
std::ostream& out,
const ExtraFilesMap& extra_files = ExtraFilesMap(),
bool save_mobile_debug_info = false) const;
void _save_for_mobile(
const std::string& filename,
const ExtraFilesMap& extra_files = ExtraFilesMap(),
bool save_mobile_debug_info = false) const;
Module copy() const;
Module deepcopy() const;
// Clones both the underlying `ClassType` and the module instance(data), this
// function creates a new `ClassType` and returns a new instance that has the
// same data as the current instance but with the new type, shared ClassType
// will be preserved as well
Module clone(bool inplace = false) const;
// Clones both the underlying `ClassType` and the module instance(data), this
// function creates a new `ClassType` and returns a new instance that has the
// same data as the current instance but with the new type, shared ClassType
// will be preserved as well. Also allows the caller to specify a set of
// method and attribute names to not clone.
Module clone(
bool inplace,
const std::unordered_set<std::string>& ignored_method,
const std::unordered_set<std::string>& ignored_attributes) const;
void clone_method(const Module& orig, const std::string& name);
IValue operator()(std::vector<IValue> inputs);
template <typename... Types>
IValue create_class(const c10::QualifiedName& name, Types&&... args) const {
return create_class(name, {IValue(std::forward<Types>(args))...});
}
IValue create_class(const c10::QualifiedName& name, Stack stack) const;
inline bool operator==(const Module& y) const noexcept {
return _ivalue() == y._ivalue();
}
private:
Module clone_impl(
std::unordered_map<TypePtr, TypePtr>& type_remap,
bool inplace,
IValue::HashAliasedIValueMap memo,
const std::unordered_set<std::string>& ignored_methods,
const std::unordered_set<std::string>& ignored_attributes) const;
void clone_method(
const Module& orig,
const Function& method,
const std::unordered_map<TypePtr, TypePtr>& type_remap);
c10::QualifiedName getNameForMethod(std::string basename) const {
return QualifiedName(*type()->name(), std::move(basename));
}
void to_impl(
const c10::optional<at::Device>& device,
const c10::optional<at::ScalarType>& dtype,
bool non_blocking);
};
// C++ equivalent api of `torch.jit.freeze`. See documentation there for
// details.
TORCH_API Module freeze(
const Module& module,
c10::optional<std::vector<std::string>> preserved_attrs = c10::nullopt,
bool optimize_numerics = true);
// C++ equivalent api of `torch.jit.optimize_for_inference`. See documentation
// there for details.
TORCH_API Module optimize_for_inference(Module& module);
namespace detail {
struct TORCH_API SlotCursor {
Module module_;
int64_t i_; // slot offset, -1 indicates the module itself
};
} // namespace detail
// This iterator allows the (optionally recursive) enumeration of
// the members of a Module. It performs a depth-first pre-order
// traversal of the module. The Policy template parameter determines
// which slots of the object should be included. For instance,
// when iterating parameters, we return the parameter tensors,
// but skip modules, buffers, and other attributes.
// See ModulePolicy for comments about Policy object's API.
template <typename Policy>
struct slot_iterator_impl {
using SlotCursor = detail::SlotCursor;
using value_type = typename Policy::value_type;
slot_iterator_impl(
Module root,
bool recurse, // if true, do a depth-first search, otherwise, just look at
// slots of root
bool return_module) // if true include root itself as the first thing
// visited (used in modules())
: cursors_({SlotCursor{root, return_module ? -1 : 0}}),
recurse_(recurse) {
// advance iterator to first valid element (or the end, if empty)
while_not_valid_next();
}
// empty cursors_, represents end of iteration
slot_iterator_impl() : recurse_(false) {}
value_type operator*() const {
return Policy::create(cursors_, cur());
}
value_type operator->() const {
return **this;
}
slot_iterator_impl& operator++() {
next_valid();
return *this;
}
slot_iterator_impl operator++(int) {
// this is really expensive, should we delete it so people don't use it
// instead of prefix?
slot_iterator_impl old = *this;
++(*this);
return old;
}
private:
// return_module() is a corner case where instead of returning a submodule
// of root, we are returning root itself, because we are iterating modules(),
// which contains the root module itself.
// It is represented with a single SlotCursor whose index is -1.
bool return_module() const {
return top().i_ == -1;
}
const SlotCursor& top() const {
return cursors_.back();
}
SlotCursor& top() {
return cursors_.back();
}
IValue cur() const {
return return_module() ? top().module_._ivalue()
: top().module_._ivalue()->getSlot(top().i_);
}
// advance to the next slot in a depth first pre-order traversal of the
// modules slots. This function does not guarantee the next slot is a
// valid element of the iteration. That is done by valid().
// invariant: !cursors_.empty()
void next() {
// we just returned the module itself, advance i_ to 0 so we are now
// at the first slot of the module.
if (return_module()) {
++top().i_;
return;
}
// the last traversal action advanced beyond the number of slots in the
// module so continue the iteration in the parent.
if (top().i_ >= int64_t(top().module_._ivalue()->type()->numAttributes())) {
cursors_.pop_back();
if (!cursors_.empty()) {
++top().i_;
}
return;
}
// if the current thing is a module, we have to scan it for recursive
// traversals. We do this by adding a new SlotCursor to track the traversal.
if (recurse_ &&
top().module_._ivalue()->type()->getAttribute(top().i_)->is_module()) {
cursors_.emplace_back(SlotCursor{cur().toModule(), 0});
return;
}
// common case: advance to the next slot.
++top().i_;
}
// is the current position of the iterator a valid one?
