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team-reasoning.nlogo
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; Team Reasoning in Collective Dilemmas (TReaColD) model
; Authors: Corinna Elsenbroich and Nicolas Payette.
extensions [ csv ]
breed [ players player ]
players-own [
wealth
default-trust
recency-bias
last-payoff
last-contribution
]
directed-link-breed [ opinions opinion ] ; player ---> player
opinions-own [ trust ]
to setup
clear-all
ask patches [ set pcolor white ]
set-default-shape players "person"
set-default-shape opinions "hidden"
init-players
reset-ticks
end
to init-players
create-players number-of-players [
set default-trust 0
set size 5 / ln number-of-players
set wealth 0
]
let num-team-reasoners number-of-players * proportion-of-team-reasoners
ask n-of num-team-reasoners players [ set default-trust 1 ]
run recency-bias-setup
ask players [
set color color-for-trust default-trust
create-opinions-to other players [
set trust [ default-trust ] of myself
]
]
layout-circle sort-on [ default-trust ] players world-width / 3
end
to setup-global-recency-bias
ask players [ set recency-bias global-recency-bias ]
end
to setup-proportion-of-fast-learners
ask players [ set recency-bias slow-recency-bias ]
let num-fast-learners number-of-players * proportion-of-fast-learners
ask n-of num-fast-learners players [ set recency-bias fast-recency-bias ]
end
to-report slow-recency-bias report 0.2 end
to-report fast-recency-bias report 0.8 end
to go
if ticks > 0 and runresult stop-condition [ stop ]
let sorted-players sort players
let n length sorted-players
let contributions map contribution sorted-players
let cooperation-ratio (sum contributions / n)
let payoff cooperation-ratio * multiplication-factor
(foreach sorted-players contributions [ [the-player the-contribution] ->
ask the-player [
set last-contribution the-contribution
set last-payoff payoff - the-contribution
set wealth wealth + last-payoff
if n > 1 [
update-opinions ((sum contributions - the-contribution) / (n - 1))
]
]
])
tick
end
to-report contribution [ this-player ]
let p [ mean [ trust-from this-player ] of other players ] of this-player
report (ifelse-value
continuous-mode? [ p ]
random-float 1.0 <= p [ 1 ] [ 0 ]
)
end
to-report trust-from [ this-player ] ; player reporter
report [ trust ] of in-opinion-from this-player
end
to update-opinions [ observed-cooperation ] ; player procedure
; Each player uses the cooperation level of other players
; (excluding its own), to update its opinions.
let rb recency-bias
let new-part observed-cooperation * rb
ask other players [
ask in-opinion-from myself [
let old-part trust * (1 - rb)
set trust (old-part + new-part)
]
]
end
to-report player-data
let fields [ "who" "wealth" "default-trust" "recency-bias" "last-payoff" "last-contribution" ]
let rows [ map runresult fields ] of players
report csv:to-string fput fields rows
end
to-report opinion-data
let fields [ "[who] of end1" "[who] of end2" "trust" ]
let rows [ map runresult fields ] of opinions
report csv:to-string fput fields rows
end
;-----------------------------------------------------------------------------------;
; Plotting procedures
to-report lorenz-points [ wealths ]
let total sum wealths
let nb-points length wealths
let is n-values (nb-points + 1) [ i -> i / nb-points ]
let ys map [ n -> n / total ] running-sum sort wealths
report (map list is ys)
end
to-report running-sum [ xs ]
report reduce [ [x1 x2] -> lput (last x1 + x2) x1 ] (fput [ 0 ] xs)
end
to-report gini-coefficient [ wealths ]
let ys sort wealths
let n length ys
let is n-values n [ i -> i + 1 ]
if empty? filter [ y -> y > 0 ] ys [ report 0 ]
report ((2 * sum (map * is ys)) / (n * sum ys)) - ((n + 1) / n)
