diff --git a/assets/shaders/standard/fragment.glsl b/assets/shaders/blinnPhong/fragment.glsl similarity index 100% rename from assets/shaders/standard/fragment.glsl rename to assets/shaders/blinnPhong/fragment.glsl diff --git a/assets/shaders/standard/vertex.glsl b/assets/shaders/blinnPhong/vertex.glsl similarity index 100% rename from assets/shaders/standard/vertex.glsl rename to assets/shaders/blinnPhong/vertex.glsl diff --git a/core/materials/BlinnPhongMaterial.cpp b/core/materials/BlinnPhongMaterial.cpp index e2e79c7..e90c0fa 100644 --- a/core/materials/BlinnPhongMaterial.cpp +++ b/core/materials/BlinnPhongMaterial.cpp @@ -5,7 +5,7 @@ #include "BlinnPhongMaterial.h" #include "Settings.h" -BlinnPhongMaterial::BlinnPhongMaterial(std::shared_ptr scene) : Material("./assets/shaders/standard"), +BlinnPhongMaterial::BlinnPhongMaterial(std::shared_ptr scene) : Material("./assets/shaders/blinnPhong"), _scene(scene) { std::string maxPointLights = std::to_string(Settings::MAX_POINT_LIGHTS); shader()->setDefine((std::string("MAX_POINT_LIGHTS ") + maxPointLights).c_str());