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We can/should set a max buffer size and manipulate the buffer with draw ranges, so that we only render the tris we need, but we don't need to create new mesh objects ever.
The text was updated successfully, but these errors were encountered:
We can/should set a max buffer size and manipulate the buffer with draw ranges, so that we only render the tris we need, but we don't need to create new mesh objects ever.
The text was updated successfully, but these errors were encountered: