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ExtensionInfo.xml
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ExtensionInfo.xml
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<HacknetExtension>
<!-- Max name length is 128 characters -->
<Name>[CN]Condemnation</Name>
<AllowSaves>true</AllowSaves>
<Language>zh-cn</Language>
<!-- a coma separated list of notes that start out as being visible-->
<StartingVisibleNodes></StartingVisibleNodes>
<!-- the mission (if any) that loads in as soon as the player starts -->
<StartingMission>Missions/Intro.xml</StartingMission>
<!-- Conditional action set that is loaded in as soon as a new session is created
This is useful to do setup stuff, like giving the player programs, assigning them a faction etc.
If you don't need this, set it to "NONE", or just delete the tag.-->
<StartingActions>Actions/StartingActions.xml</StartingActions>
<!-- Description that appears within Hacknet -->
<Description>------------进入犯罪世界------------------
不是以一个普通的罪犯
而是以San Francisco网络警察局的队长的身份
</Description>
<!-- Factions involved in this extension! You can define as many or as few as you like -->
<Faction>Factions/NightHawks.xml</Faction>
<Faction>Factions/Justice.xml</Faction>
<Faction>Factions/Vengence.xml</Faction>
<Faction>Factions/StartingFaction.xml</Faction>
<Faction>Factions/SFCPD.xml</Faction>
<StartsWithTutorial>False</StartsWithTutorial>
<!-- this makes the extension start with the standard restart bootup sequence -->
<HasIntroStartup>True</HasIntroStartup>
<StartingTheme>Themes/Blue.xml</StartingTheme>
<!--
Base Themes are named:
TerminalOnlyBlack, HacknetBlue, HacknetTeal, HacknetYellow, HackerGreen, HacknetWhite, HacknetPurple, HacknetMint
-->
<!-- You can reference songs from the original game here, or your own .ogg files by path.
To reference original songs, use their name in the files! You don't need the path, just the filename. This works for any songs in these folders:
Content/Music
Content/DLC/Music
To Play your own songs, use the path to that song in your extension.
For example, try changing the song name below to "Music/Chemical_Burns.ogg" - it'll start with that instead for new saves! -->
<IntroStartupSong>The_Quickening</IntroStartupSong>
<!-- Sequencer stuff. You won't need this till later.-->
<!--
<SequencerTargetID>advExamplePC</SequencerTargetID>
<SequencerSpinUpTime>10.5</SequencerSpinUpTime>
<SequencerFlagRequiredForStart>testFlag</SequencerFlagRequiredForStart>
<ActionsToRunOnSequencerStart>Actions/ThemeSwapActions.xml</ActionsToRunOnSequencerStart>
-->
<SequencerTargetID>Omicron</SequencerTargetID>
<SequencerSpinUpTime>30.96</SequencerSpinUpTime>
<SequencerFlagRequiredForStart>OSEQ</SequencerFlagRequiredForStart>
<ActionsToRunOnSequencerStart>Actions/Act 2/FinalHack.xml</ActionsToRunOnSequencerStart>
<!-- Steam workshop fields -->
<!--
public string WorkshopDescription;
public string WorkshopLanguage;
public byte WorhsopVisibility = 2;
public string WorkshopTags;
public string WorkshopPreviewImagePath;
-->
<WorkshopDescription>[h1]#Hackerjam2[/h1]
[b] 警告:不建议16岁以下的儿童和患有癫痫病的人游玩本扩展[/b]
你是否一直梦想着自己能有一些能让你在网络中自由穿梭的黑客技能? 但有时,你会忘记这是非法活动。
幸运的是,你可以成为San Francisco网络警察局的局长,在数字空间中赢得正义!
你的名字叫Cypher Mendes,你的工作是抓捕使用21世纪技术伤害他人的肮脏罪犯。 你也不是一个人! 你的数字执法人员团队将与你一起走向正义!
但迟早你会收到可以改变你一生的案件
并且有可能让你[i]无法[/i]承受
面对邪恶,你会保持尊严和正义吗?
还是成为它的棋子,承受可怕的后果...
特点:
- 一个激动人心的故事,具有4个结局
- Karma系统,可以记住你的选择并显示不同的内容<!--此处指的是DHS中NPC通过hasFlag复述你的选择-->
- 3小时以上的游戏时间
- 很棒的音乐
- 陷阱重重的选择
- 画外音<!-- 中文版配音大概没有 -->
[b]Nexus Mods :
[url=https://www.nexusmods.com/hacknet/mods/34]https://www.nexusmods.com/hacknet/mods/34[/url][/b]
[b]PS: 制作人列表
翻译:
gao_cai_sheng
Niko
音乐:
Cyanotic © Glitch Mode Recordings
Arti-Fix © Renaissance
Sequencer
图片:
Abstract Wallpaper - lukeschmader ([url=https://bit-ly.ru/blqexp]https://bit-ly.ru/blqexp[/url])
hovedlogo - folkehjelp ([url=https://bit-ly.ru/Ywyi8n]https://bit-ly.ru/Ywyi8n[/url])
RRPDC_Seal_(white,blue) - RRPD ([url=https://bit-ly.ru/TFjEtn]https://bit-ly.ru/TFjEtn[/url])
Wallpaper - DyosEL ([url=https://bit-ly.ru/smQx4O]https://bit-ly.ru/smQx4O[/url])
Blood PNG image 1 ([url=https://bit-ly.ru/c1V8e]https://bit-ly.ru/c1V8e[/url])
Blood PNG image 2 ([url=https://bit-ly.ru/TNGJkTG9]https://bit-ly.ru/TNGJkTG9[/url])
Public Domain: Blue Wallpaper ([url=https://bit-ly.ru/h9A6sJz]https://bit-ly.ru/h9A6sJz[/url])
音效:
KNOCKS - chevy1976 ([url=https://bit-ly.ru/NMuf]https://bit-ly.ru/NMuf[/url])
Fighting men - vedas ([url=https://bit-ly.ru/j1XwW]https://bit-ly.ru/j1XwW[/url])
Electro synth glitches - gerainsan ([url=https://bit-ly.ru/xAQ8FCq1]https://bit-ly.ru/xAQ8FCq1[/url])
Body fall - Suburbanwizard ([url=https://bit-ly.ru/DWtZCW]https://bit-ly.ru/DWtZCW[/url])
Hammering on a door - jmdh ([url=https://bit-ly.ru/FQYf]https://bit-ly.ru/FQYf[/url])
shotgun - Marregheriti ([url=https://bit-ly.ru/7r5s]https://bit-ly.ru/7r5s[/url])[/b]</WorkshopDescription>
<!-- Language that this is set to. -->
<WorkshopLanguage>Chinese</WorkshopLanguage>
<!-- Sets the visibility of this item on the workshop.
0 = public
1 = friends only
2 = private (self only)-->
<WorkshopVisibility>2</WorkshopVisibility>
<!-- Comma separated list of tags that this should be listed under in the workshop. This is not currently used, as the only category
of workshop item in Hacknet is "Extension", so leave this as-is for now.-->
<WorkshopTags>Extension,#Hackerjam2,Labyrinths</WorkshopTags>
<!-- Path to the preview image used on the steam workshop for your extension.
This must be within your mod folder, be 16x9 aspect ratio and less than 1MB in size.
I recommend the highest resolution you can provide that fits that criteria,
though steam will likely use a version less than 512x512 in size, and will auto resize it for you.
This can be different to the provided Logo.png if you want, as this will not be transparently backed on steam.
Supported formats are .png, .jpg and .gif
-->
<WorkshopPreviewImagePath>Logo.png</WorkshopPreviewImagePath>
<!-- This is the workshop publish ID. The first time your extension is published to Steam, this will be automatically populated with the ID that steam assigns it.
When this happens, make sure that you keep that version of the file and store the ID somewhere - without it, you wont be able to push out updates to your extension,
and if it's removed, publishing to the workshop will submit it as a new entry, and you'll lose all of your subscribers. Be careful!
Do not manually modify this unless you already know your Publish ID from a previous submission. A new ID will only be generated if this says "NONE"-->
<WorkshopPublishID>NONE</WorkshopPublishID>
</HacknetExtension>