Skip to content

Invisible barrier blocking avatars from passing #2769

Discussion options

You must be logged in to vote

For background, this page describes how the physics works in Hubs. Basically there are two elements: a nav-mesh that the player's feet stick to like fly paper and a collision mesh that they bounce off.

If you make the Floor Plan node visible in Spoke you will be able to see both of these. The nav-mesh will be solid blue and the collision mesh will either be red wireframe (if it's a detailed tri-mesh) or yellow wireframe (if it's an approximated height field).

If you enter /debug into the chat field in a live room you will also see physics meshes and may glean some extra information.

Basically you are looking for a hole in the nav-mesh or an unexpected lump in the collision mesh at the pla…

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@hilarytsai
Comment options

Answer selected by hilarytsai
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants