Aspect | Event-Driven State Machine | Input-Driven State Machine |
---|---|---|
Handling Events | Events trigger state transitions. | Directly reacts to changes in input signals. |
State Transition | Transitions are triggered by specific events. | Transitions are triggered by changes in input signals. |
Event Processing | Events are dispatched to the state machine. | Input signals are directly processed by the state machine. |
Implementation Complexity | May require additional event handling logic. | Simplified handling as there are no explicit events. |
Use Cases | Suitable for systems with asynchronous events. | Suitable for systems with frequent and immediate input changes. |
Example Provided | Button presses trigger LED state changes. | Button presses directly control LED state changes. |