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I build this map with Tiled and imported into the adventure demo and somehow it mixes up some of the assets. It looks fine in the editor. Do you have any advice, or could this be a bug?
I debugged this a bit on my side, and it seems to be related to the size of the image. The tiles are supposed to be 32x32 but the entire image is not divisible by 32 and it seems like the engine doesn't properly scale the tiles accordingly. Does that make sense? When I resize the image to a multiple of 32 then it looks better although the proportions are a bit skewed and there are gaps (e.g. left side of stairs).
I was now able to get a workaround it by cropping the tile set. I looked closer at how Tiled handles it and they do the cropping automatically, should Engo do it as well? Attached are the view of the tileset in Tiled and the original PNG with a 32x32 grid on top of it(see how there are incomplete tiles on the bottom and right). I now cropped the image and that fixed it, but maybe we can improve the TMX handling here a bit and mimic how Tiled is doing it. If you point me in the direction then I can file a PR for it.
In-game render with the cropped tileset:
jan-xyz
changed the title
TileMap resources render the wrong tiles
TMX resources cannot handle tile sets that leave a rest at end of rows
Aug 2, 2021
I build this map with Tiled and imported into the adventure demo and somehow it mixes up some of the assets. It looks fine in the editor. Do you have any advice, or could this be a bug?
In-Game render:
Tiled Map Editor:
Those are the assets I tried out: https://opengameart.org/content/whispers-of-avalon-grassland-tileset
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