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omnibus 3 #13

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JamesB192 opened this issue Sep 5, 2018 · 3 comments
Open

omnibus 3 #13

JamesB192 opened this issue Sep 5, 2018 · 3 comments

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@JamesB192
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JamesB192 commented Sep 5, 2018

todo

  • comment about Sony deck being too small
  • comment about the 1230MP upgrade being too small (post comment re worthless 240Mp file)

need info

  • TLI commented on random NPC stalking
  • thing x complaining about being shortchanged for the first run. (25Y) (cab?)
  • loading screen freezes at the stuffer shack

Sort of Addressed

  • constant whining about the armor stats. (via Nude Bomb)
  • comment about remote hacking not working during 'espionage' run (everything except XHQ)
  • request for release @ nexusmods (not going to for now)
  • reentrance for run scenes (tell them to rewind?)(seems to work everywhere except possibly Telestrian and XHQ)
  • terminal/lone star issue for Ray Null runs (retweaked again)

addressed

  • issue about team not spawning in Yakuza lab
  • issue where Ricky would get massively overpaid
  • issue where beds were not working in safehouses.
@bdfworks
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bdfworks commented Sep 7, 2018 via email

@JamesB192
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I updated the list. Some things are still missing though. This is not how a bug tracker should be used.

@ghost
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ghost commented May 14, 2019

Issue, as a rigger when you complete a mission your drones despawn and you have to go back to your stash to take them off and on again, i have been playing around with the editor and at the end of Jobs Done, you force despawn player actors 1 2 and 3, in my branch i have removed those as the actor already despawns in the Job Done event i believe, seems to work fine now, also you have a New Scene error that will not allow you to save all, i assume that is why this branch has the continue button on each screen, which in my opinion makes travel annoying, to fix it in my branch i had to dble click on the scene in question(just edit->edit scene properties while it was selected does not work), then after the scene is open the edit->edit properties and click scene transitions doesnt use continue button thingy, then click ok and then click the single save button, is so much nicer to not have to click continue after every zone load, last issue i have noticed so far the Yakuza's Basement, you have a entire set of NPC's locked in a room, and one of them forces you to click end on his turn to continue through the level, havent looked into how to fix that yet, i need to play more of the campaign

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