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index.js
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index.js
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const {
smallModes,
smallMaps,
standardModes,
standardMaps,
largeModes,
largeMaps,
mapIds
} = require("./gameData");
const { getRandom } = require("./util");
const { app, BrowserWindow, ipcMain } = require("electron");
const client = require("discord-rich-presence")("609225497783828484");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
function createWindow() {
// Create the browser window.
win = new BrowserWindow({
width: 500,
height: 500,
webPreferences: {
nodeIntegration: true
}
});
// and load the index.html of the app.
win.loadFile("index.html");
// Open the DevTools.
// win.webContents.openDevTools();
// Hide the menu bar.
win.setMenu(null);
// Begin Rich Presence loop.
init();
// Emitted when the window is closed.
win.on("closed", () => {
client.disconnect();
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
function init(mode) {
var main = function(mode) {
var interval = getActivity(mode);
loop = setTimeout(main, interval);
};
ipcMain.on("randomize", () => {
clearTimeout(loop);
main();
});
ipcMain.on("toLobby", () => {
clearTimeout(loop);
main("Lobby");
});
main(mode);
}
function getActivity(mode) {
if (mode !== "Lobby") {
var size = getRandom(["smallModes", "standardModes", "largeModes"]);
if (size === "smallModes") {
var mode = getRandom(smallModes);
} else if (size === "standardModes") {
var mode = getRandom(standardModes);
} else if (size === "largeModes") {
var mode = getRandom(largeModes);
}
}
if (smallModes.includes(mode)) {
// 3.25m to 5m
var min = 195;
var max = 300;
var map = getRandom(smallMaps);
} else if (standardModes.includes(mode)) {
// 6.5m to 10m
var min = 390;
var max = 600;
var map = getRandom(standardMaps);
} else if (largeModes.includes(mode)) {
// 27.5m to 45m
var min = 1635;
var max = 2700;
var map = getRandom(largeMaps);
} else if (mode === "Lobby") {
// 4s to 18s
var min = 4;
var max = 18;
var map = "Lobby";
const lobbySizes = [2, 4, 6, 12, 50, 100];
var maxPlayers = getRandom(lobbySizes);
var playerCount = Math.floor(Math.random() * maxPlayers);
if (playerCount < 2) {
var lobbyState = "Matchmaking";
} else {
var lobbyState = playerCount + " of " + maxPlayers + " players";
}
}
if (mode === "Lobby") {
var state = lobbyState;
var details = "In a Pre-Game Lobby";
} else {
var state = mode + " on " + map;
var details = "Playing Online Multiplayer";
}
var startTimestamp = new Date();
var largeImageKey = mapIds[map];
var largeImageText = map;
setPresence(state, details, startTimestamp, largeImageKey, largeImageText);
// Random duration (ms) between provided minimum and maximum.
var interval = Math.floor(Math.random() * (max - min + 1) + min) * 1000;
return interval;
}
function setPresence(
state,
details,
startTimestamp,
largeImageKey,
largeImageText
) {
client.updatePresence({
state: state,
details: details,
startTimestamp,
largeImageKey: largeImageKey,
largeImageText: largeImageText,
smallImageKey: "mw_logo",
smallImageText: "Call of Duty®: Modern Warfare"
});
}