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RosUnreal

Run native ros under unreal.

Tested in Linux with unreal 4.26 without change any engine code.

I used to try build ros as a static or shared libary, but failed, so I just put ros into unreal.

Delete ros console and something else, only remain core function.

TODO:

  • Compatible with windows(I have a windows version but it needs to change engine code)
  • Use unreal log instead of ros log(I ignored all the ros log for now)