Alien Ruin PvP map feedback: issues and improvements #15418
girlyguppy
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Disclaimers
What happened?
feedback on this area: this battery charger is very fast, and there's tons of batteries laying around. since the arc emitter stunlocks, this is giving the most powerful pvp weapon infinite ammo
this.... yeah......... nobody will EVER use the genes with this decon speed. 5.0 should be good.
having the suits respawn as better and better suits is cool, but we just drop them all on the ground until combat or slipsuits appear.
feedback on this area: since the reactor uses fuel, it gets turned on, and then dies after a few minutes. kind of annoying, since it's pvp it should just stay on until powered off again
additionally, when it's dry, you can spam toggle the hatch to prevent anyone from climbing up the ladder at all. throwing a grenade through also doesn't really work.
there are TONS of enemies. it kind of sucks.
it would be ok if the occasional enemy spawned, but with them just constantly reappearing, killing them is pointless and avoiding them is impossible. we shouldnt have to spam sonar and flares just to be able to play pvp.
killing them is also really hard because they're all tank enemies with high melee capabilities, so if you do manage to kill one, you're out of ammo and with 50000% husk infection.
speaking of sonar, they're sort of pointless in such a close quarters area. anything that you'd see on sonar, you'd see with your eyes first. also, the linking of hulls is a bit inconsistent. SPEAKING OF HULLS: can we PLEASE have water% as a hull property? as in, you select the hull, and can type what the water level should be. using the command to do it is inconsistent, and imprecise as it's an amount, not a percentage. so using it on small hulls instantly fills and empties it, while using it on giant hulls takes forever to fill...
disabling monster spawns for them DOES NOT WORK so we cant remove them if we dont want them there.
additionally, since the autoturrets target enemies, trying to swim out of your own base often results in you being blown to bits by explosive ammo.
also, im not sure why but this discharge coil NEVER triggers
in fact, most of the traps like spheres and alien turrets are kind of pointless because you can permanently disable them with ease. probably make it so they can't be permanently disabled (i.e. only for like 3 minutes) or something...
overall it's a really cool map, but if definitely has some issues that make it not super fun
Reproduction steps
Bug prevalence
Happens every time I play
Single player or multiplayer?
Multiplayer hosted from the in-game menu (= using a listen server)
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new unstable with the alien ruin PVP map
Version
Other
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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