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⚠️ GitHub users are now required to enable two-factor authentication as an additional security measure. Your activity on GitHub includes you in this requirement. You will need to enable two-factor authentication on your account before October 12, 2023, or be restricted from account actions.

This code is obsolete due to author's access being denied by github. The migration took place at: https://codeberg.org/DW0RKiN/Floating-point-Library-for-Z80

Floating-point library for Z80

Floating-Point Arithmetic Library for Z80

bfloat

https://en.wikipedia.org/wiki/Bfloat16_floating-point_format

Ray tracing using bfloat

FEDC BA98 7654 3210
eeee eeee Smmm mmmm

S (bit[7]):     Sign bit
e (bits[F:8]):  Biased exponent
m (bits[6:0]):  Fraction

BIAS = $7F = 127
MIN = 2^-127 * 1 = 5.8774717541114375×10⁻³⁹
MAX = 2^+128 * 1.9921875 = 6.779062778503071×10³⁸

floating-point number = (-1)^S * 2^(eeee eeee - BIAS) * ( 128 + mmm mmmm) / 128

Sign position is moved from the original.

danagy

https://github.com/nagydani/lpfp

Ray tracing using danagy

FEDC BA98 7654 3210
Seee eeee mmmm mmmm

S (bit[F]):     Sign bit
e (bits[E:8]):  Biased exponent
m (bits[7:0]):  Fraction

BIAS = $40 = 64
MIN = 2^-64 * 1 = 5.421010862427522170037264×10⁻²⁰
MAX = 2^+63 * 1.99609375 = 1.8410715276690587648×10¹⁹

floating-point number = (-1)^S * 2^(eee eeee - BIAS) * ( 256 + mmmm mmmm) / 256

binary16 (half)

https://en.wikipedia.org/wiki/Half-precision_floating-point_format

Ray tracing using binary16

FEDC BA98 7654 3210
Seee eemm mmmm mmmm

S (bit[F]):     Sign bit
e (bits[E:A]):  Biased exponent
m (bits[9:0]):  Fraction

BIAS = $F = 15
MIN = 2^-15 * 1 = 0.000030517578125
MAX = 2^+16 * 1.9990234375 = 131008

floating-point number = (-1)^S * 2^(ee eee - BIAS) * ( 1024 + mm mmmm mmmm) / 1024

applies to everything

Without support for infinity, zero, and NaN.

if ( a + b > MAX ) { res = MAX; set carry }
if ( a - b < MIN ) { res = MIN; set carry }

Rounding of lost bits is (no matter what the sign):

if ( lost_bits <= ± least_significant_bit / 2 ) Result = Result;
if ( lost_bits >  ± least_significant_bit / 2 ) Result = Result ± least_significant_bit;

mmmm 0000 .. mmmm 1000 => mmmm + 0
mmmm 1001 .. mmmm 1111 => mmmm + 1

finit.asm must be included manually BEFORE first use, ideally as the first file. It contains only definitions of constants and does not store anything in memory.

Macro files must also be included BEFORE first use. Ideally behind finit.asm. Even those that will not be used because they contain only definitions.

For example, if you need to use a DIV operation, you must include the fdiv.asm file anywhere. The DIV math operation needs to use MUL internally, so it includes the fmul.asm file itself. The library is designed for the fastest calculations, so it uses pre-calculated tables for division and multiplication. These must be completely divisible at 256 addresses. So the fdiv.tab file must also be included manually. The fmul.tab file will be included automatically in fdiv.tab.

In short: if you need to use an operation, manually include the file foperation.asm, possibly foperation.tab.

In binary16 floating-point format, the fln.tab (natural logarithmic auxiliary tables, part LN2_EXP) is not divisible by 256. It is best to include them last.

In binary16 floating-point format, the fexp.tab (natural exponential function auxiliary tables) is not divisible by 256. It is best to include them last.

Supported math functions and operations

call  fadd          ; HL = HL + DE
call  faddp         ; HL = HL + DE                      ( HL and DE have the same signs )
call  fsub          ; HL = HL - DE
call  fsubp         ; HL = HL - DE                      ( HL and DE have the same signs )

call  fmul          ; HL = BC * DE                      ( needs to include fmul.tab )
call  fdiv          ; HL = BC / HL                      ( needs to include fdiv.tab )
call  fmod          ; HL = BC % HL
call  fsqdif        ; HL = HL^2 - DE^2 = (HL - DE) * (HL + DE)

call  fln           ; HL = ln(abs(HL))                  ( needs to include fln.tab )
call  fexp          ; HL = e^HL                         ( needs to include fexp.tab )
call  fpow2         ; HL = HL * HL                      ( needs to include fpow2.tab)
call  fsqrt         ; HL = abs(HL) ^ 0.5                ( needs to include fsqrt.tab )
call  fsin          ; HL = sin(HL)                      ( needs to include fsin.tab, HL < ±π/2 )


call  frac          ; HL = HL % 1                       ( -0 => +0 (FMMIN => FPMIN) )
call  fint          ; HL = truncate(HL) * 1.0
                    ;    = HL - ( HL % 1 )

call  fwld          ; HL = (unsigned word) HL * 1.0
call  fwst          ; HL = (unsigned word) 0.5 + abs(HL)
call  fbld          ; DE = (unsigned char) A * 1.0
call  fbld_div2     ; DE = (unsigned char) A * 0.5
call  fbld_div4     ; DE = (unsigned char) A * 0.25
call  fbld_div16    ; DE = (unsigned char) A * 0.0625

call  fcmp          ; set flag for HL - DE
call  fcmpa         ; set flag for abs(HL) - abs(DE)
call  fcmps         ; set flag for HL - DE              ( HL and DE have the same signs )

call  fdot          ; dot product BC = (HL) * (DE)      ( A = dimensions, HL += 2*A, DE += 2*A )
call  fdot_rec      ; dot product BC = (HL) * (DE)      ( A = dim., use recursion, HL and DE = ?? )
call  flen          ; HL = (HL)^2 + ... + (HL+2*B-2)^2  ( B = dim. ≥ 1, square norm of a vector )

