MinTunnelRadius being hardcoded to be overridden by the leveleditor is very limiting #15420
girlyguppy
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Code questions and modding support
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Disclaimers
What happened?
in a normal campaign, with a normal sub, it's quite understandable for levels to always generate larger than the submarine. you HAVE to be able to go from one end to the other in every level.
however when trying to make certain things for pvp, this forced override is resulting in very boring and circle-shaped levels when it isn't really necessary. I know that dynamiceuropa also has issues with this, because you can't ever make a tight feeling level. it always has to be gigantic. I suggest a "ForceTunnelRadiusOverride="true" to be put on the vanilla level generation, while allowing us modders to put "ForceTunnelRadiusOverride="false" in order to make the level shapes we wants.
Reproduction steps
Bug prevalence
Happens every time I play
Single player or multiplayer?
Happens in both single player and multiplayer
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No response
Version
v1.7.7.0 (Winter Update)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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