From abed2e0b2fd7a5dc22cd5db271f877bb6213826d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=A5=9E=E6=9E=AA968?= <67826085+GodGun968@users.noreply.github.com> Date: Mon, 26 Jun 2023 16:47:51 +0800 Subject: [PATCH 1/5] Update zh_cn.json --- src/main/resources/assets/clientcommands/lang/zh_cn.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index ef9e56d2..fa27fc89 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -216,9 +216,10 @@ "commands.client.crack": "破解", "commands.client.enable": "启用", "commands.client.expectedRegex": "无效的正则表达式%s", + "commands.client.invalidArgumentException": "无效参数‘%s’", "commands.client.notClient": "不是客户端指令", + "commands.client.requiresRestart": "This change will take effect after you restart your client", "commands.client.tooFewArguments": "参数过少", - "commands.client.invalidArgumentException": "无效参数‘%s’", "chorusManip.landing.success": "成功降落在:%d,%d,%d", "chorusManip.landing.failed": "降落操作不可用", From 66de26f6a2342a788aa85372cd52cc0381eb6bda Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=A5=9E=E6=9E=AA968?= <67826085+GodGun968@users.noreply.github.com> Date: Mon, 26 Jun 2023 16:49:57 +0800 Subject: [PATCH 2/5] Update zh_cn.json --- .../assets/clientcommands/lang/zh_cn.json | 570 +++++++++--------- 1 file changed, 285 insertions(+), 285 deletions(-) diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index fa27fc89..afe1ee4a 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -1,289 +1,289 @@ { - "commands.calias.notFound": "未找到别名“%s”", - "commands.calias.illegalFormatException": "指令格式错误或缺少参数", - "commands.calias.file.readError": "别名文件读取失败", - "commands.calias.file.writeError": "别名文件写入失败", - "commands.calias.addAlias.aliasAlreadyExists": "别名“%s”已经存在", - "commands.calias.addAlias.commandAlreadyExists": "指令“/%s”已经存在", - "commands.calias.addAlias.success": "成功加入别名“%s”", - "commands.calias.listAliases.noAliasesRegistered": "没有已注册的别名", - "commands.calias.listAliases.success": "%s已注册的别名:", - "commands.calias.removeAlias.success": "成功移除别名“%s”", - - "commands.careastats.notLoaded": "该区域的区块未加载", - "commands.careastats.output.chunksScanned": "扫描%d个区块,用时%dns≈%dms", - "commands.careastats.output.blocksMatched": "在一共%2$d个方块中匹配到%1$d个方块", - "commands.careastats.output.entitiesFound": "在此区域中找到%d个实体", - - "commands.cbook.success": "成功编辑书本", - "commands.cbook.commandException": "你没有手握书本", - - "commands.ccalc.expected": "期望的标识符%s", - "commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%d个自变量", - "commands.ccalc.parse": "表达式解析结果:%s", - "commands.ccalc.parse.binaryOperator.addition": "(%s + %s)", - "commands.ccalc.parse.binaryOperator.division": "(%s / %s)", - "commands.ccalc.parse.binaryOperator.exponentiation": "(%s ^ %s)", - "commands.ccalc.parse.binaryOperator.modulo": "(%s % %s)", - "commands.ccalc.parse.binaryOperator.multiplication": "(%s * %s)", - "commands.ccalc.parse.binaryOperator.subtraction": "(%s - %s)", - "commands.ccalc.parse.constant": "(常量‘%s’)", - "commands.ccalc.parse.function": "(函数‘%s’带有参数:%s)", - "commands.ccalc.parse.literal": "(字面量:%s)", - "commands.ccalc.parse.negate": "(负值:%s)", - "commands.ccalc.tooDeeplyNested": "表达式嵌套过深", - - "commands.ccalcstack.success": "%d个%s是%d组余%d个", - "commands.ccalcstack.success.empty": "%d个物品是%d组余%d个", - "commands.ccalcstack.success.empty.exact": "%d个物品是正好%d组", - "commands.ccalcstack.success.exact": "%d个%s是正好%d组", - - "commands.ccrackrng.failed": "破解玩家随机种子失败", - "commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端。", - "commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%d/%d", - "commands.ccrackrng.starting": "正在破解玩家随机种子", - "commands.ccrackrng.success": "成功破解玩家随机种子:%d", - - "commands.cenchant.expectedWithWithoutExactly": "有效参数:“with”“without”“exactly”", - "commands.cenchant.failed": "你请求的附魔无法获得或者需要太长时间", - "commands.cenchant.help.uncrackedPlayerSeed": "提示:你还没有完全破解玩家种子", - "commands.cenchant.incompatible": "互斥的附魔", - "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测", - "commands.cenchant.success": "正在开始操控附魔", - "commands.cenchant.uncracked": "你需要先破解随机种子", - - "commands.cfind.found.left": "在 ", - "commands.cfind.found.right": " 找到%1$s, 距离你%2$s格", - "commands.cfind.keepSearching.success": "正在搜寻实体", - "commands.cfind.noMatch": "未找到匹配查找条件的实体", - "commands.cfind.success": "找到%d个匹配查找条件的实体", - - "commands.cfindblock.notFound": "未发现此方块", - "commands.cfindblock.success.left": "离你最近的匹配方块在", - "commands.cfindblock.success.glow": "[发光]", - "commands.cfindblock.success.right": ",距离你%1$s格", - - "commands.cfinditem.match.left": "在", - "commands.cfinditem.match.right": "找到%dx %s", - "commands.cfinditem.starting": "正在搜索%s", - "commands.cfinditem.starting.keepSearching": "正在持续搜索%s", - "commands.cfinditem.total": "一共找到了%d个%s ", - - "commands.cfish.addGoal.success": "成功添加目标%s", - "commands.cfish.correctLoot": "校正%dms后得到了目标战利品", - "commands.cfish.error.biome": "无法在这个区块得到目标战利品,需要%s ", - "commands.cfish.error.crackFailed": "无法破解浮标随机种子,服务器是否受到修改?", - "commands.cfish.error.collision": "浮标撞到了奇怪的东西", - "commands.cfish.error.fire": "浮标着火了", - "commands.cfish.error.impossibleLoot": "那个战利品不能通过钓鱼获得", - "commands.cfish.error.onGround": "浮标撞到了地上", - "commands.cfish.error.openWater": "为了获得宝藏战利品,浮标需要在开放的水中", - "commands.cfish.error.openWater.flowingWater": "提示:浮标周围的水必须是静止的水,流动的水不起作用", - "commands.cfish.error.openWater.help": "提示:红色立方体显示的方块导致了不满足开放水域条件", - "commands.cfish.error.openWater.lilyPad": "提示:尝试使浮标卡在睡莲下", - "commands.cfish.error.outOfWater": "浮标不在水中, 自动控制无法工作", - "commands.cfish.help.tooManyEnchants": "提示:把多个附魔放在一起获得会很难且可能需要很长时间", - "commands.cfish.listGoals.noGoals": "没有钓鱼目标", - "commands.cfish.listGoals.success": "有%d个钓鱼目标:", - "commands.cfish.needFishingManipulation": "本命令需要启用钓鱼控制", - "commands.cfish.removeGoal.success": "成功移除目标%s", - "commands.cfish.wrongLoot": "校正%dms后未获得目标战利品,可能超前了%s刻", - - "commands.cfov.success": "将视场角设为%f", - - "commands.cfunction.limitReached": "已达到命令限制(%d)", - "commands.cfunction.success": "从函数%s中运行%d个命令", - - "commands.cgamma.success": "将伽马值设为%f", - - "commands.cghostblock.fill.success": "成功填充%d个幽灵方块", - "commands.cghostblock.set.success": "成功放置幽灵方块", - - "commands.cgive.success": "成功给予%d个%s给自己", - "commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己", - - "commands.cglow.entity.keepSearching.success": "正在使实体发光", - "commands.cglow.entity.failed": "没有目标实体可以发光", - "commands.cglow.entity.success": "成功使%d个实体发光", - "commands.cglow.area.success": "成功使%d个区域发光", - - "commands.chotbar.notCreative": "仅创造模式玩家可以恢复物品栏", - "commands.chotbar.restoredHotbar": "成功恢复物品栏%d", - - "commands.citemgroup.notFound": "未找到创造模式物品栏“%s”", - "commands.citemgroup.outOfBounds": "索引%d越界", - "commands.citemgroup.saveFile.failed": "无法保存创造模式物品栏文件", - "commands.citemgroup.addGroup.success": "成功添加创造模式物品栏“%s”", - "commands.citemgroup.addGroup.illegalCharacter": "创造模式物品栏只能拥有匹配[a-z0-9/._-]的字符", - "commands.citemgroup.addGroup.alreadyExists": "创造模式物品栏“%s”已经存在", - "commands.citemgroup.removeGroup.success": "成功移除创造模式物品栏“%s”", - "commands.citemgroup.addStack.success": "成功将%s添加到“%s”", - "commands.citemgroup.removeStack.success": "成功将“%s”中第%d个物品移除", - "commands.citemgroup.setStack.success": "成功将“%s”中第%d个物品设为%s", - "commands.citemgroup.changeIcon.success": "成功将“%s”的图标由%s替换为%s", - "commands.citemgroup.renameGroup.success": "成功将“%s”重命名为“%s”", - - "commands.ckit.notFound": "未找到背包存档“%s”", - "commands.ckit.saveFile.failed": "无法保存背包存档文件", - "commands.ckit.load.success": "成功将背包存档“%s”给予自己", - "commands.ckit.load.notCreative": "仅创造模式玩家可以给自己物品", - "commands.ckit.create.success": "成功创建背包存档“%s”", - "commands.ckit.create.alreadyExists": "背包存档“%s”已经存在", - "commands.ckit.delete.success": "成功删除背包存档“%s”", - "commands.ckit.edit.success": "成功修改背包存档“%s”", - "commands.ckit.list": "可用背包存档:%s", - "commands.ckit.list.empty": "无可用背包存档", - - "commands.cplayerinfo.ioException": "出现错误", - "commands.cplayerinfo.getNameHistory.success": "%s有如下名称:%s", - - "commands.cparticle.unsuitableParticleOption": "无法在视频设置中“粒子效果”一项为“最少”时播放粒子效果,", - "commands.cparticle.success": "成功显示粒子效果%s", - - "commands.cpermissionlevel.success": "你的权限等级为%d", - - "commands.cplaysound.success": "成功播放音效%s给自己", - - "commands.cping.success": "你的平均ping是%dms", - "commands.cping.success.other": "%s的平均ping是%dms", - "commands.cping.singleplayer": "你在一个单人世界里(╯°□°)╯︵ ┻━┻", - "commands.cping.playerNotFound": "未找到玩家", - "commands.cping.tooManyPlayers": "你的查询最多可以匹配1名玩家", - - "commands.cpos.world.overworld": "主世界", - "commands.cpos.world.the_end": "末地", - "commands.cpos.world.the_nether": "下界", - "commands.cpos.coords.left": "在%1$s中是", - "commands.cpos.coords.right": "在%2$s中", - - "commands.crelog.failed": "未能重新登录", - - "commands.crender.entities.success": "实体渲染规则已更新", - - "commands.cstartup.add.success": "在启动文件中添加了命令", - "commands.cstartup.couldNotCreateFile": "无法创建启动文件", - "commands.cstartup.couldNotEdit": "无法编辑启动文件", - - "commands.cstopsound.success.sourceless.any": "已为自身停止播放所有声音", - "commands.cstopsound.success.sourceless.sound": "已为自身停止播放%s声音", - "commands.cstopsound.success.source.any": "已为自身停止播放所有%s声音", - "commands.cstopsound.success.source.sound": "已为自身停止播放来自%2$s音源的%$1s声音", - - "commands.ctask.list.noTasks": "当前没有正在执行的任务", - "commands.ctask.list.success": "%d个任务正在执行", - "commands.ctask.stop.noMatch": "没有匹配的任务", - "commands.ctask.stop.success": "已停止%d个任务", - - "commands.ctitle.cleared": "已清除的标题", - "commands.ctitle.reset": "重置标题选项", - "commands.ctitle.show.title": "显示新标题", - "commands.ctitle.show.subtitle": "显示新的副标题", - "commands.ctitle.show.actionbar": "显示新的动作栏标题", - "commands.ctitle.times": "改变了标题显示时间", - - "commands.ctooltip.header.held": "所持物品的工具提示是:", - "commands.ctooltip.header.stack": "这个物品的工具提示将是:", - - "commands.ctp.notSpectator": "仅观察者模式玩家可以使用传送", - "commands.ctp.success": "成功将玩家传送到%s", - - "commands.ctranslate.unknownError": "发生错误", - "commands.ctranslate.unknownLanguageCode": "未知的语言代码“%s”", - "commands.ctranslate.expectedFromTo": "有效参数:“from”“to”", - - "commands.cuuid.success": "%s的UUID是%s", - "commands.cuuid.success.nameless": "该实体的UUID是%s", - - "commands.cvar.notFound": "变量“%s”未找到", - "commands.cvar.saveFile.failed": "无法保存变量文件", - "commands.cvar.add.success": "成功创建变量“%s”", - "commands.cvar.add.alreadyExists": "变量“%s”已经存在", - "commands.cvar.remove.success": "成功删除变量“%s”", - "commands.cvar.edit.success": "成功编辑变量“%s”", - "commands.cvar.parse.success": "“%s”计算结果为“%s”", - "commands.cvar.list.empty": "没有可用的变量", - "commands.cvar.list": "可用变量:%s", - - "commands.cwe.playerNotFound": "未找到玩家", - - "commands.cweather.reset": "停止天气覆盖", - - "commands.cwiki.failed": "未能获取维基内容", - "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", - - "commands.client.blockpos": "(%d,%d,%d)", - "commands.client.cancel": "取消", - "commands.client.crack": "破解", - "commands.client.enable": "启用", - "commands.client.expectedRegex": "无效的正则表达式%s", - "commands.client.invalidArgumentException": "无效参数‘%s’", - "commands.client.notClient": "不是客户端指令", - "commands.client.requiresRestart": "This change will take effect after you restart your client", - "commands.client.tooFewArguments": "参数过少", - - "chorusManip.landing.success": "成功降落在:%d,%d,%d", - "chorusManip.landing.failed": "降落操作不可用", - "chorusManip.goalTooFar": "目标过远!", - "chorusManip.needChorusManipulation": "本命令需要启用紫颂果操作", - "chorusManip.setGoal": "将%s降落目标从%s改为%s", - - "enchCrack.state": "附魔破解状态: %s", - "enchCrack.state.uncracked": "未破解", - "enchCrack.state.cracking": "正在破解", - "enchCrack.state.cracked": "已破解", - - "enchCrack.enchantments": "附魔:", - "enchCrack.clues": "提示:", - "enchCrack.slot": "第%d行:", - - "enchCrack.xpSeed.one": "经验值种子:%08X", - "enchCrack.xpSeed.many": "可能的经验值种子数量:%d", - "enchCrack.playerRNGSeed.many": "可能的玩家随机种子数量:%d", - "enchCrack.addInfo": "添加信息", - - "enchCrack.insn.dummy": "附魔一件其他物品", - "enchCrack.insn.ready": "你的附魔已就绪", - "enchCrack.insn.bookshelves": "需要的书架数:%d", - "enchCrack.insn.slot": "在附魔台的第%d行", - "enchCrack.insn.itemThrows": "需要扔出物品:%d次(大约%f秒)", - "enchCrack.insn.itemThrows.noDummy": "无需附魔其他物品", - "enchCrack.insn.enchantments": "最终获得的附魔:", - - "itemCrack.notEnoughItems": "无法使用随机数种子破解:玩家手中物品不足", - - "playerManip.state": "玩家种子破解状态:%s", - "playerManip.state.uncracked": "未破解", - "playerManip.state.cracked": "已破解", - "playerManip.state.ench_cracking_1": "正在破解附魔种子1", - "playerManip.state.half_cracked": "半破解", - "playerManip.state.ench_cracking_2": "正在破解附魔种子2", - "playerManip.state.cracking": "正在破解", - "playerManip.state.eating": "正在进食", - "playerManip.state.manipulating_enchantments": "正在操控附魔", - "playerManip.state.waiting_dummy_enchant": "等待附魔其他物品", - - "playerManip.reset": "重新开始操控玩家随机数。