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Phaser 3 has a special mesh called a Quad that allows positioning the corners of the mesh freely. This might be a solution for applying texture sprites to our road.
Phaser 3 has a special mesh called a Quad that allows positioning the corners of the mesh freely. This might be a solution for applying texture sprites to our road.
References:
https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Quad.html
https://phaser.discourse.group/t/is-it-possible-to-skew-sprite-in-tween/7110/3
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