Releases: CesiumGS/cesium-unreal
Releases · CesiumGS/cesium-unreal
Cesium for Unreal v1.3.1
1.3.1 - 2021-06-02
- Temporarily removed support for the Android platform because it is causing problems in Epic's build environment, and is not quite production ready in any case.
Cesium for Unreal v1.3.0
1.3.0 - 2021-06-01
Breaking 📣
- Tileset properties that require a tileset reload (URL, Source, IonAssetID, IonAccessToken, Materials) have been moved to
private
. Setter and getter methods are now provided for modifying them in Blueprints and C++. - Deprecated
CesiumGlobeAnchorParent
andFloatingPawn
. TheCesiumGlobeAnchorParent
functionality can be recreated using an empty actor with aCesiumGeoreferenceComponent
. TheFloatingPawn
is now replaced by theDynamicPawn
. In a future release, theDynamicPawn
will be renamed toCesiumFloatingPawn
.
Additions 🎉
- Added support for the Android platform.
- Added support for displaying a water effect for the parts of quantized-mesh terrain tiles that are known to be water.
- Improved property change checks in
Cesium3DTileset::LoadTileset
. - Made origin rebasing boolean properties in
CesiumGeoreference
andCesiumGeoreferenceComponent
blueprint editable. - Made 3D Tiles properties editable in C++ and blueprints via getter/setter functions. The tileset now reloads at runtime when these properties are changed.
- Improvements to dynamic camera, created altitude curves for FlyTo behavior.
- Constrained the values for
UPROPERTY
user inputs to be in valid ranges. - Added
M_CesiumOverlayWater
andM_CesiumOverlayComplexWater
materials for use with water tiles. - Exposed all tileset materials to allow for changes in editor.
- Added
TeleportWhenUpdatingTransform
boolean property to CesiumGeoreferenceComponent. - Added a "Year" property to
CesiumSunSky
. - Added the ability to use an external Directional Light with
CesiumSunSky
, rather than the embedded DirectionalLight component.
Fixes 🔧
- Fixed a bug that caused rendering and navigation problems when zooming too far away from the globe when origin rebasing is enabled.
- Fixed a bug that caused glTF node
translation
,rotation
, andscale
properties to be ignored even if the node had nomatrix
. - Cleaned up, standardized, and commented material and material functions.
- Moved all materials and material functions to the
Materials
subfolder. - Set CesiumSunSky's directional light intensity to a more physically accurate value.
- Moved Latitude before Longitude on the
CesiumGeoreference
andCesiumGeoreferenceComponent
Details panels.
In addition to the above, this release updates cesium-native from v0.3.1 to v0.4.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.2.1
1.2.1 - 2021-05-13
Fixes 🔧
- Fixed a regression in Cesium for Unreal v1.2.0 where
GlobeAwareDefaultPawn
lost its georeference during playmode. - Fixed a regression in Cesium for Unreal v1.2.0 where the matrices in
CesiumGeoreference
were being initialized to zero instead of identity. - Fixed a regression in Cesium for Unreal v1.2.0 that broke the ability to paint foliage on terrain and other tilesets.
In addition to the above, this release updates cesium-native from v0.3.0 to v0.3.1. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.2.0
1.2.0 - 2021-05-03
Additions 🎉
- Added dynamic camera that adapts to height above terrain.
- Added Linux support.
- Added support for Tile Map Service (TMS) raster overlays.
Fixes 🔧
FEditorDelegates::OnFocusViewportOnActors
is no longer unnecessarily subscribed to multiple times.Loading tileset ...
is now only written to the output log when the tileset actually needs to be reloaded.- Fixed a bug where collision does not update correctly when changing properties of a tileset in the editor.
- Fixed a bug that caused tiles to disappear when "Suspend Update" was enabled.
Cesium for Unreal v1.1.1
1.1.1 - 2021-04-23
Fixes 🔧
- Fixed a bug that caused tilesets added with the "Add Blank" button to cause an error during Play-In-Editor.
- Fixed a bug that caused
ACesiumGeoreference::TransformEcefToUe
to be much less precise than expected. - Moved the
BodyInstance
property onCesium3DTileset
to theCollision
category so that it can be modified in the Editor.
Cesium for Unreal v1.1.0
1.1.0 - 2021-04-20
Additions 🎉
- Added macOS support.
- Added support for the legacy
gltfUpAxis
property in a tilesetasset
dictionary. Although this property is not part of the specification, there are many existing assets that use this property and had been shown with a wrong rotation otherwise. - Changed the log level for the tile selection output from
Display
toVerbose
. With default settings, the output will no longer be displayed in the console, but only written to the log file. - Added more diagnostic details to error messages for invalid glTF inputs.
- Added diagnostic details to error messages for failed OAuth2 authorization with
CesiumIonClient::Connection
. - Added a
BodyInstance
property toCesium3DTileset
so that collision profiles can be configured. - Added an experimental "Exclusion Zones" property to
Cesium3DTileset
. While likely to change in the future, it already provides a way to exclude parts of a 3D Tiles tileset to make room for another.
Fixes 🔧
- Gave glTFs created from quantized-mesh terrain tiles a more sensible material with a
metallicFactor
of 0.0 and aroughnessFactor
of 1.0. Previously the default glTF material was used, which has ametallicFactor
of 1.0, leading to an undesirable appearance. - Reported zero-length images as non-errors, because
BingMapsRasterOverlay
purposely requests that the Bing servers return a zero-length image for non-existent tiles. - 3D Tiles geometric error is now scaled by the tile's transform.
- Fixed a bug that that caused a 3D Tiles tile to fail to refine when any of its children had an unsupported type of content.
- The
Material
property ofACesium3DTiles
is now aUMaterialInterface
instead of aUMaterial
, allowing more flexibility in the types of materials that can be used. - Fixed a possible crash when a
Cesium3DTileset
does not have aCesiumGeoreference
or it is not valid.
In addition to the above, this release updates cesium-native from v0.1.0 to v0.2.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.0.0
1.0.0 - 2021-03-30
The initial version has the following features:
- High-accuracy, global-scale WGS84 globe for visualization of real-world 3D content
- 3D Tiles runtime engine to stream massive 3D geospatial datasets, such as terrain, imagery, 3D cities, and photogrammetry
- Streaming from the cloud, a private network, or the local machine.
- Level-of-detail selection
- Caching
- Multithreaded loading
- Batched 3D Model (B3DM) content, including the B3DM content inside Composite (CMPT) tiles
quantized-mesh
terrain loading and rendering- Bing Maps and Tile Map Service (TMS) raster overlays draped on terrain
- Integrated with Cesium ion for instant access to cloud based global 3D content.
- Integrated with Unreal Engine Editor, Actors and Components, Blueprints, Landscaping and Foliage, Sublevels, and Sequencer.