Skip to content
NotSomeBot edited this page Jan 2, 2021 · 5 revisions

/cchorus

The /cchorus command let's you manipulate the landing position of the player after eating a chorus fruit.
It let's you teleport anywhere in a 16x16 cube around you so 8 blocks in every axis.
Even into a closed off area(If you have enough items).

Requirements:

  • A chorus fruit.
  • (A lot of) items in your inventory.
  • A cracked player seed
  • A Server RNG-Manipulation works on (more information).

Usage:

You can define the landing goal in two ways:

/cchorus setGoal absolute
/cchorus setGoal relative

absolute:
Teleports you to exactly that area in the world.
relative:
Teleports you realtive to you position when you finished eating a fruit. A realative goal can not be more than 8 blocks away from you.

To specify the landing goal area there are again two ways:

/cchorus setGoal <absolute|relative> area <posFrom> <posTo>
/cchorus setGoal <absolute|relative> block <posBlock> [--perfectly]

area:
Specifiy a 3d Cube in which the player should land.
block:
Specify the block you want to land on.
This does nothing else, than to create an area on top of the block.
--perfectly shrinks the landing area, so that the hitbox of the player is completly on the block.

Notes:

  • The larger the goal area, the higher the probability of landing in the specified area → the fewer items it takes to throw.
  • If the blocks above the goal area are air, the landing spot gets mapped on to the ground.
    • → Larger area, so it takes fewer items to get the desired landing area.
  • All items in you inventory are used to manipulate the RNG/landing area.
    • → You best not have any valuables in your inventory.
  • If choosing a relative landing area, and using ~ to specifiy a coordinate, the current coordinate you are standing on is used.
  • The code can't tell, if for some reason a teleportation to the desired location fails.
    • If that happens you need to crack the player RNG using /ccrackrng again.
Clone this wiki locally