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breeding.js
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breeding.js
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var Egg = function(type, steps, pokemon){
var temp = {
type:type,
steps:steps,
progress: 0,
shinyProgress: 0,
pokemon:pokemon ,
notified: 0,
}
return temp;
}
var possibleEggs = Array.apply(null, Array(17)).map(Number.prototype.valueOf,0);
var eggSlotPrice = [0, 500, 1000, 2500];
var initPossibleEggs = function(){
var fireEggs = ["Charmander", "Vulpix", "Growlithe", "Ponyta"];
var waterEggs = ["Squirtle", "Lapras", "Staryu", "Psyduck"];
var grassEggs = ["Bulbasaur", "Oddish", "Tangela", "Bellsprout"];
var fightEggs = ["Hitmonlee", "Hitmonchan", "Machop", "Mankey"];
var electricEggs = ["Magnemite", "Pikachu", "Voltorb", "Electabuzz"];
var dragonEggs = ["Dratini", "Dragonair", "Dragonite"];
possibleEggs[FIRE] = fireEggs;
possibleEggs[WATER] = waterEggs;
possibleEggs[GRASS] = grassEggs;
possibleEggs[FIGHTING] = fightEggs;
possibleEggs[ELECTRIC] = electricEggs;
possibleEggs[DRAGON] = dragonEggs;
}
var gainRandomEgg = function(type){
if(type === "random"){
var eggs = [];
for(var i = 0; i<possibleEggs.length; i++){
for( var j = 0; j<possibleEggs[i].length; j++){
eggs.push(possibleEggs[i][j]);
}
}
var eggName = eggs[Math.floor(Math.random()*(eggs.length))];
var type = getPokemonByName(eggName).type;
gainEgg(Egg(type, getSteps(eggName), eggName));
} else {
var num = typeToNumber(type);
var eggs = possibleEggs[num];
var eggName = eggs[Math.floor(Math.random()*(eggs.length))];
gainEgg(Egg([type], getSteps(eggName), eggName));
}
}
var gainPokemonEgg = function(pokemonName){
var pokemon = getPokemonByName(pokemonName);
gainEgg(Egg(pokemon.type, getSteps(pokemonName), pokemonName));
}
var gainMineEgg = function(itemId){
if(breedSlotLeft()) {
sellMineItem(itemId);
var type = ["amber"];
var pokemonName = "Aerodactyl";
if (itemId === 1) {
type = ["helix"];
pokemonName = "Omanyte";
} else if (itemId === 2) {
type = ["dome"];
pokemonName = "Kabuto";
}
var pokemon = getPokemonByName(pokemonName);
gainEgg(Egg(type, getSteps(pokemonName), pokemonName));
} else {
$.notify("Your hatchery is full");
}
}
var getSteps = function(pokemonName){
var pokemon = getPokemonByName(pokemonName);
if( pokemon.eggCycles === undefined){
return 500;
} else {
return pokemon.eggCycles * 40;
}
}
var gainEgg = function(egg){
var eggType;
if (egg.type[0] == 'Normal' && egg.type.length == 2) {
eggType = egg.type[1];
} else {
eggType = egg.type[0];
}
for(var i = 0; i<player.eggSlots; i++){
if(player.eggList[i] === null){
var tempEgg = {
type: eggType,
steps: egg.steps,
progress: 0,
shinyProgress: 0,
pokemon: egg.pokemon
}
player.eggList[i] = tempEgg;
showEggs();
return;
}
}
save();
}
var releasePokemon = function(pokemonName){
var index = -1;
for(var i = 0; i<player.caughtPokemonList.length; i++){
if(player.caughtPokemonList[i].name === pokemonName){
index = i;
}
}
if (index > -1) {
player.caughtPokemonList.splice(index, 1);
}
updateCaughtList();
}
var breedPokemon = function(pokemonName){
if(pokemonName === "Farfetch"){
pokemonName = "Farfetch'd";
}
for(var i = 0; i<player.eggSlots; i++){
if(player.eggList[i] === null){
var pokemon = getCaughtPokemonByName(pokemonName);
if(canBreed(pokemon)){
gainPokemonEgg(pokemonName);
releasePokemon(pokemonName);
}
showMom();
$.notify("You start breeding...", "success");
$.notify("You leave your " + pokemonName + " with your mom", "success");
save();
return;
}
}
$.notify("Your hatchery is full");
save();
}
var breedSlotLeft = function(){
for(var i = 0; i<player.eggSlots; i++){
if(player.eggList[i] === null){
return true;
}
}
return false;
}
var progressEgg = function(amount){
if(isActive("Blaze Cassette")){
amount *= getOakItemBonus("Blaze Cassette");
}
for(var i = 0; i<player.eggList.length; i++){
if(player.eggList[i] !== null){
if(player.eggList[i].progress < player.eggList[i].steps && isActive("Shiny Charm")){
//Prevent the egg from having more shinyProgress then steps if amount would go over the max (eg if progress is 499 and steps is 5 the egg doesn't get 504 shinyprogress)
