-
Notifications
You must be signed in to change notification settings - Fork 2
/
feedback.shtml
38 lines (33 loc) · 1.37 KB
/
feedback.shtml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
#define S_HOME
#define S_HOME_FEEDBACK
#define PAGE Testimonials
#include "header.shtml"
<p>
Please send us your <a href="mailto:info@equalizergraphics.com?subject=Feedback regarding Equalizer">feedback</a>.
</p>
<p class="quote">
November 2008, Dan Wilcox, developer at <a href="http://www.aec.at/futurelab_about_en.php">Ars Electronica Futurelab</a>:
</p>
<p>
Equalizer abstracts the windowing and distribution of shared objects which,
trust me, is well worth the overhead of learning it. It's one thing to have
each machine running the same rendering thread and it's quite another to send
control and input dynamically between them. Plus it runs on Mac, Windows, and
Linux.
(<a href="http://www.openframeworks.cc/forum/viewtopic.php?p=24110#p24110">source</a>)
</p>
<p class="quote">
April 2008, Nicolas Cuntz, researcher at
the <a href="http://www.cg.informatik.uni-siegen.de/">University of
Siegen</a>:
</p>
<p>
Equalizer bundles multi-node rendering and synchronization tools into an
easy-to-use and well-structured object-oriented framework. Porting to
Equalizer can be achieved without completely restructuring the application.
However, one has to deal with data synchronization and possible problems
related to threading and parallelism, which is a problem that cannot
completely be delegated to a library.
</p>
#include "footer.shtml"
<!-- $Id$ -->