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Sprite rotation: Angles are always NaN #6

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BillyWM opened this issue Jan 4, 2011 · 0 comments
Open

Sprite rotation: Angles are always NaN #6

BillyWM opened this issue Jan 4, 2011 · 0 comments

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@BillyWM
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BillyWM commented Jan 4, 2011

If you attempt to rotate any FlxObject, its angle will become NaN. I've so far been unable to determine why or where this happens. Because Flixel determines which drawing method to use based on rotation and scaling, I've put in a hack to force angle to 0 all the time.

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