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Improved-Shortest-Augmenting-Path(Gap-Optimised).cpp
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Improved-Shortest-Augmenting-Path(Gap-Optimised).cpp
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#include <cstdio>
#define INF 1000000000
#define VERTEX_COUNT 210
#define EDGE_COUNT 410
using namespace std;
struct vertex
{
int first, dis;
}V[VERTEX_COUNT];
struct edge
{
int endp, next, lower, upper, flow;
}E[EDGE_COUNT];
int ivc, iec, ec = 2, gap[VERTEX_COUNT], src, sink;
inline int min(int x, int y)
{
return x < y ? x : y;
}
void init()
{
src = 1;
sink = ivc;
gap[0] = ivc;
}
void add_edge(int u, int v, int lower, int upper, int flow)
{
E[ec].next = V[u].first;
V[u].first = ec;
E[ec].endp = v;
E[ec].lower = lower;
E[ec].upper = upper;
E[ec].flow = flow;
ec++;
}
int isap(int u, int curf)
{
if (u == sink)
{
return curf;
}
int totalf = 0, mindis = ivc;
for (int cur = V[u].first; cur != 0 && totalf < curf; cur = E[cur].next)
{
if (E[cur].flow > 0)
{
if (V[u].dis == V[E[cur].endp].dis + 1)
{
int f = isap(E[cur].endp, min(E[cur].flow, curf - totalf));
totalf += f;
E[cur].flow -= f;
E[cur ^ 1].flow += f;
}
mindis = min(mindis, V[E[cur].endp].dis);
}
}
if (totalf == 0)
{
gap[V[u].dis]--;
if (gap[V[u].dis] == 0) V[src].dis = ivc;
V[u].dis = mindis + 1;
gap[V[u].dis]++;
}
return totalf;
}
int max_flow()
{
int res = 0;
while (V[src].dis < ivc)
{
res += isap(src, INF);
}
return res;
}
int main()
{
int u, v, f;
scanf("%d%d", &iec, &ivc);
for (int i = 0; i < iec; i++)
{
scanf("%d%d%d", &u, &v, &f);
add_edge(u, v, 0, 0, f);
add_edge(v, u, 0, 0, 0);
}
init();
printf("%d", max_flow());
return 0;
}