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Use shaping functions rather than a font atlas #732

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Noofbiz opened this issue Jul 12, 2020 · 0 comments
Open

Use shaping functions rather than a font atlas #732

Noofbiz opened this issue Jul 12, 2020 · 0 comments

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@Noofbiz
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Noofbiz commented Jul 12, 2020

As used in gio, the text is taken from a font file and turned into a shaping function that is utilized by the shaders directly, rather than a texture atlas. Would be a neat way to implement fonts / text that would allow on-the-fly resizing, bolding, changing colors, etc without having to generate a brand new font atlas for each one.

@Noofbiz Noofbiz added this to the 1.1 milestone Jul 12, 2020
@Noofbiz Noofbiz self-assigned this Aug 7, 2020
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