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Pong.py
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Pong.py
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import tkinter as tk
class Game(tk.Frame):
def __init__(self, master):
super(Game, self).__init__(master)
self.lives = 3
self.width = 610
self.height = 400
self.canvas = tk.Canvas(self, bg='#aaaaff',
width=self.width,
height=self.height)
self.canvas.pack()
self.pack()
self.items = {}
self.ball = None
self.paddle = Paddle(self.canvas, self.width/2, 326)
self.items[self.paddle.item] = self.paddle
for x in range(5, self.width - 5, 75):
self.add_brick(x + 37.5, 50, 2)
self.add_brick(x + 37.5, 70, 1)
self.add_brick(x + 37.5, 90, 1)
self.hud = None
self.setup_game()
self.canvas.focus_set()
self.canvas.bind('<Left>',
lambda _: self.paddle.move(-10))
self.canvas.bind('<Right>',
lambda _: self.paddle.move(10))
def setup_game(self):
self.add_ball()
self.update_lives_text()
self.text = self.draw_text(300, 200,
'Press Space to start')
self.canvas.bind('<space>',
lambda _: self.start_game())
def add_ball(self):
if self.ball is not None:
self.ball.delete()
paddle_coords = self.paddle.get_position()
x = (paddle_coords[0] + paddle_coords[2]) * 0.5
self.ball = Ball(self.canvas, x, 310)
self.paddle.set_ball(self.ball)
def add_brick(self, x, y, hits):
brick = Brick(self.canvas, x, y, hits)
self.items[brick.item] = brick
def draw_text(self, x, y, text, size='40'):
font = ('Helvetica', size)
return self.canvas.create_text(x, y, text=text,
font=font)
def update_lives_text(self):
text = 'Lives: %s' % self.lives
if self.hud is None:
self.hud = self.draw_text(50, 20, text, 15)
else:
self.canvas.itemconfig(self.hud, text=text)
def start_game(self):
self.canvas.unbind('<space>')
self.canvas.delete(self.text)
self.paddle.ball = None
self.game_loop
def game_loop(self):
self.check_collisions
num_bricks = len(self.canvas.find_withtag('brick'))
if num_bricks == 0:
self.ball.speed = None
self.draw_text(300, 200, 'You win!')
elif self.ball.get_position()[3] >= self.height:
self.ball.speed = None
self.lives -= 1
if self.lives < 0:
self.draw_text(300, 200, 'Game Over')
else:
self.ball.update()
self.after(50, self.game_loop)
def check_collisions(self):
ball_coords = self.ball.get_position()
items = self.canvas.find_overlapping(*ball_coords)
objects = [self.items[x] for x in items \
if x in self.items]
self.ball.collide(objects)
class GameObject(object):
def __init__(self, canvas, item):
self.canvas = canvas
self.item = item
def get_position(self):
return self.canvas.coords(self.item)
def move(self, x, y):
self.canvas.move(self.item, x, y)
def delete(self):
self.canvas.delete(self.item)
class Ball(GameObject):
def __init__ (self, canvas, x, y):
self.radius=10
self.direction=[1, -1]
self.speed=10
item = canvas.create_oval(x-self.radius, y-self.radius,
x+self.radius, y+self.radius,
fill='White')
super(Ball, self).__init__(canvas, item)
def update(self):
coords = self.get_position()
width = self.canvas.winfo_width()
if coords[0] <= 0 or coords[2] >= width:
self.direction[0] *- -1
if coords[1] <= 0:
self.direction[1] *= -1
x = self.direction[0] * self.speed
y = self.direction[1] * self.speed
self.move(x, y)
def collide(self, game_objects):
coords = self.get_position()
x = (coords[0] + coords[2]) * 0.5
if len(game_objects) > 1:
self.direction [1] *= -1
elif len(game_objects) == 1:
game_object = game_objects[0]
coords = game_object.get_position()
if x > coords[2]:
self.direction[0] = 1
elif x < coords[0]:
self.direction[0] + -1
else:
self.direction[1] *= -1
for game_object in game_objects:
if isinstance(game_object, Brick):
game_object.hit()
class Paddle(GameObject):
def __init__(self, canvas, x, y):
self.width=80
self.height=10
self.ball=None
item = canvas.create_rectangle(x-self.width / 2,
y-self.height / 2,
x+self.width /2,
y+self.height / 2,
fill='blue')
super(Paddle, self).__init__(canvas, item)
def set_ball(self, ball):
self.ball = ball
def move(self, offset):
coords=self.get_position()
width=self.canvas.winfo_width()
if coords[0] + offset >= 0 and \
coords[2] + offset <= width:
super(Paddle, self).move(offset, 0)
if self.ball is not None:
self.ball.move(offset, 0)
class Brick(GameObject):
COLOURS = {1: '#999999', 2: '#555555', 3: '#222222'}
def __init__(self, canvas, x, y, hits):
self.width=75
self.height=20
self.hits=hits
colour = Brick.COLOURS[hits]
item = canvas.create_rectangle(x-self.width / 2,
y-self.height / 2,
x+self.width / 2,
y+self.height / 2,
fill=colour,
tags='brick')
super(Brick, self).__init__(canvas, item)
def hit(self):
self.hits -= 1
if self.hits==0:
self.delete()
else:
self.canvas.itemconfig(self.item,
fill=Brick.COLOURS[self.hits])
if __name__ == '__main__':
root = tk.Tk()
root.title('Hello, Pong!')
game = Game(root)
game.mainloop()