Skip to content
This repository has been archived by the owner on Apr 19, 2022. It is now read-only.

TERRAIN TEXTURE SPLATTING?! #4

Open
Thundros opened this issue May 4, 2020 · 20 comments
Open

TERRAIN TEXTURE SPLATTING?! #4

Thundros opened this issue May 4, 2020 · 20 comments
Labels
enhancement New feature or request

Comments

@Thundros
Copy link

Thundros commented May 4, 2020

Hi, @FarazzShaikh ! First off, I'd like to say : BRILLIANT work! Please keep up the GREAT work! I LOVE IT! <3

Second, can you please add texture splatting to terrains & the ability to save the new textures onto the model itself?

Once again, give yourself a pat on the back for me because THIS demo is AWESOME! <3

@FarazzShaikh
Copy link
Owner

Thank you! I’m really glad you enjoyed it!

I was starting to work with textures but I can’t find a good and simple PNG parsing library. If you know any It’ll really speed up the process of adding texture splatting.

@Thundros
Copy link
Author

Thundros commented May 4, 2020

@FarazzShaikh : You are absolutely welcome! :) Here is a good PNG parser library :

https://github.com/kevva/parse-png

@FarazzShaikh
Copy link
Owner

Thank you but, I’m looking for a static library with ES6 Imports. I might have to write it myself :(

@Thundros
Copy link
Author

Thundros commented May 4, 2020

@FarazzShaikh : What do you mean exactly?

@FarazzShaikh
Copy link
Owner

I mean I don’t want core libraries to be node modules

@Thundros
Copy link
Author

Thundros commented May 4, 2020

You can write it yourself?

@FarazzShaikh
Copy link
Owner

I shall try

@Thundros
Copy link
Author

@FarazzShaikh : Hi! Any luck?

@FarazzShaikh
Copy link
Owner

Hello! I’ve made the decision to Port the application over into React, as it’ll offer me great flexibility for adding more features as well as incorporating npm packages. After that’s done I can easily implement Texture Splatting and Height Map Export. Thank you for your patience but it will take a month or so. Thank you again.

@Thundros
Copy link
Author

@FarazzShaikh : No, thank YOU for doing it! <3

@Thundros
Copy link
Author

Thundros commented May 21, 2020

@FarazzShaikh : Also, when you do get it working, here is a couple examples to use :

splatmap

splat1

splat2

splat3

@Thundros
Copy link
Author

@FarazzShaikh : Hello, brother! Any luck? :) HAPPY MEMORIAL DAY btw! <3

@FarazzShaikh
Copy link
Owner

Hello! I’ve decided to take a break from the project due to burnout, I will be sure to notify you when I return to it. Thank you :)

@FarazzShaikh
Copy link
Owner

@Thundros Good News! Texture Splatting will be implemented in a release in V2! I have switched to using GLSL Shaders to handle the displacement and texturing, resulting in MASSIVE speed boosts and the ability to implement Texture Splatting. Hope you are still looking forward to it. 😄

@Thundros
Copy link
Author

Thundros commented Aug 3, 2020

@FarazzShaikh I am indeed looking VERY forward to it! When can I test it? <3 This is EXCELLENT news! <3

@FarazzShaikh FarazzShaikh added the enhancement New feature or request label Aug 8, 2020
@Thundros
Copy link
Author

@FarazzShaikh : When are you adding texture splatting? I am SO excited & overjoyed to test it! <3

@FarazzShaikh
Copy link
Owner

@Thundros i am planning to implement a node based terrain generation system in the next major release - v3, I need to sort out the actual terrain generation first before tackling texturing. I will let you know through this thread when it is released.

Feel free to fork the latest release and and play around, I'd accept a PRs introducing new features. 😃

@Thundros
Copy link
Author

@FarazzShaikh : Any luck with texture splatting using RGBA image to be able to draw textures onto terrain in paint program?

@FarazzShaikh
Copy link
Owner

@Thundros Sorry 😞 I have not been getting a lot of time to put into this in between university and life but i am working on version 3 this winter (currently) and will release it as soon as its done. It will include big changes like a node based terrain editor instead of the clunky sliders, this will mean that terrain splatting will hopefully be possible. Thank you 😄

@Thundros
Copy link
Author

Thundros commented Nov 9, 2021

@FarazzShaikh : Long time no speak! Have you had any time to implement Texture splatting?

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants