Skip to content

Latest commit

 

History

History
33 lines (29 loc) · 1.29 KB

README.md

File metadata and controls

33 lines (29 loc) · 1.29 KB

Dungeon prowler

Roguelike game with procedural content generation, which is based on ideas and concepts from "Procedural Content Generation for C++ Game Development" by Dale Green.

Requirements

  • C++14
  • SFML 2.4.1
  • CMake 3.7.1

Features

  • Giving objects random sprites
  • Spawning enemies and items at a random location
  • Spawning a range of game items (and dropping them from enemies)
  • Choosing a player class, its characteristics and sprites
  • Generating random traits for a player
  • Altering existing sound effects
  • Generating game behavior (AI)
  • Generating a dungeon (mazes and rooms)

Screenshots

Thanks

  • Eric Skiff for awesome music tracks [by CC Attribution License]
  • Freesound for the following sounds (located in resources/ambient folder):
    • "owl.wav" by AndrewJonesFoto [by CC Attribution License]
    • "Water Drip Loop [mono]" by D W [by CC Attribution License]
    • "Ambience, Night Wildlife, A.wav" by InspectorJ [by CC Attribution License]