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Mike Lilligreen edited this page Dec 9, 2013
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Torque 2D is an extremely powerful, flexible, and fast open-source engine dedicated to 2D game development. Used in hundreds of professional games, Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. It includes an OpenGL batched rendering system, Box2D physics, the TorqueScript scripting language, audio, animation, asset management, a team-oriented modular project structure, and much more... read more...
- Getting Started with T2D
- Cloning the repository & working with Git
- Getting Started Guide
- GUI
- Intro to the GUI: Part 1
- Intro to the GUI: Part 2
- Basic Game Scripting
- Scripting Tutorial
- Behavior Tutorial
- Fill Battle Tutorial
- Platform Development
- Android Development Guide
- Video Tutorials
- Beginner Forum
- Professional Forum
- Google+ Community Page
- IRC: irc.maxgaming.net#garagegames
- Feature Requests at UserVoice
- Trello Boards
- TorqueScript Overview
- TorqueScript Reference (Doxygen)
- Asset Manager
- Batch Rendering
- Behaviors
- Blending Modes
- Input
- Physics
- Project Directory Structure
- Render Objects
- Module Manager
- Scene (Coming Soon)
- Scene Objects
- TAML
- Torque2D Reference (Doxygen)