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quicknet_messageslookup.h
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quicknet_messageslookup.h
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// Copyright (c) 2017 Santiago Fernandez Ortiz
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <sstream>
#include <memory>
#include "quicknet_message.h"
#include "quicknet_messagetypes.h"
#include "quicknet_log.h"
namespace quicknet
{
// TODO: I dont like all these allocations, make a pool
// TODO: maybe use a macro to avoid human errors declaring all these cases
#define CASE_GET_MESSAGE_FROM_ID(name) case name: \
{ \
return Message ## name ## ::Create(); \
} \
break
static std::unique_ptr<Message> GetMessageFromID(MessageIDs id)
{
switch (id)
{
// system messages
CASE_GET_MESSAGE_FROM_ID(Test);
CASE_GET_MESSAGE_FROM_ID(DiscoveryRequest);
CASE_GET_MESSAGE_FROM_ID(DiscoveryAnswer);
CASE_GET_MESSAGE_FROM_ID(ConnectionRequest);
CASE_GET_MESSAGE_FROM_ID(ConnectionAnswer);
CASE_GET_MESSAGE_FROM_ID(ConnectionSuccess);
CASE_GET_MESSAGE_FROM_ID(KeepAlive);
CASE_GET_MESSAGE_FROM_ID(DisconnectionRequest);
// game messages
// Insert your game messages here.
// Do this by using CASE_GET_MESSAGE_FROM_ID( YourMessageName );
case COUNT:
default:
std::ostringstream ss;
ss << "GetMessageFromID: Requested ID " << id << " which doesn't have a statement";
Log::Error(ss.str());
break;
}
return nullptr;
}
}