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example_1.py
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example_1.py
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import time
import random
potion = {
"health": {
"min": 2,
"max": 5
},
"cost": 1
}
fists = {
"damage": {
"min": 1,
"max": 3
}
}
club = {
"damage": {
"min": 2,
"max": 4
},
"cost": 5
}
axe = {
"damage": {
"min": 3,
"max": 5
},
"cost": 10
}
sword = {
"damage": {
"min": 5,
"max": 10
},
"cost": 20
}
enemy = {
"health": {
"min": 4,
"max": 12
},
"damage": {
"min": 0,
"max": 2
},
"gold": {
"min": 2,
"max": 5
}
}
character = {
"health": 20,
"current_weapon": "fists",
"unlocked": {
"club": False,
"axe": False,
"sword": False
},
"potions": 1,
"gold": 0
}
def shop():
print("[Narrator] " + character["name"] + " entered the shop with " + str(character["gold"]) + " gold in their pocket!")
if character["unlocked"]["club"] == False:
print(" - exit")
print(" - potion | " + str(potion["health"]["min"]) + " - " + str(potion["health"]["max"]) + " health | " + str(
potion["cost"]) + " gold")
print(" - club | " + str(club["damage"]["min"]) + " - " + str(club["damage"]["max"]) + " damage | " + str(
club["cost"]) + " gold")
print(" - axe | " + str(axe["damage"]["min"]) + " - " + str(axe["damage"]["max"]) + " damage | " + str(
axe["cost"]) + " gold")
print(" - sword | " + str(sword["damage"]["min"]) + " - " + str(sword["damage"]["max"]) + " damage | " + str(
sword["cost"]) + " gold")
choice = input(">>> ")
if choice == "exit":
print("[Narrator] " + character["name"] + " left the shop.")
time.sleep(2)
menu()
elif choice == "potion":
if character["gold"] >= potion["cost"]:
character["gold"] -= potion["cost"]
character["potions"] += 1
print("[Narrator] " + character["name"] + " just bought a potion!")
time.sleep(2)
shop()
else:
print("[Narrator] " + character["name"] + " doesn't have enough money!")
time.sleep(2)
shop()
elif choice == "club":
if character["gold"] >= club["cost"]:
character["gold"] -= club["cost"]
character["current_weapon"] = "club"
character["unlocked"]["club"] = True
print("[Narrator] " + character["name"] + " just bought a club!")
time.sleep(2)
shop()
else:
print("[Narrator] " + character["name"] + " doesn't have enough money!")
time.sleep(2)
shop()
elif choice == "axe":
if character["gold"] >= axe["cost"]:
character["gold"] -= axe["cost"]
character["current_weapon"] = "axe"
character["unlocked"]["axe"] = True
print("[Narrator] " + character["name"] + " just bought an axe!")
time.sleep(2)
shop()
else:
print("[Narrator] " + character["name"] + " doesn't have enough money!")
time.sleep(2)
shop()
elif choice == "sword":
if character["gold"] >= sword["cost"]:
character["gold"] -= sword["cost"]
character["current_weapon"] = "sword"
character["unlocked"]["sword"] = True
print("[Narrator] " + character["name"] + " just bought a sword!")
time.sleep(2)
shop()
else:
print("[Narrator] " + character["name"] + " doesn't have enough money!")
time.sleep(2)
shop()
else:
print("[Narrator] That option wasn't recognized. Please try again.")
time.sleep(2)
shop()
def potion_drink():
if character["potions"] > 0:
health = random.randint(potion["health"]["min"], potion["health"]["max"])
character["health"] += health
print("[Narrator] " + character["name"] + " gained " + str(health) + " health by drinking a potion!")
character["potions"] -= 1
print("[Narrator] " + character["name"] + " has " + str(character["potions"]) + " potions left.")
time.sleep(2)
menu()
else:
print("[Narrator] " + character["name"] + " doesn't have any potions to drink!")
time.sleep(2)
menu()
def enemy_attack(new_enemy):
character["health"] -= new_enemy["damage"]
print("[Enemy] Attacked " + character["name"] + " with " + str(new_enemy["damage"]) + " damage")
if character["health"] < 0:
print("[Narrator] " + character["name"] + " is now at 0 health.")
else:
print("[Narrator] " + character["name"] + " is now at " + str(character["health"]) + " health.")
time.sleep(1)
def player_attack(new_enemy):
if character["current_weapon"] == "fists":
turn_damage = random.randint(fists["damage"]["min"], fists["damage"]["max"])
elif character["current_weapon"] == "club":
turn_damage = random.randint(club["damage"]["min"], club["damage"]["max"])
elif character["current_weapon"] == "axe":
turn_damage = random.randint(axe["damage"]["min"], axe["damage"]["max"])
else:
turn_damage = random.randint(sword["damage"]["min"], sword["damage"]["max"])
new_enemy["health"] -= turn_damage
print("[" + character["name"] + "] Attacked Enemy with " + str(turn_damage) + " damage")
if new_enemy["health"] < 0:
print("[Enemy] Is now at 0 health.")
else:
print("[Enemy] Is now at " + str(new_enemy["health"]) + " health.")
time.sleep(1)
def arena():
attack_last = ""
print("[Narrator] " + character["name"] + " entered the arena ready to face a worth opponent!")
new_enemy = {
"health": random.randint(enemy["health"]["min"], enemy["health"]["max"]),
"damage": random.randint(enemy["damage"]["min"], enemy["damage"]["max"]),
"gold": random.randint(enemy["gold"]["min"], enemy["gold"]["max"]),
}
first_move = random.randint(0, 1)
if first_move == 0:
print("[Narrator] " + character["name"] + " will make the first move!")
time.sleep(2)
player_attack(new_enemy)
attack_last = "player"
else:
print("[Narrator] Out of nowhere, an enemy attacked!")
enemy_attack(new_enemy)
attack_last = "enemy"
while character["health"] > 0 and new_enemy["health"] > 0:
if attack_last == "player":
enemy_attack(new_enemy)
attack_last = "enemy"
elif attack_last == "enemy":
player_attack(new_enemy)
attack_last = "player"
if character["health"] < 1:
print("[Narrator] After a long and hard battle, " + character["name"] + " lost and died.")
character["health"] = 0
print("[Narrator] " + character["name"] + " finished with " + str(character["health"]) + " health, their " +
character[
"current_weapon"] + ", " + str(character["potions"]) + " potions, and " + str(
character["gold"]) + " gold.")
else:
print("[Narrator] " + character["name"] + " won and was awarded " + str(new_enemy["gold"]) + " gold!")
character["gold"] += new_enemy["gold"]
time.sleep(2)
menu()
def menu():
print(
"[Narrator] " + character["name"] + " has " + str(character["health"]) + " health, is using their " + character[
"current_weapon"] + " to fight, and has " + str(character["gold"]) + " gold.")
print("[Narrator] You may go to the shop, the arena, or use a potion.")
print(" - exit")
print(" - shop")
print(" - arena")
print(" - potion")
choice = input(">>> ")
if choice == "exit":
print("[Narrator] " + character["name"] + " finished with " + str(character["health"]) + " health, their " +
character[
"current_weapon"] + ", " + str(character["potions"]) + " potions, and " + str(
character["gold"]) + " gold.")
elif choice == "shop":
shop()
elif choice == "arena":
arena()
elif choice == "potion":
potion_drink()
else:
print("[Narrator] That option wasn't recognized. Please try again.")
time.sleep(2)
menu()
character["name"] = input("[Narrator] What is your character's name?\n>>> ")
menu()