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so_long.h
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so_long.h
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: akocoglu <akocoglu@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/12 17:29:45 by akocoglu #+# #+# */
/* Updated: 2022/05/27 15:49:08 by akocoglu ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SO_LONG_H
# define SO_LONG_H
# include "./mlx/mlx.h"
# include "./get_nextline/get_next_line.h"
# include "./printf/ft_printf.h"
# include "./printf/libft/libft.h"
# include <unistd.h>
# include <stdlib.h>
# include <fcntl.h>
# include <string.h>
# include <stdio.h>
typedef struct s_v
{
void *wall;
void *player;
void *princess;
void *castle;
char **map;
void *mlx;
void *mlx_win;
void *img;
int img_s;
int x;
int y;
int current_x;
int current_y;
int m_line_s;
int col_s;
int move_count;
int c_count;
int p_count;
int e_count;
int k;
int m;
int l;
int c;
} t_v;
void add_wall_image(char obj_name, t_v v);
void add_flour_image(t_v v);
void add_collectible_image(t_v v);
void add_king_image( t_v v);
void add_princess_image(t_v v);
int validation_p_c_e(t_v *v);
int validation_rectangle(t_v *v);
int validation_map(t_v *v);
int valid_dif_char(t_v *v);
int ft_exit(t_v *v);
void take_map(t_v *v, int i, int j);
int render_map(t_v *v);
int validation_c(t_v *v);
void go_right(t_v *v);
void go_up(t_v *v);
void go_left(t_v *v);
void go_down(t_v *v);
int move_king_image(int keycode, t_v *v);
int validation_ber(char *str);
int find_column_and_line_size(int fd, t_v *v);
void get_map(int fd, int line_s, t_v *v);
int main(int argc, char **argv);
#endif