// otherwise, we have to continue advancing.
bool valid() const {
return top().i_ <
int64_t(top().module_._ivalue()->type()->numAttributes()) &&
Policy::valid(
top().module_._ivalue()->type(),
top().i_,
top().module_._ivalue()->getSlot(top().i_));
}
void while_not_valid_next() {
// advance iteration until we are either at the end (cursors_.empty())
// or in a valid state. return_module() is a special case,
// and is always considered valid, regardless of Policy, because it is
// it is only true when we are iterating modules.
while (!cursors_.empty() && !return_module() && !valid()) {
next();
}
}
void next_valid() {
// avoid crashing if this is empty
if (cursors_.empty()) {
return;
}
// advance to next element, which is maybe not valid
next();
while_not_valid_next();
}
std::vector<SlotCursor> cursors_;
bool recurse_;
friend inline bool operator!=(
const slot_iterator_impl<Policy>& a,
const slot_iterator_impl<Policy>& b) {
// we are finished iteration when we have no more iteration SlotCursors.
// end is always an empty iterator with no cursors.
return (a.cursors_.empty() != b.cursors_.empty());
}
};
// This type represents lists of parameters, attributes, and
// submodules contained in the module. It is abstract because
// they are not stored directly in std::vectors but inside the
// module's IValue object itself.
template <typename Policy>
struct slot_list_impl {
using iterator = slot_iterator_impl<Policy>;
using const_iterator = slot_iterator_impl<Policy>;
using value_type = typename iterator::value_type;
slot_iterator_impl<Policy> begin() const {
return slot_iterator_impl<Policy>(module_, recurse_, return_module_);
}
slot_iterator_impl<Policy> end() const {
return slot_iterator_impl<Policy>();
}
size_t size() const {
if (!size_) {
size_ = size_t(0);
// NOLINTNEXTLINE(clang-diagnostic-unused-variable)
for (const value_type& s : *(this)) {
(void)s; // Suppress unused variable warning
++*size_;
}
}
return *size_;
}
slot_list_impl(Module module, bool recurse, bool return_module)
: module_(module),
recurse_(recurse),
return_module_(return_module),
size_(c10::nullopt) {
if (!recurse && !return_module && Policy::all_slots) {
size_ = module_.num_slots();
}
}
private:
Module module_;
bool recurse_;
bool return_module_;
// size of this list, cached on first request
// when we need to filter the slot list
mutable c10::optional<size_t> size_;
friend struct Module;
};
namespace detail {
// slot_iterator_impl always iterate over all the slots in a module,
// the Policy template argument determines slots should be returned and their
// types
struct TORCH_API ModulePolicy {
// the type of the value being returned
using value_type = Module;
// the logic for creating the type being returned, given the raw IValue
// of that object.
static value_type create(
const std::vector<detail::SlotCursor>& cursors,
IValue v) {
return Module(std::move(v).toObject());
}
// is slot i in typ something that this iterator should return, otherwise,
// we skip it.
static bool valid(const ClassTypePtr& typ, size_t i, const IValue& v) {
return typ->getAttribute(i)->is_module();
}
// are we going to return everything? If so, we can optimize the calculate
// of the size of the list.
static CONSTEXPR_EXCEPT_WIN_CUDA bool all_slots = false;
};
struct TORCH_API ParameterPolicy {
using value_type = at::Tensor;
static value_type create(
const std::vector<detail::SlotCursor>& cursors,
IValue v) {
return std::move(v).toTensor();
}
static bool valid(const ClassTypePtr& typ, size_t i, const IValue& v) {
return typ->is_parameter(i) && v.isTensor();
}
static CONSTEXPR_EXCEPT_WIN_CUDA bool all_slots = false;
};
struct TORCH_API BufferPolicy {
using value_type = at::Tensor;
static value_type create(
const std::vector<detail::SlotCursor>& cursors,
IValue v) {
return std::move(v).toTensor();
}
static bool valid(const ClassTypePtr& typ, size_t i, const IValue& v) {
return typ->getAttribute(i)->isSubtypeOf(TensorType::get()) &&
typ->is_buffer(i);
}
static CONSTEXPR_EXCEPT_WIN_CUDA bool all_slots = false;
};
struct TORCH_API AttributePolicy {
using value_type = IValue;
static value_type create(
const std::vector<detail::SlotCursor>& cursors,
IValue v) {
return v;
}
static bool valid(const ClassTypePtr& typ, size_t i, const IValue& v) {
return true;
}
static CONSTEXPR_EXCEPT_WIN_CUDA bool all_slots = true;
};
// take a Policy object, and make a version of it that returns the slot.
// along with the fully qualified name of that slot. This is used for the named_
// variants like named_parameters().
template <typename Policy>
struct NamedPolicy {
using value_type = Named<typename Policy::value_type>;
static value_type create(
const std::vector<detail::SlotCursor>& cursors,
IValue v) {
std::string name;
if (cursors.size() == 1) {
name = (cursors.back().i_ == -1) ? "" : nameFragment(cursors.back());
} else {
std::ostringstream ss;
for (const auto i : c10::irange(cursors.size())) {
if (i > 0) {
ss << ".";
}
ss << nameFragment(cursors[i]);
}
name = ss.str();
}
return value_type{std::move(name), Policy::create(cursors, std::move(v))};
}
static bool valid(const ClassTypePtr& t, size_t i, const IValue& v) {
return Policy::valid(t, i, v);
}
static constexpr bool all_slots = Policy::all_slots;
private:
static std::string nameFragment(const detail::SlotCursor& f) {
return f.module_.type()->getAttributeName(f.i_);
}
};
} // namespace detail
TORCH_API bool& getInlineEverythingMode();
namespace script {
// We once had a `script::` namespace that was deleted. This is for backcompat
// of the public API; new code should not use this type alias.
using Module = ::torch::jit::Module;
using ExtraFilesMap = ::torch::jit::ExtraFilesMap;
} // namespace script
} // namespace jit
} // namespace torch