MACROS (must be included before first use):

mtst  H, L          ; set flag for (HL - 0)
                    ; if ( result == ±MIN ) set zero flag;
                    ; if ( result <= -MIN ) set carry flag;

mcmpa H, L, D, E    ; set flag for abs(HL) - abs(DE)
mcmps H, L, D, E    ; set flag for HL - DE              ( HL and DE have the same signs )
mneg  H, L          ; HL = -HL
mabs  H, L          ; HL = abs(HL)
mge0  H, L          ; if (HL >= 0) set zero flag;
msor  H, L, D, E    ; (BIT 7, A) = HL_sign or DE_sign
mmul2 H, L          ; HL = HL * 2
mdiv2 H, L          ; HL = HL / 2

other

call  print_text    ; printf("%s", POP);                ( look at PRINT_GROUNDI in ./Demo/print.asm )
call  print_bin     ; printf("+(2^+exp)*1.mant issa", HL);
call  print_hex     ; printf("$%04X", HL);
call  print_hex_DE  ; printf("$%04X", DE);              ( print_hex.asm )
call  print_hex_BC  ; printf("$%04X", BC);              ( print_hex.asm )
call  print_hex_DE  ; printf("$%04X", DE);              ( print_hex.asm )

push  DE
call  print_hex_stack ; printf("$%04X", POP);           ( print_hex.asm )

Size in bytes

 color_flow_warning  EQU     0
 carry_flow_warning  EQU     1

                      binary16  danagy    bfloat    use
                      --------  --------  --------  --------
 fadd+fsub:           369       177       188       
 fadd:                365       173       184       
 fsub:                369       177       188       

 fmul+fdiv:           10453     1931      1422      fmul.tab + fdiv.tab
 fmul:                8322      1629      1108      fmul.tab
 fdiv:                10453     1931      1422      fdiv.tab (include itself fmul.tab)

 fln (fix_ln EQU 0):  2511      966       976       fln.tab
 fln (fix_ln EQU 1):  3551      1489      1504      fln.tab
 fexp:                8525      2201      1683      fexp.tab (include itself fmul.tab)
 fsin:                2177      829       544       fsin.tab

 fmod:                118       69        77        

 fpow2:               8333      279       158       fpow2.tab
 fsqrt:               4120      527       269       fsqrt.tab

 frac:                55        31        33        
 fint:                38        23        23        

 fwld:                57        32        37        
 fwst:                53        49        46        
 fbld:                18        16        17        

 all:                 21050     5858      4844   

Inaccuracy of least significant bit in floating point functions (operations).

More information in *.dat files.

FDIV
------------------
binary16 danagy bfloat comment
± 1 20.56% 20.11% 19.16% BC / HL counted as BC * (1 / HL)
± more accurate accurate accurate
FLN
fix_ln EQU 0
binary16 danagy bfloat comment
± 1 29.93% 24.07% 25.09%
± 2 0.30% 0.05% 0.05% only when input exponent = -1
± 3 0.19% 0.03% 0.03% only when input exponent = -1
min..max 0.48% 0.07% 0.05% only when input exponent = -1
min -59 -10 4 correctly-result
max 6 7 7 correctly-result
± more accurate accurate accurate
FLN
fix_ln EQU 1
binary16 danagy bfloat comment
± 1 28.53% 23.90% 24.60% Input with exponent -1, is corrected.
± more accurate accurate accurate
FEXP
------------------
binary16 danagy bfloat comment
± 1 16.73% 4.52% 2.40%
± 2 0.91% 0.56% 0.34%
± 3 0.05% 0.05% 0.02%
± more accurate accurate accurate
e^(ln(2)) = e^0.6931471805599453094172321 = 2
2^(log₂(e)) = 2^1.4426950408889634073599247 = e
e^x = 2^(x*1.4426950408889634073599247)
FSIN
------------------
binary16 danagy bfloat comment
± 1 0.26% accurate accurate
± 2 0.03% accurate accurate
± more accurate accurate accurate
Other
------------------
binary16 danagy bfloat comment
accurate accurate accurate

Warning: Add and subtract operations are implemented accurately, which means that the error is less than half the least significant bit. However, these two operations are the source of the most inaccurate. The width of the mantissa is limited, so a smaller number will lose some or all of the mantissa.

(A + B) - B = A only applies if A >= B

When A < B:

(A + B) - B = A if the lost lowest bits of the mantissa number A after operation (A + B) were zero.

(A + B) - B = A - error where the error is equal to the lost bits of the mantissa number A after the operation (A + B).

(A + B) - B = 0 if the number B is too large and the number A lost all mantissa bits after the operation (A + B). This means A + B = B.

External links

80-bits, 32-bit and 24-bit float formats https://github.com/Zeda/z80float

24-bit float format https://github.com/RoaldFre/z80fltptlib

16-bit float format (seee eeee mmmm mmmm) https://github.com/nagydani/lpfp

16-bit float format (seee eemm mmmm mmmm) https://github.com/artyom-beilis/float16

Learn more about algorithms (natural) exponential function http://guihaire.com/code/?p=1107

http://www.andreadrian.de/oldcpu/Z80_number_cruncher.html

http://mathonweb.com/help_ebook/html/algorithms.htm

http://z80-heaven.wikidot.com/floating-point

https://en.wikipedia.org/wiki/Logarithmic_number_system