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slides.html
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<!DOCTYPE html>
<html>
<head>
<title>Antoine's ePortfolio (WIP)</title>
<script src="index.js"></script>
<link rel="stylesheet" type="text/css" href="index.css"></link>
<link href="https://fonts.googleapis.com/css?family=Roboto:100,200,300 400" rel="stylesheet">
</head>
<body>
<div id="divMainContent">
<div id="slide0">
<div>
<h1>This website</h1>
<h2>Made with vanilla HTML, javascript and CSS. No libraries, no frameworks!</h2>
<div>
<p>
This is a project I undertook during my 4th semester in college to help in finding an internship for the summer of 2018.
Following the advice of my guidance counselor, I decided that I would need to make an ePortfolio to have the best chances
of finding an internship. However, I decided to take things a step further by making my own website from scratch instead
of using a content management system such as wordpress or a site building service like squarespace. Moreover, having a good
understanding of some of the popular web libraries and frameworks (bootstrap, angularjs, etc) I figured I'd make this project
an even better and more fun learning opportunity by using only my own code.
</p>
<p>
By building this site, I was able to brush up on the basic HTML, CSS and JavaScript
skills that I learned in school. I also learned how to animate pages with CSS, how to use AJAX for http requests.
</p>
<p>
I also hope to make this project something I can keep working on in the future. For instance, I plan to learn the GitHub API
and use it to automatically update and add project slides as I add more projects to my GitHub.
</p>
</div>
</div>
<div name="repo">Antoine-BL.github.io</div>
</div>
<div id="slide1">
<div name="text">
<h1>Multi-threaded Rush-Hour solver</h1>
<h2>An introduction to data-structures and multi-threading in Java</h2>
<div>
<p>
This is a project I completed for my Object-Oriented programming II course in my 3rd semester in college.
The goal was to create a javafx application that allowed the user to play the rush hour board game and to then
create an algorithm capable of solving the board on-demand in the least moves possible, then display the solution.
</p>
<p>
To accomplish this, I first created a single-threaded breadth-first search that would run through the tree of all possible
configurations of the board, calculating possibilities level by level until finding a solution. It would then show the
player the step-by-step solution.
</p>
</div>
</div>
<div name="repo">RushHour</div>
</div>
</div>
</body>