- Garry's Mod soundscapes preview- https://www.youtube.com/watch?v=P7lk3kXX7Go
- HL2 soundscapes preview- https://www.youtube.com/watch?v=nbVvZ8d1W1U
- All soundscapes need to be listed in a single "manifest" file in order to be available.
- Maps can get around this by embedding their own soundscape file within the map.
- The only soundscapes available are the ones in this file
- If you want to use other soundscapes, copy them into this file
- More info
- Place the soundscapes around the entraces to the areas of your map
- I.e. put the "Outside" soundscapes on the outsides of doors and windows, and the inside soundscapes in the middle of rooms
- Behaviour
- For a soundscape to play
- The player must be within the radius
- The player must be able to see the soundscape entity
- Of all soundscapes within range, this soundscape must be the closest
- For a soundscape to play
- Inside
- construct.inside
- Good for: Generic inside background hum
- general.concrete_quiet
- Good for: underground carpark
- eli_02_scrapyard_1
- Good for: a cave near the ocean. creepy maps
- construct.inside
- Inside/outside
- construct.garage
- Good for: inside areas of a map which are open to the outside
- construct.garage
- Outside
- construct.outside
- Good for: outside maps with birds
- Good mixture of birds, wind
- construct.lake
- Good for: outside maps near water
- d1_trainstation.TerminalSquare
- Good for: Active town/city main square
- coast.util_windgusts
- Good for: Open, windy areas outside
- cabin_outdoor
- Good for: Maps in remote locations like forests, swamps
- Constant outdoor wind and birds
- Might be a bit annoying as it is constant sound
- canals_canal_water
- Good for: Maps right next to the ocean
- construct.outside
- d1_canals.windchimes_and_wind (very windy; some weird animal/bird noises; not sure where to use this)
- canals_canal_nowater
- Birds
- ambient/animal/bird1.wav
- Medium pitch chatter, distinct
- ambient/animal/bird2.wav
- High pitch slow chatter
- ambient/animal/bird3.wav
- Short, high pitch two speeds of chatter
- ambient/animal/bird4.wav
- Varying speeds of chatter
- ambient/animal/bird5.wav
- Distinct medium pitch call
- ambient/animal/bird6.wav
- High pitch alarm call
- ambient/animal/bird7.wav
- Medium pitch song
- ambient/animal/bird8.wav
- High pitch call ending in song
- ambient/animal/bird9.wav
- High pitch song
- ambient/animal/bird10.wav
- High pitch song, rapid
- ambient/animal/bird11.wav
- High pitch chatter
- ambient/animal/bird12.wav
- Two delayed tweets
- ambient/animal/bird13.wav
- High pitch song, fast
- ambient/animal/bird14.wav
- Very distinct rapid chatter
- ambient/animal/bird1.wav