-
Notifications
You must be signed in to change notification settings - Fork 0
/
button.go
71 lines (63 loc) · 1.33 KB
/
button.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
package main
import (
"fmt"
"log"
"os"
"time"
)
type buttonData struct {
name string
topLeft xyi
bottomRight xyi
size xyf32
pos xyf32
hover bool
clicked time.Time
action func()
}
var splashButtons = []buttonData{
{
name: "Play Game",
topLeft: xyi{X: 100, Y: 215},
bottomRight: xyi{X: 319, Y: 289},
action: actPlayGame,
},
{
name: "Settings",
topLeft: xyi{X: 100, Y: 324},
bottomRight: xyi{X: 319, Y: 397},
action: actSettings,
},
{
name: "Quit",
topLeft: xyi{X: 100, Y: 431},
bottomRight: xyi{X: 319, Y: 505},
action: actQuit,
},
}
func setupButtons() {
for b, button := range splashButtons {
splashButtons[b].size = xyf32{
X: float32(button.bottomRight.X - button.topLeft.X),
Y: float32(button.topLeft.Y - button.bottomRight.Y),
}
splashButtons[b].pos = xyf32{
X: float32(button.topLeft.X) + float32(button.size.X/2),
Y: float32(button.bottomRight.Y) - float32(button.size.Y/2),
}
buf := fmt.Sprintf("%v: size: %v,%v pos: %v,%v",
splashButtons[b].name,
splashButtons[b].size.X, splashButtons[b].size.Y,
splashButtons[b].pos.X, splashButtons[b].pos.Y)
log.Println(buf)
}
}
func actPlayGame() {
gameMode.Store(MODE_PLAY_TWITCH)
}
func actSettings() {
gameMode.Store(MODE_SPLASH)
}
func actQuit() {
os.Exit(0)
}