diff --git a/Frontend/library/package.json b/Frontend/library/package.json index cd2f0f53..fcb9c9ae 100644 --- a/Frontend/library/package.json +++ b/Frontend/library/package.json @@ -1,6 +1,6 @@ { "name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3", - "version": "0.0.1", + "version": "0.0.3", "description": "Frontend library for Unreal Engine 5.3 Pixel Streaming", "main": "dist/lib-pixelstreamingfrontend.js", "module": "dist/lib-pixelstreamingfrontend.esm.js", diff --git a/Frontend/ui-library/package.json b/Frontend/ui-library/package.json index dad2834f..c5a3b62a 100644 --- a/Frontend/ui-library/package.json +++ b/Frontend/ui-library/package.json @@ -1,6 +1,6 @@ { "name": "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.3", - "version": "0.0.1", + "version": "0.0.4", "description": "Reference frontend UI library for Unreal Engine 5.3 Pixel Streaming - gives the stock look and feel.", "main": "dist/lib-pixelstreamingfrontend-ui.js", "module": "dist/lib-pixelstreamingfrontend-ui.esm.js", @@ -16,7 +16,7 @@ "spellcheck": "cspell \"{README.md,.github/*.md,src/**/*.ts}\"" }, "devDependencies": { - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.1", + "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.3", "@typescript-eslint/eslint-plugin": "^5.16.0", "@typescript-eslint/parser": "^5.16.0", "cspell": "^4.1.0", @@ -34,7 +34,7 @@ "jss-plugin-global": "^10.9.2" }, "peerDependencies": { - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.1" + "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.3" }, "repository": { "type": "git", diff --git a/RELEASE_VERSION b/RELEASE_VERSION index 8acdd82b..81340c7e 100644 --- a/RELEASE_VERSION +++ b/RELEASE_VERSION @@ -1 +1 @@ -0.0.1 +0.0.4 diff --git a/SignallingWebServer/Dockerfile b/SignallingWebServer/Dockerfile index 615cc380..70d649c3 100644 --- a/SignallingWebServer/Dockerfile +++ b/SignallingWebServer/Dockerfile @@ -1,13 +1,10 @@ # Use the current Long Term Support (LTS) version of Node.js FROM node:lts - # Copy the signalling server and frontend source code from the build context COPY /SignallingWebServer /SignallingWebServer COPY /Frontend /Frontend - # Install the dependencies for the signalling server and build the frontend RUN SignallingWebServer/platform_scripts/bash/setup.sh --build - # Expose TCP ports 80 and 443 for player WebSocket connections and web server HTTP(S) access EXPOSE 80 EXPOSE 443 @@ -30,4 +27,4 @@ EXPOSE 3478 EXPOSE 3479 # Set the signalling server as the container's entrypoint -ENTRYPOINT ["/usr/local/bin/node", "/SignallingWebServer/cirrus.js"] +ENTRYPOINT ["/usr/local/bin/node", "/SignallingWebServer/cirrus.js"] \ No newline at end of file diff --git a/SignallingWebServer/platform_scripts/bash/docker-build-cirrus.sh b/SignallingWebServer/platform_scripts/bash/docker-build-cirrus.sh index b8c95e0e..dc0a5fb0 100755 --- a/SignallingWebServer/platform_scripts/bash/docker-build-cirrus.sh +++ b/SignallingWebServer/platform_scripts/bash/docker-build-cirrus.sh @@ -7,4 +7,3 @@ pushd "${BASH_LOCATION}" > /dev/null # When run from SignallingWebServer/platform_scripts/bash, this uses the SignallingWebServer directory # as the build context so the Cirrus files can be successfully copied into the container image docker build --network=host -t 'cirrus-webserver:latest' -f "${BASH_LOCATION}/../../Dockerfile" "${BASH_LOCATION}/../../.." -