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script.js
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script.js
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'use strict';
// Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
let scores, activePlayer, currentScore, playing;
//Starting conditions
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add('hidden');
const init = function(){
scores = [0,0];
activePlayer = 0;
currentScore = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
player0El.classList.remove(`player--winner`);
player1El.classList.remove(`player--winner`);
player0El.classList.add(`player--active`);
player1El.classList.remove(`player--active`);
}
init();
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
}
//Rolling dice Funcionality
btnRoll.addEventListener('click',function(){
if(playing){
// 1. Generate a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2.Display Dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
// 3.Check for rolled 1: if true, switch to next player
if(dice !== 1){
//Add dice to current score
currentScore+= dice;
document.getElementById(`current--${activePlayer}`).textContent = currentScore;
}else{
switchPlayer();
}
}
})
btnHold.addEventListener('click',function(){
if(playing){
//1. Add current score to active player's score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
//2. Check if player's score is >= 100
if(scores[activePlayer] >= 30){
//Finish the Game
diceEl.classList.add('hidden');
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
playing = false;
}else{
// Switch to the next player
switchPlayer();
}
}
})
btnNew.addEventListener('click',init);