end
to-report is-truster? ; player reporter
report default-trust >= 0.5
end
to-report color-for-trust [ the-trust ]
report hsb (the-trust * 100) 100 60
end
@#$#@#$#@
GRAPHICS-WINDOW
280
10
574
305
-1
-1
8.67
1
10
1
1
1
0
1
1
1
-16
16
-16
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1
1
1
ticks
30.0
BUTTON
15
315
87
348
setup
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
130
315
200
348
NIL
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
BUTTON
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315
275
348
NIL
go
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
PLOT
580
10
925
235
Mean Trust
Ticks
Trust
0.0
10.0
0.0
1.0
true
true
"" ""
PENS
"trust" 1.0 0 -16777216 true "" "plot mean [ trust ] of opinions"
PLOT
1280
10
1515
235
Lorenz Curve
NIL
NIL
0.0
1.0
0.0
1.0
false
false
"" ""
PENS
"equality" 1.0 0 -7500403 true "" "plotxy 0 0 plotxy 1 1"
"global" 1.0 0 -16777216 true "" "plot-pen-reset\nif any? players with [ wealth > 0 ] [\n foreach (lorenz-points [ wealth ] of players) [ [xy] ->\n plotxy first xy last xy\n ]\n]"
PLOT
1280
240
1515
465
Gini Coefficients
Ticks
Gini coefficient
0.0
1.0
0.0
1.0
true
false
"" ""
PENS
"global" 1.0 0 -16777216 true "" "plot gini-coefficient [ wealth ] of players"
SLIDER
10
25
270
58
number-of-players
number-of-players
2
100
100.0
1
1
players
HORIZONTAL
PLOT
280
315
575
465
Players Wealth Distribution
Wealth
Players
0.0
10.0
0.0
10.0
true
false
"" "if any? players [\n if ticks mod 100 = 0 [ set-plot-y-range 0 1 ] ; let plot rescale every 10 ticks\n let max-x ceiling max [ wealth ] of players + 10\n set-plot-x-range 0 max-x\n]"
PENS
"default" 1.0 1 -16777216 true "" "histogram [ wealth ] of players"
PLOT
930
240
1275
465
Cooperation ratio of players
Ticks
ratio
0.0
10.0
0.0
1.0
true
true
"" ""
PENS
"all players" 1.0 0 -16777216 true "" "if ticks > 1 [ plotxy ticks mean [ last-contribution ] of players ]"
"trusters" 1.0 0 -10899396 true "" "if ticks > 1 [ plotxy ticks mean [ last-contribution ] of players with [ is-truster? ] ]"
"distrusters" 1.0 0 -2674135 true "" "if ticks > 1 [ plotxy ticks mean [ last-contribution ] of players with [ not is-truster? ] ]"
SLIDER
15
355
275
388
multiplication-factor
multiplication-factor
1
number-of-players
3.0
1
1
NIL
HORIZONTAL
SLIDER
10
60
270
93
proportion-of-team-reasoners
proportion-of-team-reasoners
0
1
0.1
0.1
1
NIL
HORIZONTAL
PLOT
580
240
925
465
Mean wealth per tick
ticks
NIL
1.0
10.0
0.0
1.0
true
true
"" ""
PENS
"trusters" 1.0 0 -10899396 true "" "if ticks > 0 [ plotxy ticks mean [ wealth ] of players with [ is-truster? ] / ticks ]"
"distrusters" 1.0 0 -2674135 true "" "if ticks > 0 [ plotxy ticks mean [ wealth ] of players with [ not is-truster? ] / ticks ]"
PLOT
930
10
1275
235
Payoffs
ticks
payoff
0.0
10.0
0.0
1.0
true
true
"" ""
PENS
"all players" 1.0 0 -16777216 true "" "if ticks > 0 [ plotxy ticks mean [ last-payoff ] of players ]"
"trusters" 1.0 0 -10899396 true "" "if ticks > 0 [ plotxy ticks mean [ last-payoff ] of players with [ is-truster? ] ]"
"distrusters" 1.0 0 -2674135 true "" "if ticks > 0 [ plotxy ticks mean [ last-payoff ] of players with [ not is-truster? ] ]"
SLIDER
10
140
270
173
proportion-of-fast-learners
proportion-of-fast-learners
0
1
0.5
0.1
1
NIL
HORIZONTAL
CHOOSER
15
395
275
440
stop-condition
stop-condition
"false" "all? players [ last-payoff = 0 ]" "all? opinions [ trust < 0.01 ] or all? opinions [ trust > 0.99 ]"
0
SLIDER
10
175
270
208
global-recency-bias
global-recency-bias
0
1
0.1
0.1
1
NIL
HORIZONTAL
CHOOSER
10
210
270
255
recency-bias-setup
recency-bias-setup
"setup-global-recency-bias" "setup-proportion-of-fast-learners"
0
SWITCH
10
260
270
293
continuous-mode?
continuous-mode?
