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TechiesRage.cs
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TechiesRage.cs
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// Decompiled with JetBrains decompiler
// Type: TechiesRage.TechiesRage
// Assembly: Techies Rage, Version=1.3.3.0, Culture=neutral, PublicKeyToken=null
// MVID: E777AB4F-CAF5-4795-BCC2-C0567A6BAEE0
// Assembly location: C:\Users\koval\Desktop\Techies Rage.dll
using Ensage;
using Ensage.Common.Extensions;
using Ensage.SDK.Handlers;
using Ensage.SDK.Helpers;
using Ensage.SDK.Input;
using Ensage.SDK.Inventory;
using Ensage.SDK.Menu;
using Ensage.SDK.Renderer.Particle;
using Ensage.SDK.Service;
using Ensage.SDK.Service.Metadata;
using System;
using System.ComponentModel.Composition;
using System.Threading;
using System.Threading.Tasks;
using Core;
using Core.Logics;
using TechiesRage.Drawings;
using TechiesRage.Models;
namespace TechiesRage
{
[ExportPlugin("Techies Rage", StartupMode.Auto, "SirLimon", "1.3.3.0", "Techies smart assembly", 500, new HeroId[] { HeroId.npc_dota_hero_techies })]
internal class TechiesRage : Plugin
{
private readonly Lazy<MenuManager> _MenuManager;
private readonly IServiceContext _Context;
private readonly IInputManager _Input;
private readonly IInventoryManager _InventoryManager;
[ImportingConstructor]
public TechiesRage([Import] IServiceContext _Context, [Import] Lazy<MenuManager> _MenuManager)
{
Core.Config._Hero = (Hero)_Context.Owner;
this._MenuManager = _MenuManager;
this._Context = _Context;
Core.Config._Renderer = _Context.Renderer;
Core.Config._ParticleManager = _Context.Particle;
this._Input = _Context.Input;
Core.Config._TargetSelector = _Context.TargetSelector;
this._InventoryManager = _Context.Inventory;
Core.Config._QSpell = Core.Config._Hero.Spellbook.SpellQ;
Core.Config._WSpell = Core.Config._Hero.Spellbook.SpellW;
Core.Config._ESpell = Core.Config._Hero.Spellbook.SpellE;
Core.Config._RSpell = Core.Config._Hero.Spellbook.SpellR;
}
protected override void OnActivate()
{
try
{
Core.Init.Prepare();
Core.Config._Menu = new Core.Menus.Menu();
this._Context.MenuManager.RegisterMenu((object)Core.Config._Menu);
this._Input.MouseClick += new EventHandler<MouseEventArgs>(MouseRegionCatch.Input_MouseClick);
Core.Config._Renderer.Draw += new EventHandler(Drawings.BombStack.OnDraw);
Core.Config._Renderer.Draw += new EventHandler(Drawings.LandStack.OnDraw);
Core.Config._Renderer.Draw += new EventHandler(LandTimer.OnDraw);
Core.Config._Renderer.Draw += new EventHandler(Info.OnDraw);
Core.Config._Renderer.Draw += new EventHandler(Hello.OnDraw);
ObjectManager.OnAddEntity += new ObjectManagerAddEntity(BombManager.OnAddEntity);
ObjectManager.OnRemoveEntity += new ObjectManagerRemoveEntity(BombManager.OnRemoveEntity);
Entity.OnInt32PropertyChange += new EntityInt32PropertyChange(BombManager.OnInt32Change);
UpdateManager.Subscribe(new Action(BombOnHitLogic.OnUpdate), 25, true);
UpdateManager.Subscribe(new Action(LandRunKillLogic.OnUpdate), 100, true);
UpdateManager.Subscribe(new Action(CreepDetonationLogic.OnUpdate), 200, true);
UpdateManager.Subscribe(new Action(ForceLogic.OnUpdate), 50, true);
UpdateManager.Subscribe(new Action(BombOnHitLogic.OnUpdate), 100, true);
UpdateManager.Subscribe(new Action(ModWatcherLogic.OnUpdate), 50, true);
UpdateManager.BeginInvoke(new Action(this.DetonationLoop), 0);
UpdateManager.Subscribe(new Action(InvisibleDetonationLogic.OnUpdate), 50, true);
UpdateManager.Subscribe(new Action(Drawings.BombStack.OnUpdate), 100, true);
UpdateManager.Subscribe(new Action(Drawings.LandStack.OnUpdate), 100, true);
UpdateManager.Subscribe(new Action(Bombs.OnUpdate), 100, true);
UpdateManager.Subscribe(new Action(Force.OnUpdate), 50, true);
UpdateManager.Subscribe(new Action(EULCombo.OnUpdate), 100, true);
UpdateManager.Subscribe(new Action(ParticleRemover.OnUpdate), 1000, true);
UpdateManager.Subscribe(new Action(EnemyUpdater.OnUpdate), 5000, true);
Core.Config._EULComboTask = new TaskHandler(new Func<CancellationToken, Task>(EULComboLogic.OnUpdateTask), true);
this._InventoryManager.Attach((object)Core.Config._Items);
Entity.OnAnimationChanged += new EntityAnimationChanged(TechiesRage.OnAnimationChanged);
BombManager.Update();
Task.Run((Func<Task>)(async () =>
{
await Task.Delay(15000);
Core.Config._Hello = false;
}));
Core.Config.Log.Warn("Load completed");
Printer.Print("Please read docs for Techies Rage at RageScript.pro", false);