原因:%s", - "playerManip.reset.playerHurt": "受伤", - "playerManip.reset.sprint": "疾跑", - "playerManip.reset.enterWater": "进入水中", - "playerManip.reset.swim": "游泳", - "playerManip.reset.amethystChime": "在紫水晶上走动", - "playerManip.reset.potion": "存在药水状态效果", - "playerManip.reset.mending": "修理了经验修补的物品", - "playerManip.reset.xp": "获取了经验球", - "playerManip.reset.respiration": "使用了水下呼吸头盔", - "playerManip.reset.dropItem": "扔出了物品", - "playerManip.reset.anvil": "使用了铁砧", - "playerManip.reset.food": "进食", - "playerManip.reset.drink": "饮用", - "playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物", - "playerManip.reset.advancement": "获得了进度", - "playerManip.reset.shield": "使用盾牌阻挡了攻击", - "playerManip.reset.give": "使用了give命令", - "playerManip.reset.unbreaking": "使用了耐久物品", - "playerManip.reset.itemBreak": "物品损坏", - "playerManip.reset.frostWalker": "使用了冰霜行者", - "playerManip.reset.soulSpeed": "使用了灵魂疾行", + "commands.calias.notFound": "未找到别名“%s”", + "commands.calias.illegalFormatException": "指令格式错误或缺少参数", + "commands.calias.file.readError": "别名文件读取失败", + "commands.calias.file.writeError": "别名文件写入失败", + "commands.calias.addAlias.aliasAlreadyExists": "别名“%s”已经存在", + "commands.calias.addAlias.commandAlreadyExists": "指令“/%s”已经存在", + "commands.calias.addAlias.success": "成功加入别名“%s”", + "commands.calias.listAliases.noAliasesRegistered": "没有已注册的别名", + "commands.calias.listAliases.success": "%s已注册的别名:", + "commands.calias.removeAlias.success": "成功移除别名“%s”", + + "commands.careastats.notLoaded": "该区域的区块未加载", + "commands.careastats.output.chunksScanned": "扫描%d个区块,用时%dns≈%dms", + "commands.careastats.output.blocksMatched": "在一共%2$d个方块中匹配到%1$d个方块", + "commands.careastats.output.entitiesFound": "在此区域中找到%d个实体", + + "commands.cbook.success": "成功编辑书本", + "commands.cbook.commandException": "你没有手握书本", + + "commands.ccalc.expected": "期望的标识符%s", + "commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%d个自变量", + "commands.ccalc.parse": "表达式解析结果:%s", + "commands.ccalc.parse.binaryOperator.addition": "(%s + %s)", + "commands.ccalc.parse.binaryOperator.division": "(%s / %s)", + "commands.ccalc.parse.binaryOperator.exponentiation": "(%s ^ %s)", + "commands.ccalc.parse.binaryOperator.modulo": "(%s % %s)", + "commands.ccalc.parse.binaryOperator.multiplication": "(%s * %s)", + "commands.ccalc.parse.binaryOperator.subtraction": "(%s - %s)", + "commands.ccalc.parse.constant": "(常量‘%s’)", + "commands.ccalc.parse.function": "(函数‘%s’带有参数:%s)", + "commands.ccalc.parse.literal": "(字面量:%s)", + "commands.ccalc.parse.negate": "(负值:%s)", + "commands.ccalc.tooDeeplyNested": "表达式嵌套过深", + + "commands.ccalcstack.success": "%d个%s是%d组余%d个", + "commands.ccalcstack.success.empty": "%d个物品是%d组余%d个", + "commands.ccalcstack.success.empty.exact": "%d个物品是正好%d组", + "commands.ccalcstack.success.exact": "%d个%s是正好%d组", + + "commands.ccrackrng.failed": "破解玩家随机种子失败", + "commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端。", + "commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%d/%d", + "commands.ccrackrng.starting": "正在破解玩家随机种子", + "commands.ccrackrng.success": "成功破解玩家随机种子:%d", + + "commands.cenchant.expectedWithWithoutExactly": "有效参数:“with”“without”“exactly”", + "commands.cenchant.failed": "你请求的附魔无法获得或者需要太长时间", + "commands.cenchant.help.uncrackedPlayerSeed": "提示:你还没有完全破解玩家种子", + "commands.cenchant.incompatible": "互斥的附魔", + "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测", + "commands.cenchant.success": "正在开始操控附魔", + "commands.cenchant.uncracked": "你需要先破解随机种子", + + "commands.cfind.found.left": "在 ", + "commands.cfind.found.right": " 找到%1$s, 距离你%2$s格", + "commands.cfind.keepSearching.success": "正在搜寻实体", + "commands.cfind.noMatch": "未找到匹配查找条件的实体", + "commands.cfind.success": "找到%d个匹配查找条件的实体", + + "commands.cfindblock.notFound": "未发现此方块", + "commands.cfindblock.success.left": "离你最近的匹配方块在", + "commands.cfindblock.success.glow": "[发光]", + "commands.cfindblock.success.right": ",距离你%1$s格", + + "commands.cfinditem.match.left": "在", + "commands.cfinditem.match.right": "找到%dx %s", + "commands.cfinditem.starting": "正在搜索%s", + "commands.cfinditem.starting.keepSearching": "正在持续搜索%s", + "commands.cfinditem.total": "一共找到了%d个%s ", + + "commands.cfish.addGoal.success": "成功添加目标%s", + "commands.cfish.correctLoot": "校正%dms后得到了目标战利品", + "commands.cfish.error.biome": "无法在这个区块得到目标战利品,需要%s ", + "commands.cfish.error.crackFailed": "无法破解浮标随机种子,服务器是否受到修改?", + "commands.cfish.error.collision": "浮标撞到了奇怪的东西", + "commands.cfish.error.fire": "浮标着火了", + "commands.cfish.error.impossibleLoot": "那个战利品不能通过钓鱼获得", + "commands.cfish.error.onGround": "浮标撞到了地上", + "commands.cfish.error.openWater": "为了获得宝藏战利品,浮标需要在开放的水中", + "commands.cfish.error.openWater.flowingWater": "提示:浮标周围的水必须是静止的水,流动的水不起作用", + "commands.cfish.error.openWater.help": "提示:红色立方体显示的方块导致了不满足开放水域条件", + "commands.cfish.error.openWater.lilyPad": "提示:尝试使浮标卡在睡莲下", + "commands.cfish.error.outOfWater": "浮标不在水中, 自动控制无法工作", + "commands.cfish.help.tooManyEnchants": "提示:把多个附魔放在一起获得会很难且可能需要很长时间", + "commands.cfish.listGoals.noGoals": "没有钓鱼目标", + "commands.cfish.listGoals.success": "有%d个钓鱼目标:", + "commands.cfish.needFishingManipulation": "本命令需要启用钓鱼控制", + "commands.cfish.removeGoal.success": "成功移除目标%s", + "commands.cfish.wrongLoot": "校正%dms后未获得目标战利品,可能超前了%s刻", + + "commands.cfov.success": "将视场角设为%f", + + "commands.cfunction.limitReached": "已达到命令限制(%d)", + "commands.cfunction.success": "从函数%s中运行%d个命令", + + "commands.cgamma.success": "将伽马值设为%f", + + "commands.cghostblock.fill.success": "成功填充%d个幽灵方块", + "commands.cghostblock.set.success": "成功放置幽灵方块", + + "commands.cgive.success": "成功给予%d个%s给自己", + "commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己", + + "commands.cglow.entity.keepSearching.success": "正在使实体发光", + "commands.cglow.entity.failed": "没有目标实体可以发光", + "commands.cglow.entity.success": "成功使%d个实体发光", + "commands.cglow.area.success": "成功使%d个区域发光", + + "commands.chotbar.notCreative": "仅创造模式玩家可以恢复物品栏", + "commands.chotbar.restoredHotbar": "成功恢复物品栏%d", + + "commands.citemgroup.notFound": "未找到创造模式物品栏“%s”", + "commands.citemgroup.outOfBounds": "索引%d越界", + "commands.citemgroup.saveFile.failed": "无法保存创造模式物品栏文件", + "commands.citemgroup.addGroup.success": "成功添加创造模式物品栏“%s”", + "commands.citemgroup.addGroup.illegalCharacter": "创造模式物品栏只能拥有匹配[a-z0-9/._-]的字符", + "commands.citemgroup.addGroup.alreadyExists": "创造模式物品栏“%s”已经存在", + "commands.citemgroup.removeGroup.success": "成功移除创造模式物品栏“%s”", + "commands.citemgroup.addStack.success": "成功将%s添加到“%s”", + "commands.citemgroup.removeStack.success": "成功将“%s”中第%d个物品移除", + "commands.citemgroup.setStack.success": "成功将“%s”中第%d个物品设为%s", + "commands.citemgroup.changeIcon.success": "成功将“%s”的图标由%s替换为%s", + "commands.citemgroup.renameGroup.success": "成功将“%s”重命名为“%s”", + + "commands.ckit.notFound": "未找到背包存档“%s”", + "commands.ckit.saveFile.failed": "无法保存背包存档文件", + "commands.ckit.load.success": "成功将背包存档“%s”给予自己", + "commands.ckit.load.notCreative": "仅创造模式玩家可以给自己物品", + "commands.ckit.create.success": "成功创建背包存档“%s”", + "commands.ckit.create.alreadyExists": "背包存档“%s”已经存在", + "commands.ckit.delete.success": "成功删除背包存档“%s”", + "commands.ckit.edit.success": "成功修改背包存档“%s”", + "commands.ckit.list": "可用背包存档:%s", + "commands.ckit.list.empty": "无可用背包存档", + + "commands.cplayerinfo.ioException": "出现错误", + "commands.cplayerinfo.getNameHistory.success": "%s有如下名称:%s", + + "commands.cparticle.unsuitableParticleOption": "无法在视频设置中“粒子效果”一项为“最少”时播放粒子效果,", + "commands.cparticle.success": "成功显示粒子效果%s", + + "commands.cpermissionlevel.success": "你的权限等级为%d", + + "commands.cplaysound.success": "成功播放音效%s给自己", + + "commands.cping.success": "你的平均ping是%dms", + "commands.cping.success.other": "%s的平均ping是%dms", + "commands.cping.singleplayer": "你在一个单人世界里(╯°□°)╯︵ ┻━┻", + "commands.cping.playerNotFound": "未找到玩家", + "commands.cping.tooManyPlayers": "你的查询最多可以匹配1名玩家", + + "commands.cpos.world.overworld": "主世界", + "commands.cpos.world.the_end": "末地", + "commands.cpos.world.the_nether": "下界", + "commands.cpos.coords.left": "在%1$s中是", + "commands.cpos.coords.right": "在%2$s中", + + "commands.crelog.failed": "未能重新登录", + + "commands.crender.entities.success": "实体渲染规则已更新", + + "commands.cstartup.add.success": "在启动文件中添加了命令", + "commands.cstartup.couldNotCreateFile": "无法创建启动文件", + "commands.cstartup.couldNotEdit": "无法编辑启动文件", + + "commands.cstopsound.success.sourceless.any": "已为自身停止播放所有声音", + "commands.cstopsound.success.sourceless.sound": "已为自身停止播放%s声音", + "commands.cstopsound.success.source.any": "已为自身停止播放所有%s声音", + "commands.cstopsound.success.source.sound": "已为自身停止播放来自%2$s音源的%$1s声音", + + "commands.ctask.list.noTasks": "当前没有正在执行的任务", + "commands.ctask.list.success": "%d个任务正在执行", + "commands.ctask.stop.noMatch": "没有匹配的任务", + "commands.ctask.stop.success": "已停止%d个任务", + + "commands.ctitle.cleared": "已清除的标题", + "commands.ctitle.reset": "重置标题选项", + "commands.ctitle.show.title": "显示新标题", + "commands.ctitle.show.subtitle": "显示新的副标题", + "commands.ctitle.show.actionbar": "显示新的动作栏标题", + "commands.ctitle.times": "改变了标题显示时间", + + "commands.ctooltip.header.held": "所持物品的工具提示是:", + "commands.ctooltip.header.stack": "这个物品的工具提示将是:", + + "commands.ctp.notSpectator": "仅观察者模式玩家可以使用传送", + "commands.ctp.success": "成功将玩家传送到%s", + + "commands.ctranslate.unknownError": "发生错误", + "commands.ctranslate.unknownLanguageCode": "未知的语言代码“%s”", + "commands.ctranslate.expectedFromTo": "有效参数:“from”“to”", + + "commands.cuuid.success": "%s的UUID是%s", + "commands.cuuid.success.nameless": "该实体的UUID是%s", + + "commands.cvar.notFound": "变量“%s”未找到", + "commands.cvar.saveFile.failed": "无法保存变量文件", + "commands.cvar.add.success": "成功创建变量“%s”", + "commands.cvar.add.alreadyExists": "变量“%s”已经存在", + "commands.cvar.remove.success": "成功删除变量“%s”", + "commands.cvar.edit.success": "成功编辑变量“%s”", + "commands.cvar.parse.success": "“%s”计算结果为“%s”", + "commands.cvar.list.empty": "没有可用的变量", + "commands.cvar.list": "可用变量:%s", + + "commands.cwe.playerNotFound": "未找到玩家", + + "commands.cweather.reset": "停止天气覆盖", + + "commands.cwiki.failed": "未能获取维基内容", + "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", + + "commands.client.blockpos": "(%d,%d,%d)", + "commands.client.cancel": "取消", + "commands.client.crack": "破解", + "commands.client.enable": "启用", + "commands.client.expectedRegex": "无效的正则表达式%s", + "commands.client.invalidArgumentException": "无效参数‘%s’", + "commands.client.notClient": "不是客户端指令", + "commands.client.requiresRestart": "此更改将在你重新启动客户端后生效", + "commands.client.tooFewArguments": "参数过少", + + "chorusManip.landing.success": "成功降落在:%d,%d,%d", + "chorusManip.landing.failed": "降落操作不可用", + "chorusManip.goalTooFar": "目标过远!", + "chorusManip.needChorusManipulation": "本命令需要启用紫颂果操作", + "chorusManip.setGoal": "将%s降落目标从%s改为%s", + + "enchCrack.state": "附魔破解状态: %s", + "enchCrack.state.uncracked": "未破解", + "enchCrack.state.cracking": "正在破解", + "enchCrack.state.cracked": "已破解", + + "enchCrack.enchantments": "附魔:", + "enchCrack.clues": "提示:", + "enchCrack.slot": "第%d行:", + + "enchCrack.xpSeed.one": "经验值种子:%08X", + "enchCrack.xpSeed.many": "可能的经验值种子数量:%d", + "enchCrack.playerRNGSeed.many": "可能的玩家随机种子数量:%d", + "enchCrack.addInfo": "添加信息", + + "enchCrack.insn.dummy": "附魔一件其他物品", + "enchCrack.insn.ready": "你的附魔已就绪", + "enchCrack.insn.bookshelves": "需要的书架数:%d", + "enchCrack.insn.slot": "在附魔台的第%d行", + "enchCrack.insn.itemThrows": "需要扔出物品:%d次(大约%f秒)", + "enchCrack.insn.itemThrows.noDummy": "无需附魔其他物品", + "enchCrack.insn.enchantments": "最终获得的附魔:", + + "itemCrack.notEnoughItems": "无法使用随机数种子破解:玩家手中物品不足", + + "playerManip.state": "玩家种子破解状态:%s", + "playerManip.state.uncracked": "未破解", + "playerManip.state.cracked": "已破解", + "playerManip.state.ench_cracking_1": "正在破解附魔种子1", + "playerManip.state.half_cracked": "半破解", + "playerManip.state.ench_cracking_2": "正在破解附魔种子2", + "playerManip.state.cracking": "正在破解", + "playerManip.state.eating": "正在进食", + "playerManip.state.manipulating_enchantments": "正在操控附魔", + "playerManip.state.waiting_dummy_enchant": "等待附魔其他物品", + + "playerManip.reset": "重新开始操控玩家随机数。原因:%s", + "playerManip.reset.playerHurt": "受伤", + "playerManip.reset.sprint": "疾跑", + "playerManip.reset.enterWater": "进入水中", + "playerManip.reset.swim": "游泳", + "playerManip.reset.amethystChime": "在紫水晶上走动", + "playerManip.reset.potion": "存在药水状态效果", + "playerManip.reset.mending": "修理了经验修补的物品", + "playerManip.reset.xp": "获取了经验球", + "playerManip.reset.respiration": "使用了水下呼吸头盔", + "playerManip.reset.dropItem": "扔出了物品", + "playerManip.reset.anvil": "使用了铁砧", + "playerManip.reset.food": "进食", + "playerManip.reset.drink": "饮用", + "playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物", + "playerManip.reset.advancement": "获得了进度", + "playerManip.reset.shield": "使用盾牌阻挡了攻击", + "playerManip.reset.give": "使用了give命令", + "playerManip.reset.unbreaking": "使用了耐久物品", + "playerManip.reset.itemBreak": "物品损坏", + "playerManip.reset.frostWalker": "使用了冰霜行者", + "playerManip.reset.soulSpeed": "使用了灵魂疾行", "playerManip.reset.entityCramming": "实体拥挤伤害", "playerManip.reset.enchanting": "附魔了物品", "playerManip.reset.recreated": "重新创建了玩家", From d3b99ad3367570b3f70db5da555bc77a4eae9037 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=A5=9E=E6=9E=AA968?