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Custom properties not carrying over from game.super_copy since v0.3.3 #26

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leztusi opened this issue May 11, 2023 · 1 comment
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@leztusi
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leztusi commented May 11, 2023

Hello! I noticed that the Custom Properties are not carrying over from metarig bone to the generated bone when using game.super_copy. It works on other rig types like game.basic.pivot and game.spines.super_head.

Custom properties work on the previous versions of GameRig (v0.0.3) tested on Blender 3.3.1 and Blender 3.0.1.

@Arminando
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Hi!
I will check what is going on, thank you for reporting the issue.
What is weird is that gamerig does not handle those aspects of the rig build at all. It just inherits the same functionality from the base rigify types.

@leztusi leztusi closed this as completed May 25, 2023
@leztusi leztusi reopened this May 25, 2023
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