Printer.Print("And check your detonation mode in menu/features", false);
}
catch (Exception ex)
{
Core.Config.Log.Error(ex.ToString());
}
}
protected override void OnDeactivate()
{
this._MenuManager.Value.DeregisterMenu((object)Core.Config._Menu, true);
this._Input.MouseClick -= new EventHandler<MouseEventArgs>(MouseRegionCatch.Input_MouseClick);
Core.Config._Renderer.Draw -= new EventHandler(Drawings.BombStack.OnDraw);
Core.Config._Renderer.Draw -= new EventHandler(Drawings.LandStack.OnDraw);
Core.Config._Renderer.Draw -= new EventHandler(LandTimer.OnDraw);
Core.Config._Renderer.Draw -= new EventHandler(Info.OnDraw);
Core.Config._Renderer.Draw -= new EventHandler(Hello.OnDraw);
UpdateManager.Unsubscribe(new Action(LandRunKillLogic.OnUpdate));
UpdateManager.Unsubscribe(new Action(BombOnHitLogic.OnUpdate));
UpdateManager.Unsubscribe(new Action(CreepDetonationLogic.OnUpdate));
UpdateManager.Unsubscribe(new Action(ForceLogic.OnUpdate));
UpdateManager.Unsubscribe(new Action(BombOnHitLogic.OnUpdate));
UpdateManager.Unsubscribe(new Action(ModWatcherLogic.OnUpdate));
UpdateManager.Unsubscribe(new Action(InvisibleDetonationLogic.OnUpdate));
UpdateManager.Unsubscribe(new Action(Drawings.BombStack.OnUpdate));
UpdateManager.Unsubscribe(new Action(Drawings.LandStack.OnUpdate));
UpdateManager.Unsubscribe(new Action(Bombs.OnUpdate));
UpdateManager.Unsubscribe(new Action(Force.OnUpdate));
UpdateManager.Unsubscribe(new Action(EULCombo.OnUpdate));
UpdateManager.Unsubscribe(new Action(ParticleRemover.OnUpdate));
UpdateManager.Unsubscribe(new Action(EnemyUpdater.OnUpdate));
this._InventoryManager.Detach((object)Core.Config._Items);
Entity.OnAnimationChanged -= new EntityAnimationChanged(TechiesRage.OnAnimationChanged);
ObjectManager.OnAddEntity -= new ObjectManagerAddEntity(BombManager.OnAddEntity);
ObjectManager.OnRemoveEntity -= new ObjectManagerRemoveEntity(BombManager.OnRemoveEntity);
Entity.OnInt32PropertyChange -= new EntityInt32PropertyChange(BombManager.OnInt32Change);
foreach (Models.BombStack bombStack in Core.Config._BombStacks)
Core.Config._ParticleManager.Remove(bombStack.Id.ToString());
foreach (Models.LandStack landStack in Core.Config._LandStacks)
Core.Config._ParticleManager.Remove(landStack.Id.ToString());
foreach (LandBomb landBomb in Core.Config._LandBombs)
{
IParticleManager particleManager1 = Core.Config._ParticleManager;
uint handle = landBomb._Unit.Handle;
string name1 = handle.ToString();
if (particleManager1.HasParticle(name1))
{
IParticleManager particleManager2 = Core.Config._ParticleManager;
handle = landBomb._Unit.Handle;
string name2 = handle.ToString();
particleManager2.Remove(name2);
}
}
foreach (RemoteBomb remoteBomb in Core.Config._RemoteBombs)
{
IParticleManager particleManager1 = Core.Config._ParticleManager;
uint handle = remoteBomb._Unit.Handle;
string name1 = handle.ToString();
if (particleManager1.HasParticle(name1))
{
IParticleManager particleManager2 = Core.Config._ParticleManager;
handle = remoteBomb._Unit.Handle;
string name2 = handle.ToString();
particleManager2.Remove(name2);
}
}
foreach (StasisBomb stasisBomb in Core.Config._StasisBombs)
{
IParticleManager particleManager1 = Core.Config._ParticleManager;
uint handle = stasisBomb._Unit.Handle;
string name1 = handle.ToString();
if (particleManager1.HasParticle(name1))
{
IParticleManager particleManager2 = Core.Config._ParticleManager;
handle = stasisBomb._Unit.Handle;
string name2 = handle.ToString();
particleManager2.Remove(name2);
}
IParticleManager particleManager3 = Core.Config._ParticleManager;
handle = stasisBomb._Unit.Handle;
string name3 = handle.ToString();
if (particleManager3.HasParticle(name3))
Core.Config._ParticleManager.Remove("st" + (object)stasisBomb._Unit.Handle);
}
this._InventoryManager.Detach((object)Core.Config._Items);
}
private static void OnAnimationChanged(Entity sender, EventArgs args)
{
if (sender.Team == Core.Config._Hero.Team || !sender.Animation.Name.Contains("attack") && sender.Animation.Name != "radiant_tower002")
return;
Unit index = sender as Unit;
if ((Entity)index == (Entity)null || !index.IsAttacking())
return;
if (!Core.Config._EnemyAttakers.ContainsKey(index))
Core.Config._EnemyAttakers.Add(index, 0.0);
else
Core.Config._EnemyAttakers[index] = (double)Game.RawGameTime;
}
private async void DetonationLoop()
{
TechiesRage techiesRage = this;
while (techiesRage.IsActive)
{
await DetonationLogic.OnUpdateAsync();
await Task.Delay(50);
await Task.Delay(50);
}
}
}
}