player.eggList[i].shinyProgress = Math.min(player.eggList[i].steps, player.eggList[i].shinyProgress + amount);
}
player.eggList[i].progress += amount;
}
}
checkEggHatch();
showEggs();
}
var checkEggHatch = function(){
for(var i = 0; i<player.eggList.length; i++){
var egg = player.eggList[i];
if(egg !== null){
if( egg.progress >= egg.steps){
if(!egg.notify){
egg.notify = 1;
$.notify("One of your eggs is ready to hatch!", "success");
notifyMe("One of your eggs is ready to hatch!");
}
}
}
}
}
var hatchEgg = function(i){
var egg = player.eggList[i];
player.eggList[i] = null;
$.notify("You hatched " + egg.pokemon, 'success');
progressQuest('breedPokemon', "none", 1);
capturePokemon(egg.pokemon, generateEggShiny(egg));
player.totalBred++;
showEggs();
save();
}
var buyEggSlot = function(i){
if(canBuyEggSlot(i)){
player.questPoints -= eggSlotPrice[i];
player.eggSlots++;
showEggs();
save();
}
}
var canBuyEggSlot = function(i){
return player.questPoints >= eggSlotPrice[i];
}
var showEggs = function(){
for(var i = 0; i<player.eggList.length; i++){
var html = ""
if(player.eggList[i] !== null){
if( player.eggList[i].progress >= player.eggList[i].steps){
html += "<img style='cursor:pointer;' onClick='hatchEgg(" + i + ")' title='" + player.eggList[i].type + "' class='egg tooltipUp' src=images/breeding/egg" + player.eggList[i].type.toLowerCase() + ".png>"
} else{
html += "<img title='" + player.eggList[i].type + "' class='egg tooltipUp' src=images/breeding/egg" + player.eggList[i].type.toLowerCase() + ".png>";
}
if(player.eggList[i].progress < player.eggList[i].steps){
html += "<div title='" + Math.floor(player.eggList[i].progress) + "/" + player.eggList[i].steps + "' class='progress eggProgress tooltipEggProgress' style='width: 80%; margin:auto'>";
} else {
html += "<div title='Click on the egg to hatch it!' class='progress eggProgress tooltipEggProgress' style='width: 80%; margin:auto'>";
}
html += "<div class='progress-bar progress-bar-success' style='width: " + Math.floor(player.eggList[i].progress)/player.eggList[i].steps*100 + "%'>";
html += "<span class='sr-only'></span>";
html += "</div>";
html += "</div>";
} else {
if( i == player.eggSlots && canBuyEggSlot(i)){
html += "<br><button class='egg btn btn-info' onClick='buyEggSlot("+i+")'>" + eggSlotPrice[i] + " QP</p><p>Egg slot</p>";
} else if (i >= player.eggSlots){
html += "<br><button class='egg btn btn-info disabled'>" + eggSlotPrice[i] + " QP</p><p>Egg slot</p>";
}
}
$("#egg"+i).html(html)
}
$(".tooltipUp").tooltipster({
position: "top"
});
$(".tooltipEggProgress").tooltipster({
position: "bottom"
});
}
var showMom = function(){
var html = "<div class='row'>";
html += "<p>Breed your level 100 Pokemon.</p>";
html += "<p>You lose your Pokemon, but gain an egg with the same Pokemon</p>";
html += "<p>Hatched Pokemon have a big chance to be shiny!</p>"
html += "<p>Defeat wild Pokemon to hatch your eggs.</p>";
html += "<p>Click on a Pokemon to breed them!</p>"
html += "</div>";
html += "<div class='row'>";
for( var i = 0; i<player.caughtPokemonList.length; i++){
if(canBreed(player.caughtPokemonList[i])){
html += "<div data-pokemon='" + player.caughtPokemonList[i].name + "' class='col-sm-3 col-md-2 pokedexEntry breedPokemon' style='height:auto;'>";
html += "<img class='center-block' id='pokedexImage' src=images/pokemon/"+player.caughtPokemonList[i].id+".png >";
html += "<p>" + player.caughtPokemonList[i].name + "</p>";
html += "</div>"
}
}
html += "</div";
$("#breedingBody").html(html);
$("#breedingModal").modal('show');
}
var canBreed = function(pokemon){
var pokemonLevel = experienceToLevel(pokemon.experience, pokemon.levelType);
return pokemonLevel >= 100 && !pokemon.shiny;
}
var generateEggShiny = function(egg){
var chance = 1024;
if(isActive("Shiny Charm")){
chance /= getOakItemBonus("Shiny Charm") - (1-(egg.shinyProgress/egg.steps));
}
var number = Math.floor(Math.random()*chance) + 1;
if(number <= 1){
console.log("Shiny!!!");
return 1;
}
return 0;
};