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CHANGELOG.md

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Standard Assets Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

Unreleased

Deprecated

  • This changelog will not be updated anymore, each package has its own changelog from now on.

Changed

  • Do not use GUIDs for assembly references to make it clearer if an assembly is not found

Fixed

  • Popups: Debug messages are enabled only when UNITY_EDITOR and DEBUG are defined
  • Singleton: removed the server tag in package.json to comply with unity package manifest standard
  • Singleton: Debug messages are enabled only when UNITY_EDITOR and DEBUG are defined
  • ScreenTransitions: Debug messages are enabled only when UNITY_EDITOR and DEBUG are defined
  • links to images for Transition sub package on README

[1.2.2] - 2021-07-30

Added

  • NEW: supporting two and three arguments for event handling
  • NEW: ability to use either a global GameEventHandler or multiple ones

Changed

  • MOD: Transition namespace has been renamed to ScreenTransitions to prevent namespace conflicting with Transition class
  • MOD: EventHandler class has been renamed to GameEventHandler to prevent issues when you want to import System Breaking change: use only GameEvent (Raise, Listen, Delete) methods instead of EventHandler (Trigger, Add, Remove), that was always meant to be that way.
  • MOD: to make it fully understandable, the bucket demo displays the full list of randomized numbers

Fixed

  • FIX: Editor platform only for editor assemblies on asset bundle tool, event management and object pool
  • FIX: transition animations for 16/9 ratio

[1.2.1] - 2020-07-30

Added

  • NEW: Generic, Float and Int reference value (scriptableobject)
  • NEW: Installation guidelines for both package and submodule.

Changed

  • MOD: popup handler supports both legacy and new input system
  • MOD: transition supports both legacy and new input system
  • MOD: make package manager compatible
  • MOD: transition is no more a singleton to allow multiple instances. Get the right one from its name.

Fixed

  • FIX: changelog meta files
  • FIX: warning log when using incorrect delegate on event handler
  • FIX: Int Float game event inspector did not allow to change value
  • FIX: correct MIT license for every package
  • FIX: readme file with updated Documentation folder

[1.2.0] - 2019-11-19

Added

  • NEW: demo scene for bucket usage
  • NEW: Popup Management !

Changed

  • MOD: asset bundle editor window made smaller and with a description
  • MOD: english tips instead of french ones
  • MOD: updated readme files for each plugin
  • MOD: updated readme file for full instructions

Fixed

  • FIX: transition animator call when exiting play mode caused a null ref exception
  • FIX: find prefab by using exact id instead of prefix
  • FIX: set default parent at instantiating to prevent bad Canvas or UI behavior
  • FIX: object pool id editable from inspector

[1.1.0] - 2019-10-27

Added

  • NEW: typed game event with int and float parameters
  • NEW: asset bundle tools (export and local load)
  • NEW: tips loader (from asset bundle, and display in canvas)

Fixed

  • FIX: remove event listener on disable simple event listener
  • FIX: object pool ID was not accessible and changeable from inspector
  • FIX: object pool editor update for unity to handle correctly the setDirty

Changed

  • MOD: max and buffer int fields are wider
  • MOD: TipsLoader is now singleton for multi scene handling without S.O
  • MOD: prepare handling of heavy awake on objectPool

[1.0.1] - 2019-10-16

Added

  • NEW: github social preview
  • NEW: transition demo gif
  • NEW: bucket generator
  • NEW: readme for bucket

Changed

  • MOD: pictures to illustrate transition and object pool
  • MOD: all previous readme.txt changed to markdown format

Fixed

  • FIX: bucket class instead of bucket generator

Removed

  • DEL: removed first package export

[1.0.0] - 2019-08-08

Added

  • first public release: a generic event handler to trigger and subscribe game events in your game in a minute.

Changed

Deprecated

Removed

Fixed

Security