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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Card",
"language": "GDScript",
"path": "res://UI/Card.gd"
}, {
"base": "Resource",
"class": "CardResource",
"language": "GDScript",
"path": "res://Assets/CardDB/CardBD.gd"
}, {
"base": "Node2D",
"class": "Character",
"language": "GDScript",
"path": "res://Characters/Character.gd"
} ]
_global_script_class_icons={
"Card": "",
"CardResource": "",
"Character": ""
}
[application]
config/name="Quit Rolling Around"
run/main_scene="res://Scenes/BattleScene.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://Global.gd"
[display]
window/size/width=1280
window/size/height=720
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_environment="res://default_env.tres"