= <67826085+GodGun968@users.noreply.github.com> Date: Mon, 26 Jun 2023 16:51:02 +0800 Subject: [PATCH 3/5] Update zh_cn.json --- .../assets/clientcommands/lang/zh_cn.json | 570 +++++++++--------- 1 file changed, 285 insertions(+), 285 deletions(-) diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index afe1ee4a..0a4321d9 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -1,289 +1,289 @@ { - "commands.calias.notFound": "未找到别名“%s”", - "commands.calias.illegalFormatException": "指令格式错误或缺少参数", - "commands.calias.file.readError": "别名文件读取失败", - "commands.calias.file.writeError": "别名文件写入失败", - "commands.calias.addAlias.aliasAlreadyExists": "别名“%s”已经存在", - "commands.calias.addAlias.commandAlreadyExists": "指令“/%s”已经存在", - "commands.calias.addAlias.success": "成功加入别名“%s”", - "commands.calias.listAliases.noAliasesRegistered": "没有已注册的别名", - "commands.calias.listAliases.success": "%s已注册的别名:", - "commands.calias.removeAlias.success": "成功移除别名“%s”", - - "commands.careastats.notLoaded": "该区域的区块未加载", - "commands.careastats.output.chunksScanned": "扫描%d个区块,用时%dns≈%dms", - "commands.careastats.output.blocksMatched": "在一共%2$d个方块中匹配到%1$d个方块", - "commands.careastats.output.entitiesFound": "在此区域中找到%d个实体", - - "commands.cbook.success": "成功编辑书本", - "commands.cbook.commandException": "你没有手握书本", - - "commands.ccalc.expected": "期望的标识符%s", - "commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%d个自变量", - "commands.ccalc.parse": "表达式解析结果:%s", - "commands.ccalc.parse.binaryOperator.addition": "(%s + %s)", - "commands.ccalc.parse.binaryOperator.division": "(%s / %s)", - "commands.ccalc.parse.binaryOperator.exponentiation": "(%s ^ %s)", - "commands.ccalc.parse.binaryOperator.modulo": "(%s % %s)", - "commands.ccalc.parse.binaryOperator.multiplication": "(%s * %s)", - "commands.ccalc.parse.binaryOperator.subtraction": "(%s - %s)", - "commands.ccalc.parse.constant": "(常量‘%s’)", - "commands.ccalc.parse.function": "(函数‘%s’带有参数:%s)", - "commands.ccalc.parse.literal": "(字面量:%s)", - "commands.ccalc.parse.negate": "(负值:%s)", - "commands.ccalc.tooDeeplyNested": "表达式嵌套过深", - - "commands.ccalcstack.success": "%d个%s是%d组余%d个", - "commands.ccalcstack.success.empty": "%d个物品是%d组余%d个", - "commands.ccalcstack.success.empty.exact": "%d个物品是正好%d组", - "commands.ccalcstack.success.exact": "%d个%s是正好%d组", - - "commands.ccrackrng.failed": "破解玩家随机种子失败", - "commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端。", - "commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%d/%d", - "commands.ccrackrng.starting": "正在破解玩家随机种子", - "commands.ccrackrng.success": "成功破解玩家随机种子:%d", - - "commands.cenchant.expectedWithWithoutExactly": "有效参数:“with”“without”“exactly”", - "commands.cenchant.failed": "你请求的附魔无法获得或者需要太长时间", - "commands.cenchant.help.uncrackedPlayerSeed": "提示:你还没有完全破解玩家种子", - "commands.cenchant.incompatible": "互斥的附魔", - "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测", - "commands.cenchant.success": "正在开始操控附魔", - "commands.cenchant.uncracked": "你需要先破解随机种子", - - "commands.cfind.found.left": "在 ", - "commands.cfind.found.right": " 找到%1$s, 距离你%2$s格", - "commands.cfind.keepSearching.success": "正在搜寻实体", - "commands.cfind.noMatch": "未找到匹配查找条件的实体", - "commands.cfind.success": "找到%d个匹配查找条件的实体", - - "commands.cfindblock.notFound": "未发现此方块", - "commands.cfindblock.success.left": "离你最近的匹配方块在", - "commands.cfindblock.success.glow": "[发光]", - "commands.cfindblock.success.right": ",距离你%1$s格", - - "commands.cfinditem.match.left": "在", - "commands.cfinditem.match.right": "找到%dx %s", - "commands.cfinditem.starting": "正在搜索%s", - "commands.cfinditem.starting.keepSearching": "正在持续搜索%s", - "commands.cfinditem.total": "一共找到了%d个%s ", - - "commands.cfish.addGoal.success": "成功添加目标%s", - "commands.cfish.correctLoot": "校正%dms后得到了目标战利品", - "commands.cfish.error.biome": "无法在这个区块得到目标战利品,需要%s ", - "commands.cfish.error.crackFailed": "无法破解浮标随机种子,服务器是否受到修改?", - "commands.cfish.error.collision": "浮标撞到了奇怪的东西", - "commands.cfish.error.fire": "浮标着火了", - "commands.cfish.error.impossibleLoot": "那个战利品不能通过钓鱼获得", - "commands.cfish.error.onGround": "浮标撞到了地上", - "commands.cfish.error.openWater": "为了获得宝藏战利品,浮标需要在开放的水中", - "commands.cfish.error.openWater.flowingWater": "提示:浮标周围的水必须是静止的水,流动的水不起作用", - "commands.cfish.error.openWater.help": "提示:红色立方体显示的方块导致了不满足开放水域条件", - "commands.cfish.error.openWater.lilyPad": "提示:尝试使浮标卡在睡莲下", - "commands.cfish.error.outOfWater": "浮标不在水中, 自动控制无法工作", - "commands.cfish.help.tooManyEnchants": "提示:把多个附魔放在一起获得会很难且可能需要很长时间", - "commands.cfish.listGoals.noGoals": "没有钓鱼目标", - "commands.cfish.listGoals.success": "有%d个钓鱼目标:", - "commands.cfish.needFishingManipulation": "本命令需要启用钓鱼控制", - "commands.cfish.removeGoal.success": "成功移除目标%s", - "commands.cfish.wrongLoot": "校正%dms后未获得目标战利品,可能超前了%s刻", - - "commands.cfov.success": "将视场角设为%f", - - "commands.cfunction.limitReached": "已达到命令限制(%d)", - "commands.cfunction.success": "从函数%s中运行%d个命令", - - "commands.cgamma.success": "将伽马值设为%f", - - "commands.cghostblock.fill.success": "成功填充%d个幽灵方块", - "commands.cghostblock.set.success": "成功放置幽灵方块", - - "commands.cgive.success": "成功给予%d个%s给自己", - "commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己", - - "commands.cglow.entity.keepSearching.success": "正在使实体发光", - "commands.cglow.entity.failed": "没有目标实体可以发光", - "commands.cglow.entity.success": "成功使%d个实体发光", - "commands.cglow.area.success": "成功使%d个区域发光", - - "commands.chotbar.notCreative": "仅创造模式玩家可以恢复物品栏", - "commands.chotbar.restoredHotbar": "成功恢复物品栏%d", - - "commands.citemgroup.notFound": "未找到创造模式物品栏“%s”", - "commands.citemgroup.outOfBounds": "索引%d越界", - "commands.citemgroup.saveFile.failed": "无法保存创造模式物品栏文件", - "commands.citemgroup.addGroup.success": "成功添加创造模式物品栏“%s”", - "commands.citemgroup.addGroup.illegalCharacter": "创造模式物品栏只能拥有匹配[a-z0-9/._-]的字符", - "commands.citemgroup.addGroup.alreadyExists": "创造模式物品栏“%s”已经存在", - "commands.citemgroup.removeGroup.success": "成功移除创造模式物品栏“%s”", - "commands.citemgroup.addStack.success": "成功将%s添加到“%s”", - "commands.citemgroup.removeStack.success": "成功将“%s”中第%d个物品移除", - "commands.citemgroup.setStack.success": "成功将“%s”中第%d个物品设为%s", - "commands.citemgroup.changeIcon.success": "成功将“%s”的图标由%s替换为%s", - "commands.citemgroup.renameGroup.success": "成功将“%s”重命名为“%s”", - - "commands.ckit.notFound": "未找到背包存档“%s”", - "commands.ckit.saveFile.failed": "无法保存背包存档文件", - "commands.ckit.load.success": "成功将背包存档“%s”给予自己", - "commands.ckit.load.notCreative": "仅创造模式玩家可以给自己物品", - "commands.ckit.create.success": "成功创建背包存档“%s”", - "commands.ckit.create.alreadyExists": "背包存档“%s”已经存在", - "commands.ckit.delete.success": "成功删除背包存档“%s”", - "commands.ckit.edit.success": "成功修改背包存档“%s”", - "commands.ckit.list": "可用背包存档:%s", - "commands.ckit.list.empty": "无可用背包存档", - - "commands.cplayerinfo.ioException": "出现错误", - "commands.cplayerinfo.getNameHistory.success": "%s有如下名称:%s", - - "commands.cparticle.unsuitableParticleOption": "无法在视频设置中“粒子效果”一项为“最少”时播放粒子效果,", - "commands.cparticle.success": "成功显示粒子效果%s", - - "commands.cpermissionlevel.success": "你的权限等级为%d", - - "commands.cplaysound.success": "成功播放音效%s给自己", - - "commands.cping.success": "你的平均ping是%dms", - "commands.cping.success.other": "%s的平均ping是%dms", - "commands.cping.singleplayer": "你在一个单人世界里(╯°□°)╯︵ ┻━┻", - "commands.cping.playerNotFound": "未找到玩家", - "commands.cping.tooManyPlayers": "你的查询最多可以匹配1名玩家", - - "commands.cpos.world.overworld": "主世界", - "commands.cpos.world.the_end": "末地", - "commands.cpos.world.the_nether": "下界", - "commands.cpos.coords.left": "在%1$s中是", - "commands.cpos.coords.right": "在%2$s中", - - "commands.crelog.failed": "未能重新登录", - - "commands.crender.entities.success": "实体渲染规则已更新", - - "commands.cstartup.add.success": "在启动文件中添加了命令", - "commands.cstartup.couldNotCreateFile": "无法创建启动文件", - "commands.cstartup.couldNotEdit": "无法编辑启动文件", - - "commands.cstopsound.success.sourceless.any": "已为自身停止播放所有声音", - "commands.cstopsound.success.sourceless.sound": "已为自身停止播放%s声音", - "commands.cstopsound.success.source.any": "已为自身停止播放所有%s声音", - "commands.cstopsound.success.source.sound": "已为自身停止播放来自%2$s音源的%$1s声音", - - "commands.ctask.list.noTasks": "当前没有正在执行的任务", - "commands.ctask.list.success": "%d个任务正在执行", - "commands.ctask.stop.noMatch": "没有匹配的任务", - "commands.ctask.stop.success": "已停止%d个任务", - - "commands.ctitle.cleared": "已清除的标题", - "commands.ctitle.reset": "重置标题选项", - "commands.ctitle.show.title": "显示新标题", - "commands.ctitle.show.subtitle": "显示新的副标题", - "commands.ctitle.show.actionbar": "显示新的动作栏标题", - "commands.ctitle.times": "改变了标题显示时间", - - "commands.ctooltip.header.held": "所持物品的工具提示是:", - "commands.ctooltip.header.stack": "这个物品的工具提示将是:", - - "commands.ctp.notSpectator": "仅观察者模式玩家可以使用传送", - "commands.ctp.success": "成功将玩家传送到%s", - - "commands.ctranslate.unknownError": "发生错误", - "commands.ctranslate.unknownLanguageCode": "未知的语言代码“%s”", - "commands.ctranslate.expectedFromTo": "有效参数:“from”“to”", - - "commands.cuuid.success": "%s的UUID是%s", - "commands.cuuid.success.nameless": "该实体的UUID是%s", - - "commands.cvar.notFound": "变量“%s”未找到", - "commands.cvar.saveFile.failed": "无法保存变量文件", - "commands.cvar.add.success": "成功创建变量“%s”", - "commands.cvar.add.alreadyExists": "变量“%s”已经存在", - "commands.cvar.remove.success": "成功删除变量“%s”", - "commands.cvar.edit.success": "成功编辑变量“%s”", - "commands.cvar.parse.success": "“%s”计算结果为“%s”", - "commands.cvar.list.empty": "没有可用的变量", - "commands.cvar.list": "可用变量:%s", - - "commands.cwe.playerNotFound": "未找到玩家", - - "commands.cweather.reset": "停止天气覆盖", - - "commands.cwiki.failed": "未能获取维基内容", - "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", - - "commands.client.blockpos": "(%d,%d,%d)", - "commands.client.cancel": "取消", - "commands.client.crack": "破解", - "commands.client.enable": "启用", - "commands.client.expectedRegex": "无效的正则表达式%s", - "commands.client.invalidArgumentException": "无效参数‘%s’", - "commands.client.notClient": "不是客户端指令", - "commands.client.requiresRestart": "此更改将在你重新启动客户端后生效", - "commands.client.tooFewArguments": "参数过少", - - "chorusManip.landing.success": "成功降落在:%d,%d,%d", - "chorusManip.landing.failed": "降落操作不可用", - "chorusManip.goalTooFar": "目标过远!", - "chorusManip.needChorusManipulation": "本命令需要启用紫颂果操作", - "chorusManip.setGoal": "将%s降落目标从%s改为%s", - - "enchCrack.state": "附魔破解状态: %s", - "enchCrack.state.uncracked": "未破解", - "enchCrack.state.cracking": "正在破解", - "enchCrack.state.cracked": "已破解", - - "enchCrack.enchantments": "附魔:", - "enchCrack.clues": "提示:", - "enchCrack.slot": "第%d行:", - - "enchCrack.xpSeed.one": "经验值种子:%08X", - "enchCrack.xpSeed.many": "可能的经验值种子数量:%d", - "enchCrack.playerRNGSeed.many": "可能的玩家随机种子数量:%d", - "enchCrack.addInfo": "添加信息", - - "enchCrack.insn.dummy": "附魔一件其他物品", - "enchCrack.insn.ready": "你的附魔已就绪", - "enchCrack.insn.bookshelves": "需要的书架数:%d", - "enchCrack.insn.slot": "在附魔台的第%d行", - "enchCrack.insn.itemThrows": "需要扔出物品:%d次(大约%f秒)", - "enchCrack.insn.itemThrows.noDummy": "无需附魔其他物品", - "enchCrack.insn.enchantments": "最终获得的附魔:", - - "itemCrack.notEnoughItems": "无法使用随机数种子破解:玩家手中物品不足", - - "playerManip.state": "玩家种子破解状态:%s", - "playerManip.state.uncracked": "未破解", - "playerManip.state.cracked": "已破解", - "playerManip.state.ench_cracking_1": "正在破解附魔种子1", - "playerManip.state.half_cracked": "半破解", - "playerManip.state.ench_cracking_2": "正在破解附魔种子2", - "playerManip.state.cracking": "正在破解", - "playerManip.state.eating": "正在进食", - "playerManip.state.manipulating_enchantments": "正在操控附魔", - "playerManip.state.waiting_dummy_enchant": "等待附魔其他物品", - - "playerManip.reset": "重新开始操控玩家随机数。原因:%s", - "playerManip.reset.playerHurt": "受伤", - "playerManip.reset.sprint": "疾跑", - "playerManip.reset.enterWater": "进入水中", - "playerManip.reset.swim": "游泳", - "playerManip.reset.amethystChime": "在紫水晶上走动", - "playerManip.reset.potion": "存在药水状态效果", - "playerManip.reset.mending": "修理了经验修补的物品", - "playerManip.reset.xp": "获取了经验球", - "playerManip.reset.respiration": "使用了水下呼吸头盔", - "playerManip.reset.dropItem": "扔出了物品", - "playerManip.reset.anvil": "使用了铁砧", - "playerManip.reset.food": "进食", - "playerManip.reset.drink": "饮用", - "playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物", - "playerManip.reset.advancement": "获得了进度", - "playerManip.reset.shield": "使用盾牌阻挡了攻击", - "playerManip.reset.give": "使用了give命令", - "playerManip.reset.unbreaking": "使用了耐久物品", - "playerManip.reset.itemBreak": "物品损坏", - "playerManip.reset.frostWalker": "使用了冰霜行者", - "playerManip.reset.soulSpeed": "使用了灵魂疾行", + "commands.calias.notFound": "未找到别名“%s”", + "commands.calias.illegalFormatException": "指令格式错误或缺少参数", + "commands.calias.file.readError": "别名文件读取失败", + "commands.calias.file.writeError": "别名文件写入失败", + "commands.calias.addAlias.aliasAlreadyExists": "别名“%s”已经存在", + "commands.calias.addAlias.commandAlreadyExists": "指令“/%s”已经存在", + "commands.calias.addAlias.success": "成功加入别名“%s”", + "commands.calias.listAliases.noAliasesRegistered": "没有已注册的别名", + "commands.calias.listAliases.success": "%s已注册的别名:", + "commands.calias.removeAlias.success": "成功移除别名“%s”", + + "commands.careastats.notLoaded": "该区域的区块未加载", + "commands.careastats.output.chunksScanned": "扫描%d个区块,用时%dns≈%dms", + "commands.careastats.output.blocksMatched": "在一共%2$d个方块中匹配到%1$d个方块", + "commands.careastats.output.entitiesFound": "在此区域中找到%d个实体", + + "commands.cbook.success": "成功编辑书本", + "commands.cbook.commandException": "你没有手握书本", + + "commands.ccalc.expected": "期望的标识符%s", + "commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%d个自变量", + "commands.ccalc.parse": "表达式解析结果:%s", + "commands.ccalc.parse.binaryOperator.addition": "(%s + %s)", + "commands.ccalc.parse.binaryOperator.division": "(%s / %s)", + "commands.ccalc.parse.binaryOperator.exponentiation": "(%s ^ %s)", + "commands.ccalc.parse.binaryOperator.modulo": "(%s % %s)", + "commands.ccalc.parse.binaryOperator.multiplication": "(%s * %s)", + "commands.ccalc.parse.binaryOperator.subtraction": "(%s - %s)", + "commands.ccalc.parse.constant": "(常量‘%s’)", + "commands.ccalc.parse.function": "(函数‘%s’带有参数:%s)", + "commands.ccalc.parse.literal": "(字面量:%s)", + "commands.ccalc.parse.negate": "(负值:%s)", + "commands.ccalc.tooDeeplyNested": "表达式嵌套过深", + + "commands.ccalcstack.success": "%d个%s是%d组余%d个", + "commands.ccalcstack.success.empty": "%d个物品是%d组余%d个", + "commands.ccalcstack.success.empty.exact": "%d个物品是正好%d组", + "commands.ccalcstack.success.exact": "%d个%s是正好%d组", + + "commands.ccrackrng.failed": "破解玩家随机种子失败", + "commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端。", + "commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%d/%d", + "commands.ccrackrng.starting": "正在破解玩家随机种子", + "commands.ccrackrng.success": "成功破解玩家随机种子:%d", + + "commands.cenchant.expectedWithWithoutExactly": "有效参数:“with”“without”“exactly”", + "commands.cenchant.failed": "你请求的附魔无法获得或者需要太长时间", + "commands.cenchant.help.uncrackedPlayerSeed": "提示:你还没有完全破解玩家种子", + "commands.cenchant.incompatible": "互斥的附魔", + "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测", + "commands.cenchant.success": "正在开始操控附魔", + "commands.cenchant.uncracked": "你需要先破解随机种子", + + "commands.cfind.found.left": "在 ", + "commands.cfind.found.right": " 找到%1$s, 距离你%2$s格", + "commands.cfind.keepSearching.success": "正在搜寻实体", + "commands.cfind.noMatch": "未找到匹配查找条件的实体", + "commands.cfind.success": "找到%d个匹配查找条件的实体", + + "commands.cfindblock.notFound": "未发现此方块", + "commands.cfindblock.success.left": "离你最近的匹配方块在", + "commands.cfindblock.success.glow": "[发光]", + "commands.cfindblock.success.right": ",距离你%1$s格", + + "commands.cfinditem.match.left": "在", + "commands.cfinditem.match.right": "找到%dx %s", + "commands.cfinditem.starting": "正在搜索%s", + "commands.cfinditem.starting.keepSearching": "正在持续搜索%s", + "commands.cfinditem.total": "一共找到了%d个%s ", + + "commands.cfish.addGoal.success": "成功添加目标%s", + "commands.cfish.correctLoot": "校正%dms后得到了目标战利品", + "commands.cfish.error.biome": "无法在这个区块得到目标战利品,需要%s ", + "commands.cfish.error.crackFailed": "无法破解浮标随机种子,服务器是否受到修改?", + "commands.cfish.error.collision": "浮标撞到了奇怪的东西", + "commands.cfish.error.fire": "浮标着火了", + "commands.cfish.error.impossibleLoot": "那个战利品不能通过钓鱼获得", + "commands.cfish.error.onGround": "浮标撞到了地上", + "commands.cfish.error.openWater": "为了获得宝藏战利品,浮标需要在开放的水中", + "commands.cfish.error.openWater.flowingWater": "提示:浮标周围的水必须是静止的水,流动的水不起作用", + "commands.cfish.error.openWater.help": "提示:红色立方体显示的方块导致了不满足开放水域条件", + "commands.cfish.error.openWater.lilyPad": "提示:尝试使浮标卡在睡莲下", + "commands.cfish.error.outOfWater": "浮标不在水中, 自动控制无法工作", + "commands.cfish.help.tooManyEnchants": "提示:把多个附魔放在一起获得会很难且可能需要很长时间", + "commands.cfish.listGoals.noGoals": "没有钓鱼目标", + "commands.cfish.listGoals.success": "有%d个钓鱼目标:", + "commands.cfish.needFishingManipulation": "本命令需要启用钓鱼控制", + "commands.cfish.removeGoal.success": "成功移除目标%s", + "commands.cfish.wrongLoot": "校正%dms后未获得目标战利品,可能超前了%s刻", + + "commands.cfov.success": "将视场角设为%f", + + "commands.cfunction.limitReached": "已达到命令限制(%d)", + "commands.cfunction.success": "从函数%s中运行%d个命令", + + "commands.cgamma.success": "将伽马值设为%f", + + "commands.cghostblock.fill.success": "成功填充%d个幽灵方块", + "commands.cghostblock.set.success": "成功放置幽灵方块", + + "commands.cgive.success": "成功给予%d个%s给自己", + "commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己", + + "commands.cglow.entity.keepSearching.success": "正在使实体发光", + "commands.cglow.entity.failed": "没有目标实体可以发光", + "commands.cglow.entity.success": "成功使%d个实体发光", + "commands.cglow.area.success": "成功使%d个区域发光", + + "commands.chotbar.notCreative": "仅创造模式玩家可以恢复物品栏", + "commands.chotbar.restoredHotbar": "成功恢复物品栏%d", + + "commands.citemgroup.notFound": "未找到创造模式物品栏“%s”", + "commands.citemgroup.outOfBounds": "索引%d越界", + "commands.citemgroup.saveFile.failed": "无法保存创造模式物品栏文件", + "commands.citemgroup.addGroup.success": "成功添加创造模式物品栏“%s”", + "commands.citemgroup.addGroup.illegalCharacter": "创造模式物品栏只能拥有匹配[a-z0-9/._-]的字符", + "commands.citemgroup.addGroup.alreadyExists": "创造模式物品栏“%s”已经存在", + "commands.citemgroup.removeGroup.success": "成功移除创造模式物品栏“%s”", + "commands.citemgroup.addStack.success": "成功将%s添加到“%s”", + "commands.citemgroup.removeStack.success": "成功将“%s”中第%d个物品移除", + "commands.citemgroup.setStack.success": "成功将“%s”中第%d个物品设为%s", + "commands.citemgroup.changeIcon.success": "成功将“%s”的图标由%s替换为%s", + "commands.citemgroup.renameGroup.success": "成功将“%s”重命名为“%s”", + + "commands.ckit.notFound": "未找到背包存档“%s”", + "commands.ckit.saveFile.failed": "无法保存背包存档文件", + "commands.ckit.load.success": "成功将背包存档“%s”给予自己", + "commands.ckit.load.notCreative": "仅创造模式玩家可以给自己物品", + "commands.ckit.create.success": "成功创建背包存档“%s”", + "commands.ckit.create.alreadyExists": "背包存档“%s”已经存在", + "commands.ckit.delete.success": "成功删除背包存档“%s”", + "commands.ckit.edit.success": "成功修改背包存档“%s”", + "commands.ckit.list": "可用背包存档:%s", + "commands.ckit.list.empty": "无可用背包存档", + + "commands.cplayerinfo.ioException": "出现错误", + "commands.cplayerinfo.getNameHistory.success": "%s有如下名称:%s", + + "commands.cparticle.unsuitableParticleOption": "无法在视频设置中“粒子效果”一项为“最少”时播放粒子效果,", + "commands.cparticle.success": "成功显示粒子效果%s", + + "commands.cpermissionlevel.success": "你的权限等级为%d", + + "commands.cplaysound.success": "成功播放音效%s给自己", + + "commands.cping.success": "你的平均ping是%dms", + "commands.cping.success.other": "%s的平均ping是%dms", + "commands.cping.singleplayer": "你在一个单人世界里(╯°□°)╯︵ ┻━┻", + "commands.cping.playerNotFound": "未找到玩家", + "commands.cping.tooManyPlayers": "你的查询最多可以匹配1名玩家", + + "commands.cpos.world.overworld": "主世界", + "commands.cpos.world.the_end": "末地", + "commands.cpos.world.the_nether": "下界", + "commands.cpos.coords.left": "在%1$s中是", + "commands.cpos.coords.right": "在%2$s中", + + "commands.crelog.failed": "未能重新登录", + + "commands.crender.entities.success": "实体渲染规则已更新", + + "commands.cstartup.add.success": "在启动文件中添加了命令", + "commands.cstartup.couldNotCreateFile": "无法创建启动文件", + "commands.cstartup.couldNotEdit": "无法编辑启动文件", + + "commands.cstopsound.success.sourceless.any": "已为自身停止播放所有声音", + "commands.cstopsound.success.sourceless.sound": "已为自身停止播放%s声音", + "commands.cstopsound.success.source.any": "已为自身停止播放所有%s声音", + "commands.cstopsound.success.source.sound": "已为自身停止播放来自%2$s音源的%$1s声音", + + "commands.ctask.list.noTasks": "当前没有正在执行的任务", + "commands.ctask.list.success": "%d个任务正在执行", + "commands.ctask.stop.noMatch": "没有匹配的任务", + "commands.ctask.stop.success": "已停止%d个任务", + + "commands.ctitle.cleared": "已清除的标题", + "commands.ctitle.reset": "重置标题选项", + "commands.ctitle.show.title": "显示新标题", + "commands.ctitle.show.subtitle": "显示新的副标题", + "commands.ctitle.show.actionbar": "显示新的动作栏标题", + "commands.ctitle.times": "改变了标题显示时间", + + "commands.ctooltip.header.held": "所持物品的工具提示是:", + "commands.ctooltip.header.stack": "这个物品的工具提示将是:", + + "commands.ctp.notSpectator": "仅观察者模式玩家可以使用传送", + "commands.ctp.success": "成功将玩家传送到%s", + + "commands.ctranslate.unknownError": "发生错误", + "commands.ctranslate.unknownLanguageCode": "未知的语言代码“%s”", + "commands.ctranslate.expectedFromTo": "有效参数:“from”“to”", + + "commands.cuuid.success": "%s的UUID是%s", + "commands.cuuid.success.nameless": "该实体的UUID是%s", + + "commands.cvar.notFound": "变量“%s”未找到", + "commands.cvar.saveFile.failed": "无法保存变量文件", + "commands.cvar.add.success": "成功创建变量“%s”", + "commands.cvar.add.alreadyExists": "变量“%s”已经存在", + "commands.cvar.remove.success": "成功删除变量“%s”", + "commands.cvar.edit.success": "成功编辑变量“%s”", + "commands.cvar.parse.success": "“%s”计算结果为“%s”", + "commands.cvar.list.empty": "没有可用的变量", + "commands.cvar.list": "可用变量:%s", + + "commands.cwe.playerNotFound": "未找到玩家", + + "commands.cweather.reset": "停止天气覆盖", + + "commands.cwiki.failed": "未能获取维基内容", + "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", + + "commands.client.blockpos": "(%d,%d,%d)", + "commands.client.cancel": "取消", + "commands.client.crack": "破解", + "commands.client.enable": "启用", + "commands.client.expectedRegex": "无效的正则表达式%s", + "commands.client.invalidArgumentException": "无效参数‘%s’", + "commands.client.notClient": "不是客户端指令", + "commands.client.requiresRestart": "此更改将在你重新启动客户端后生效", + "commands.client.tooFewArguments": "参数过少", + + "chorusManip.landing.success": "成功降落在:%d,%d,%d", + "chorusManip.landing.failed": "降落操作不可用", + "chorusManip.goalTooFar": "目标过远!", + "chorusManip.needChorusManipulation": "本命令需要启用紫颂果操作", + "chorusManip.setGoal": "将%s降落目标从%s改为%s", + + "enchCrack.state": "附魔破解状态: %s", + "enchCrack.state.uncracked": "未破解", + "enchCrack.state.cracking": "正在破解", + "enchCrack.state.cracked": "已破解", + + "enchCrack.enchantments": "附魔:", + "enchCrack.clues": "提示:", + "enchCrack.slot": "第%d行:", + + "enchCrack.xpSeed.one": "经验值种子:%08X", + "enchCrack.xpSeed.many": "可能的经验值种子数量:%d", + "enchCrack.playerRNGSeed.many": "可能的玩家随机种子数量:%d", + "enchCrack.addInfo": "添加信息", + + "enchCrack.insn.dummy": "附魔一件其他物品", + "enchCrack.insn.ready": "你的附魔已就绪", + "enchCrack.insn.bookshelves": "需要的书架数:%d", + "enchCrack.insn.slot": "在附魔台的第%d行", + "enchCrack.insn.itemThrows": "需要扔出物品:%d次(大约%f秒)", + "enchCrack.insn.itemThrows.noDummy": "无需附魔其他物品", + "enchCrack.insn.enchantments": "最终获得的附魔:", + + "itemCrack.notEnoughItems": "无法使用随机数种子破解:玩家手中物品不足", + + "playerManip.state": "玩家种子破解状态:%s", + "playerManip.state.uncracked": "未破解", + "playerManip.state.cracked": "已破解", + "playerManip.state.ench_cracking_1": "正在破解附魔种子1", + "playerManip.state.half_cracked": "半破解", + "playerManip.state.ench_cracking_2": "正在破解附魔种子2", + "playerManip.state.cracking": "正在破解", + "playerManip.state.eating": "正在进食", + "playerManip.state.manipulating_enchantments": "正在操控附魔", + "playerManip.state.waiting_dummy_enchant": "等待附魔其他物品", + + "playerManip.reset": "重新开始操控玩家随机数。原因:%s", + "playerManip.reset.playerHurt": "受伤", + "playerManip.reset.sprint": "疾跑", + "playerManip.reset.enterWater": "进入水中", + "playerManip.reset.swim": "游泳", + "playerManip.reset.amethystChime": "在紫水晶上走动", + "playerManip.reset.potion": "存在药水状态效果", + "playerManip.reset.mending": "修理了经验修补的物品", + "playerManip.reset.xp": "获取了经验球", + "playerManip.reset.respiration": "使用了水下呼吸头盔", + "playerManip.reset.dropItem": "扔出了物品", + "playerManip.reset.anvil": "使用了铁砧", + "playerManip.reset.food": "进食", + "playerManip.reset.drink": "饮用", + "playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物", + "playerManip.reset.advancement": "获得了进度", + "playerManip.reset.shield": "使用盾牌阻挡了攻击", + "playerManip.reset.give": "使用了give命令", + "playerManip.reset.unbreaking": "使用了耐久物品", + "playerManip.reset.itemBreak": "物品损坏", + "playerManip.reset.frostWalker": "使用了冰霜行者", + "playerManip.reset.soulSpeed": "使用了灵魂疾行", "playerManip.reset.entityCramming": "实体拥挤伤害", "playerManip.reset.enchanting": "附魔了物品", "playerManip.reset.recreated": "重新创建了玩家", From 834d101d041db17f1d39ae37ef1db146a4259ca4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=A5=9E=E6=9E=AA968?= <67826085+GodGun968@users.noreply.github.com> Date: Tue, 18 Jul 2023 16:00:23 +0800 Subject: [PATCH 4/5] Update zh_cn.json --- src/main/resources/assets/clientcommands/lang/zh_cn.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index 0a4321d9..92728c86 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -189,7 +189,8 @@ "commands.ctranslate.unknownError": "发生错误", "commands.ctranslate.unknownLanguageCode": "未知的语言代码“%s”", - "commands.ctranslate.expectedFromTo": "有效参数:“from”“to”", + "commands.ctranslate.expectedFromTo": "有效参数:“from”/“to”", + "commands.ctranslate.hoverText": "单击以复制,按住Shift键单击以插入到聊天栏", "commands.cuuid.success": "%s的UUID是%s", "commands.cuuid.success.nameless": "该实体的UUID是%s", From ff034f6c0bc1306c6eb9eb67d41111612751ddc5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=A5=9E=E6=9E=AA968?= <67826085+GodGun968@users.noreply.github.com> Date: Tue, 18 Jul 2023 16:34:45 +0800 Subject: [PATCH 5/5] Update zh_cn.json --- src/main/resources/assets/clientcommands/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index 92728c86..b053b5da 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -295,7 +295,7 @@ "playerManip.notEnoughItems": "物品数量(%d,共%d)不足以破解玩家种子", "playerManip.uncracked": "需要破解玩家种子", - "snakeGame.title": "潜行", + "snakeGame.title": "贪吃蛇", "snakeGame.score": "分数:%d", "ccpacket.messageTooLong": "信息过长(最多255个字符)",