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snake.c
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snake.c
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#include "snake.h"
SnakePart *snake_part_create(int x, int y, SnakePart *prev) {
SnakePart *tmp = (SnakePart *)malloc(sizeof(SnakePart));
tmp->prev = prev;
tmp->next = NULL;
tmp->x = x;
tmp->y = y;
return tmp;
}
void snake_part_free(SnakePart *snakePart) {
if (snakePart != NULL) {
free(snakePart);
}
}
Snake *snake_create(int x, int y, int direction, short teleport) {
Snake *tmp = (Snake *)malloc(sizeof(Snake));
tmp->head = snake_part_create(x, y, NULL);
tmp->tail = tmp->head;
tmp->direction = direction;
tmp->length = 1;
tmp->grow = 1;
tmp->collision = 0;
tmp->teleport = teleport;
tmp->onWayToFood = 0;
return tmp;
}
Snake *snake_copy(Snake *sn) {
Snake *tmp = (Snake *)malloc(sizeof(Snake));
tmp->direction = sn->direction;
tmp->length = sn->length;
tmp->grow = sn->grow;
tmp->collision = sn->collision;
tmp->teleport = sn->teleport;
SnakePart *snp = sn->head;
SnakePart *snp2 = NULL;
tmp->head = snake_part_create(snp->x, snp->y, NULL);
snp = snp->next;
snp2 = tmp->head;
while (snp != NULL) {
snp2->next = snake_part_create(snp->x, snp->y, snp2);
snp2 = snp2->next;
snp = snp->next;
}
tmp->tail = snp2;
return tmp;
}
void snake_free(Snake *snake) {
if (snake != NULL) {
SnakePart *part = snake->head;
SnakePart *next;
while (part != NULL) {
next = part->next;
snake_part_free(part);
part = next;
}
free(snake);
}
}
static void move_body(Snake *snake, XYMap *blocksTaken, Point *food, int prevx,
int prevy, int maxX, int maxY) {
int prevx2, prevy2;
if (snake->teleport) {
if (snake->head->x >= maxX)
snake->head->x = snake->head->x - maxX;
if (snake->head->y >= maxY)
snake->head->y = snake->head->y - maxY;
if (snake->head->x < 0)
snake->head->x = maxX + snake->head->x;
if (snake->head->y < 0)
snake->head->y = maxY + snake->head->y;
}
// xymap_unmark(blocksTaken, snake->tail->x, snake->tail->y);
SnakePart *snakePart = snake->head->next;
while (snakePart != NULL) {
prevx2 = snakePart->x;
prevy2 = snakePart->y;
snakePart->x = prevx;
snakePart->y = prevy;
prevx = prevx2;
prevy = prevy2;
snakePart = snakePart->next;
}
if (food->x == snake->head->x && food->y == snake->head->y) {
// rand_pos_food(food, blocksTaken, maxX, maxY);
snake->grow++;
snake->collision = 0;
}
if (snake->grow) {
snake->grow--;
snake->length++;
snake->tail->next = snake_part_create(prevx, prevy, snake->tail);
snake->tail = snake->tail->next;
// xymap_mark(blocksTaken, snake->tail->x, snake->tail->y, SBODY);
// rand_pos_food(food, blocksTaken, maxX, maxY);
} else {
// only unmark if the head haven't take the place of the tail
xymap_unmark(blocksTaken, prevx, prevy);
}
xymap_mark(blocksTaken, snake->head->x, snake->head->y, SBODY);
}
void update_position(Snake *snake, XYMap *blocksTaken, Point *food, int dir,
int maxX, int maxY) {
int prevx, prevy;
int prevx2, prevy2;
SnakePart *snakePart = snake->head;
prevx = snakePart->x;
prevy = snakePart->y;
if (!((snake->direction == North && dir == South) ||
(snake->direction == South && dir == North) ||
(snake->direction == East && dir == West) ||
(snake->direction == West && dir == East) || (dir == -1)))
snake->direction = dir;
switch (snake->direction) {
case North:
check_collision(snake, blocksTaken, snake->head->x, snake->head->y - 1,
maxX, maxY);
snakePart->y--;
break;
case South:
check_collision(snake, blocksTaken, snake->head->x, snake->head->y + 1,
maxX, maxY);
snakePart->y++;
break;
case East:
check_collision(snake, blocksTaken, snake->head->x + 1, snake->head->y,
maxX, maxY);
snakePart->x++;
break;
case West:
check_collision(snake, blocksTaken, snake->head->x - 1, snake->head->y,
maxX, maxY);
snakePart->x--;
break;
}
move_body(snake, blocksTaken, food, prevx, prevy, maxX, maxY);
}
void update_position_autopilot(Snake *snake, XYMap *blocksTaken, Point *food,
int x, int y, int maxX, int maxY) {
int prevx, prevy;
int prevx2, prevy2;
SnakePart *snakePart = snake->head;
prevx = snakePart->x;
prevy = snakePart->y;
check_collision(snake, blocksTaken, x, y, maxX, maxY);
snake->head->x = x;
snake->head->y = y;
move_body(snake, blocksTaken, food, prevx, prevy, maxX, maxY);
}
void check_collision(Snake *sn, XYMap *blocksTaken, int x, int y, int maxX,
int maxY) {
if (sn->teleport) {
if (x >= maxX)
x = x - maxX;
if (y >= maxY)
y = y - maxY;
if (x < 0)
x = maxX + x;
if (y < 0)
y = maxY + y;
}
if (x >= maxX || y >= maxY || x < 0 || y < 0)
sn->collision = 3;
else if (xymap_marked(blocksTaken, x, y)) {
if (sn->tail->x == x && sn->tail->y == y)
sn->collision = 0;
else
sn->collision = xymap_marked(blocksTaken, x, y);
} else
sn->collision = 0;
}
void rand_pos_food(Point *food, XYMap *blocksTaken, int maxX, int maxY) {
int x, y;
// xymap_unmark(blocksTaken, food->x, food->y);
do {
x = (int)(rand() % maxX);
y = (int)(rand() % maxY);
} while (xymap_marked(blocksTaken, x, y) || (food->x == x && food->y == y));
// xymap_unmark(blocksTaken, food->x, food->y);
// xymap_mark(blocksTaken, x, y);
food->x = x;
food->y = y;
}
Point *point_create(int x, int y) {
Point *tmp = (Point *)malloc(sizeof(Point));
tmp->x = x;
tmp->y = y;
return tmp;
}
int snake_cmp(Snake *sn1, Snake *sn2) {
if (sn1->length != sn2->length)
return 0;
SnakePart *snp1;
SnakePart *snp2;
for (snp1 = sn1->head, snp2 = sn2->head; snp1 != NULL;
snp1 = snp1->next, snp2 = snp2->next)
if (snp1->x != snp2->x || snp1->y != snp2->y)
return 0;
return 1;
}