1
1
-1000
@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
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@#$#@#$#@
NetLogo 6.1.1
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need-to-manually-make-preview-for-this-model
@#$#@#$#@
@#$#@#$#@
<experiments>
<experiment name="experiment" repetitions="50" sequentialRunOrder="false" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<timeLimit steps="100"/>
<metric>standard-deviation [ trust ] of opinions</metric>
<metric>mean [ trust ] of opinions</metric>
<metric>player-data</metric>
<enumeratedValueSet variable="number-of-players">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="multiplication-factor">
<value value="3"/>
</enumeratedValueSet>
<steppedValueSet variable="proportion-of-team-reasoners" first="0.1" step="0.1" last="0.9"/>
<steppedValueSet variable="proportion-of-fast-learners" first="0.1" step="0.1" last="0.9"/>
<enumeratedValueSet variable="stop-condition">
<value value=""all? players [ last-payoff = 0 ]""/>
<value value=""all? opinions [ trust = 0 ] or all? opinions [ trust = 1 ]""/>
</enumeratedValueSet>
</experiment>
<experiment name="experiment-three-proportions" repetitions="25" sequentialRunOrder="false" runMetricsEveryStep="false">
<setup>setup</setup>
<go>go</go>
<timeLimit steps="500"/>
<metric>player-data</metric>
<enumeratedValueSet variable="number-of-players">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="multiplication-factor">
<value value="3"/>
</enumeratedValueSet>
<steppedValueSet variable="proportion-of-team-reasoners" first="0.1" step="0.1" last="0.9"/>
<enumeratedValueSet variable="proportion-of-fast-learners">
<value value="0"/>
<value value="0.5"/>
<value value="1"/>
</enumeratedValueSet>
<enumeratedValueSet variable="stop-condition">
<value value=""all? players [ last-payoff = 0 ]""/>
</enumeratedValueSet>
</experiment>
<experiment name="stop-at-zero-global-recency-bias" repetitions="30" sequentialRunOrder="false" runMetricsEveryStep="false">
<setup>setup</setup>
<go>go</go>
<timeLimit steps="100"/>
<enumeratedValueSet variable="number-of-players">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="multiplication-factor">
<value value="3"/>
</enumeratedValueSet>
<steppedValueSet variable="proportion-of-team-reasoners" first="0.1" step="0.1" last="0.9"/>
<steppedValueSet variable="global-recency-bias" first="0.1" step="0.1" last="0.9"/>
<enumeratedValueSet variable="stop-condition">
<value value=""all? players [ last-payoff = 0 ]""/>
</enumeratedValueSet>
<enumeratedValueSet variable="recency-bias-setup">
<value value=""setup-global-recency-bias""/>
</enumeratedValueSet>
</experiment>
<experiment name="vary-prop-team-reasoners-and-global-recency-bias" repetitions="100" sequentialRunOrder="false" runMetricsEveryStep="false">
<setup>setup</setup>
<go>go</go>
<timeLimit steps="5000"/>
<metric>mean [ trust ] of opinions</metric>
<metric>mean [ wealth ] of players</metric>
<metric>median [ wealth ] of players</metric>
<enumeratedValueSet variable="number-of-players">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="multiplication-factor">
<value value="3"/>
</enumeratedValueSet>
<steppedValueSet variable="proportion-of-team-reasoners" first="0.1" step="0.1" last="0.9"/>
<enumeratedValueSet variable="proportion-of-fast-learners">
<value value="0.5"/>
</enumeratedValueSet>
<enumeratedValueSet variable="continuous-mode?">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="recency-bias-setup">
<value value=""setup-global-recency-bias""/>
</enumeratedValueSet>
<steppedValueSet variable="global-recency-bias" first="0.1" step="0.1" last="0.9"/>
<enumeratedValueSet variable="stop-condition">
<value value=""all? opinions [ trust < 0.01 ] or all? opinions [ trust > 0.99 ]""/>
</enumeratedValueSet>
</experiment>
<experiment name="mean and median wealth at step 500" repetitions="100" runMetricsEveryStep="false">
<setup>setup</setup>
<go>go</go>
<timeLimit steps="500"/>
<metric>mean [ trust ] of opinions</metric>
<metric>mean [ wealth ] of players</metric>
<metric>median [ wealth ] of players</metric>
<enumeratedValueSet variable="number-of-players">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="multiplication-factor">
<value value="3"/>
</enumeratedValueSet>
<steppedValueSet variable="proportion-of-team-reasoners" first="0.1" step="0.1" last="0.9"/>
<enumeratedValueSet variable="continuous-mode?">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="recency-bias-setup">
<value value=""setup-global-recency-bias""/>
</enumeratedValueSet>
<enumeratedValueSet variable="global-recency-bias">
<value value="0.1"/>
<value value="0.5"/>
<value value="0.9"/>
<value value="1"/>
</enumeratedValueSet>
<enumeratedValueSet variable="stop-condition">
<value value=""false""/>
</enumeratedValueSet>
</experiment>
</experiments>
@#$#@#$#@
@#$#@#$#@
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