Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enable loading of bounce mod database for main campaign characters #512

Open
Argonil opened this issue Feb 21, 2024 · 3 comments
Open

Enable loading of bounce mod database for main campaign characters #512

Argonil opened this issue Feb 21, 2024 · 3 comments

Comments

@Argonil
Copy link

Argonil commented Feb 21, 2024

When I try to load a bounce mod with the Custom Maps feature, it assumes that it's not a bounce mod. I'd like to be able to load the database of my artifact overhaul bounce mod so I can see the new artifact stats in TQVault on my main campaign characters, without having to replace database.arz and make my game incompatible with online play.

@EtienneLamoureux
Copy link
Owner

Mod support is low priority, but we can keep it in the backlog.

@hguy
Copy link
Collaborator

hguy commented Apr 1, 2024

Is there a way to differentiate a bounce mod from a normal mod just by looking at it's file structure ?

@ejfudd
Copy link
Contributor

ejfudd commented Apr 1, 2024

Is there a way to differentiate a bounce mod from a normal mod just by looking at it's file structure ?

From what I could find, it looks like they are just like standard mods except they have a blank world map. Don't really know how feasible it is to detect this with Vault.

If I recall correctly, when a mod a loaded with Vault it uses the characters and stashes in CustomMaps. Bounce Mods want to use the characters and stashes from the main game. A simple solution might be just to add a checkbox in the config to denote a bounce mod and when enabled it only loads the mod's database and keeps using the main game characters and stash. It should also persist with the mod so you don't need to set it every time you change mods.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants