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AppDelegate.swift
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AppDelegate.swift
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//
// AppDelegate.swift
// chasm
//
// Created by Nick Melkadze on 10/27/22.
//
import UIKit
import Parse
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let parseConfig = ParseClientConfiguration {
$0.applicationId = "JZb7aZZQAkVivyykkCd0uYPbTJ9sPjoDHvbQuZSR"
$0.clientKey = "UP9aUEy3RlTDc4rH9hRSdAFntgvJwmke4vfiMxbx"
$0.server = "https://parseapi.back4app.com"
}
Parse.initialize(with: parseConfig)
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}