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MobileHud.vcxproj
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MobileHud.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="GTASA Release|Win32">
<Configuration>GTASA Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="GTASA zDebug|Win32">
<Configuration>GTASA zDebug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\MobileAreaName.cpp" />
<ClCompile Include="source\MobileColors.cpp" />
<ClCompile Include="source\MobileFrontEnd.cpp" />
<ClCompile Include="source\MobileHud.cpp" />
<ClCompile Include="source\MobileLoadingScreen.cpp" />
<ClCompile Include="source\MobileMenuPage.cpp" />
<ClCompile Include="source\MobileMenuSystem.cpp" />
<ClCompile Include="source\MobileMissionTimers.cpp" />
<ClCompile Include="source\MobilePlayerInfo.cpp" />
<ClCompile Include="source\MobileProgressBar.cpp" />
<ClCompile Include="source\MobileRadar.cpp" />
<ClCompile Include="source\MobileRadioName.cpp" />
<ClCompile Include="source\MobileStatsBox.cpp" />
<ClCompile Include="source\MobileSubtitles.cpp" />
<ClCompile Include="source\MobileTextBox.cpp" />
<ClCompile Include="source\MobileTextures.cpp" />
<ClCompile Include="source\MobileVehicleName.cpp" />
<ClCompile Include="source\Settings.cpp" />
<ClCompile Include="source\Utility.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\MobileAreaName.h" />
<ClInclude Include="source\MobileColors.h" />
<ClInclude Include="source\MobileFrontEnd.h" />
<ClInclude Include="source\MobileLoadingScreen.h" />
<ClInclude Include="source\MobileMenuPage.h" />
<ClInclude Include="source\MobileMenuSystem.h" />
<ClInclude Include="source\MobileMissionTimers.h" />
<ClInclude Include="source\MobilePlayerInfo.h" />
<ClInclude Include="source\MobileProgressBar.h" />
<ClInclude Include="source\MobileRadar.h" />
<ClInclude Include="source\MobileRadioName.h" />
<ClInclude Include="source\MobileStatsBox.h" />
<ClInclude Include="source\MobileSubtitles.h" />
<ClInclude Include="source\MobileText.h" />
<ClInclude Include="source\MobileTextBox.h" />
<ClInclude Include="source\MobileTextures.h" />
<ClInclude Include="source\MobileVehicleName.h" />
<ClInclude Include="source\Settings.h" />
<ClInclude Include="source\Utility.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>MobileHud</RootNamespace>
<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<OutDir>$(GTA_SA_DIR)\scripts\</OutDir>
<IntDir>$(ProjectDir).obj\GTASA\Release\</IntDir>
<TargetName>MobileHud</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
<OutDir>$(GTA_SA_DIR)\scripts\</OutDir>
<IntDir>$(ProjectDir).obj\GTASA\Debug\</IntDir>
<TargetName>MobileHud_d</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GTASA Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_NDEBUG;_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";PLUGIN_SGV_10US;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(PLUGIN_SDK_DIR)\output\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>plugin.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GTASA zDebug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";PLUGIN_SGV_10US;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(PLUGIN_SDK_DIR)\output\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>plugin_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>