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SteamGroupRestrict.cs
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SteamGroupRestrict.cs
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using System.Net.Http.Json;
using System.Text.Json;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities;
namespace SteamGroupRestrict;
[MinimumApiVersion(115)]
public class SteamGroupRestrict : BasePlugin, IPluginConfig<Config>
{
public override string ModuleName => "SteamGroupRestrict";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "BMathers";
private int ModuleConfigVersion => 1;
public required Config Config { get; set; }
private readonly List<string> _playersList = new List<string>();
public override void Load(bool hotReload)
{
base.Load(hotReload);
Console.WriteLine(" ");
Console.WriteLine(" ____ _ ____ ____ _ _ _ ");
Console.WriteLine(" / ___|| |_ ___ __ _ _ __ ___ / ___|_ __ ___ _ _ _ __ | _ \\ ___ ___| |_ _ __(_) ___| |_ ");
Console.WriteLine(" \\___ \\| __/ _ \\/ _` | '_ ` _ \\| | _| '__/ _ \\| | | | '_ \\| |_) / _ \\/ __| __| '__| |/ __| __|");
Console.WriteLine(" ___) | || __/ (_| | | | | | | |_| | | | (_) | |_| | |_) | _ < __/\\__ \\ |_| | | | (__| |_ ");
Console.WriteLine(" |____/ \\__\\___|\\__,_|_| |_| |_|\\____|_| \\___/ \\__,_| .__/|_| \\_\\___||___/\\__|_| |_|\\___|\\__|");
Console.WriteLine(" |_| ");
Console.WriteLine(" >> Version: " + ModuleVersion);
Console.WriteLine(" >> Author: " + ModuleAuthor);
Console.WriteLine(" ");
RegisterEventHandler<EventPlayerConnectFull>(OnClientConnect);
RegisterEventHandler<EventPlayerDisconnect>(OnClientDisconnect);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
AddCommandListener("say", OnPlayerChat);
AddCommandListener("say_team", OnPlayerChatTeam);
AddCommand($"css_{Config.GeneralSettings.CheckCommand}", "Check the Steam group join status.", PlayerGroupCheck);
}
public void OnConfigParsed(Config config)
{
if (config.Version < ModuleConfigVersion)
{
Console.WriteLine($"[SteamGroupRestrict] You are using an old configuration file. Version you are using:{config.Version} - New Version: {ModuleConfigVersion}");
}
Config = config;
}
private HookResult OnClientConnect(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot ||
!IsValidConfigString(Config.GeneralSettings.SteamApiKey) ||
!IsValidConfigString(Config.GeneralSettings.SteamGroupId))
return HookResult.Continue;
string steamid = player.SteamID.ToString(); // We save the steamid in a string variable so we can use it in the task.
_ = Task.Run(async () => await CheckPlayerGroups(steamid)); // Since this is a task, do not pass ccsplayercontroller to it.
return HookResult.Continue;
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
CCSPlayerController player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot ||
!IsValidConfigString(Config.GeneralSettings.SteamApiKey) ||
!IsValidConfigString(Config.GeneralSettings.SteamGroupId))
return HookResult.Continue;
string steamid = player.SteamID.ToString();
_ = Task.Run(async () => await CheckPlayerGroups(steamid));
return HookResult.Continue;
}
private HookResult OnClientDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
CCSPlayerController player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot ||
!IsValidConfigString(Config.GeneralSettings.SteamApiKey) ||
!IsValidConfigString(Config.GeneralSettings.SteamGroupId))
return HookResult.Continue;
// string steamId64 = new SteamID(player.SteamID).SteamId64.ToString(); // No need to use the steamid constructor when the steamid is already available.
string steamId64 = player.SteamID.ToString();
if (_playersList.Contains(steamId64))
{
_playersList.Remove(steamId64);
}
return HookResult.Continue;
}
private HookResult OnPlayerChat(CCSPlayerController? player, CommandInfo info)
{
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
string command = info.GetArg(1);
if (!command.StartsWith("!") && !command.StartsWith("/"))
{
return HookResult.Continue;
}
if (!Config.BlockedCommands.Any() || !Config.BlockedCommands.Contains(command))
{
return HookResult.Continue;
}
string steamId64 = new SteamID(player.SteamID).SteamId64.ToString();
if (_playersList.Contains(steamId64))
{
return HookResult.Continue;
}
// Else is not needes here, since you're already returning if the player is in the list.
// So i removed it for less nesting.
player.PrintToChat(ReplaceTags($"{Config.GeneralSettings.Prefix} {Config.Messages.Unauthorized}"));
return HookResult.Handled;
}
private HookResult OnPlayerChatTeam(CCSPlayerController? player, CommandInfo info)
{
if (player == null || !player.IsValid || player.IsBot) return HookResult.Continue;
string command = info.GetArg(1);
if (!command.StartsWith("!") && !command.StartsWith("/"))
{
return HookResult.Continue;
}
if (!Config.BlockedCommands.Any() || !Config.BlockedCommands.Contains(command))
{
return HookResult.Continue;
}
string steamId64 = new SteamID(player.SteamID).SteamId64.ToString();
if (_playersList.Contains(steamId64))
{
return HookResult.Continue;
}
player.PrintToChat(ReplaceTags($"{Config.GeneralSettings.Prefix} {Config.Messages.Unauthorized}"));
return HookResult.Handled;
}
// This method can easily be async since you're running it in a task.
private async Task<bool> CheckPlayerGroups(string steamId)
{
if (!IsValidConfigString(Config.GeneralSettings.SteamGroupId) || !IsValidConfigString(Config.GeneralSettings.SteamGroupId))
return false;
if (string.IsNullOrEmpty(steamId))
{
return false;
}
if (_playersList.Contains(steamId))
{
return true;
}
string apiUrl = $"https://api.steampowered.com/ISteamUser/GetUserGroupList/v1/?key={Config.GeneralSettings.SteamApiKey}&steamid={steamId}";
try
{
/* Perhaps look into RestClient, it's (imo) a good http client nuget package.
* It adds a extra package to upload, which is something that's up to you.
* However it reduces the amount of code you have to write for a http request.
*/
using var httpClient = new HttpClient(); // Add using here to dispose the object after usage.
JsonElement jsonData = await httpClient.GetFromJsonAsync<JsonElement>(apiUrl);
dynamic? response = jsonData.Deserialize<dynamic>();
if (!jsonData.TryGetProperty("response", out var responseProperty) ||
responseProperty.ValueKind != JsonValueKind.Object)
{
Console.WriteLine("[SteamGroupRestrict] An error occurred: Response is null or not an object.");
return false;
}
bool success = responseProperty.GetProperty("success").GetBoolean();
if (!success)
{
return false;
}
foreach (var group in responseProperty.GetProperty("groups").EnumerateArray())
{
string? groupId = group.GetProperty("gid").GetString();
if (groupId != Config.GeneralSettings.SteamGroupId)
{
continue;
}
_playersList.Add(steamId);
return true;
}
}
catch (Exception e)
{
Console.WriteLine($"[SteamGroupRestrict] An error occurred: {e.Message}");
return false;
}
Console.WriteLine("[SteamGroupRestrict] An error occurred: An unknown error occurred. Returning false.");
return false;
}
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
private void PlayerGroupCheck(CCSPlayerController? player, CommandInfo info)
{
if (player == null || !player.IsValid || player.IsBot) return;
if (!IsValidConfigString(Config.GeneralSettings.SteamApiKey) || !IsValidConfigString(Config.GeneralSettings.SteamGroupId)) return;
string steamid = player.SteamID.ToString();
Task.Run(async () =>
{
bool result = await CheckPlayerGroups(steamid); // Run it in a task, so it doesn't block the server thread.
Server.NextFrame(() =>
{
if (result)
{
player.PrintToChat(ReplaceTags($"{Config.GeneralSettings.Prefix} {Config.Messages.JoinedGroup}"));
}
else
{
player.PrintToChat(ReplaceTags($"{Config.GeneralSettings.Prefix} {Config.Messages.NotJoinedGroup}"));
}
});
return Task.CompletedTask;
});
}
// This method should be static, since it doesn't use any instance members.
private static string ReplaceTags(string message)
{
/* You can use a dictionary for this, so you don't have to use two arrays
* or use a method like this: https://github.com/WidovV/cs2-connectionlogs/blob/9ba36f4ee11c60570e5d9d63c8e8aeffffa2c92d/ConnectionLogs/CFG.cs#L12
*/
string[] colorPatterns =
{
"{Default}", "{White}", "{Darkred}", "{Green}", "{LightYellow}", "{LightBlue}", "{Olive}", "{Lime}", "{Red}",
"{LightPurple}", "{Purple}", "{Grey}", "{Yellow}", "{Gold}", "{Silver}", "{Blue}", "{DarkBlue}", "{BlueGrey}",
"{Magenta}", "{LightRed}", "{Orange}"
};
string[] colorReplacements =
{
"\x01", "\x01", "\x02", "\x04", "\x09", "\x0B", "\x05", "\x06", "\x07", "\x03", "\x0E", "\x08", "\x09", "\x10",
"\x0A", "\x0B", "\x0C", "\x0A", "\x0E", "\x0F", "\x10"
};
for (var i = 0; i < colorPatterns.Length; i++)
message = "\u200e" + message.Replace(colorPatterns[i], colorReplacements[i]);
return message;
}
private static bool IsValidConfigString(string value) => !string.IsNullOrEmpty(value) && value != "-"; // This is a "lambda expression body method"
}